Azeroth Wars - Complete Insanity
Mar 25, 2017 7:07:48 GMT
Aquos, Immortal_Dragon, and 1 more like this
Post by mitobox on Mar 25, 2017 7:07:48 GMT
Anyone else play Warcraft 3? Remember its campaign, consisting of four chapters and many enjoyable missions? Remember its rich story and wide cast of characters for every faction?
Now try imagining all of it crammed into one mission.

"Azeroth Wars" is only a (heavily customized) Warcraft 3 player-made map, but it still manages to be unique. For starters, unlike in the original game, where resources have to be gathered by worker units, the player is given a stream of gold revenue, which can be increased by seizing "control points." These control points are based off of actual lore locations (Stormwind, Mount Hyjal, etc.), and must be taken by force. Keep in mind there are 12 factions at once squabbling over them.
The game, rather than just be your average RTS match, is driven by lore-based events. This means you can have Thrall attacking the human-occupied internment camps to get some more Frostwolf clan orcs to bring to Kalimdor, which isn't good for the humans since they already have their hands full trying to hold off the undead Scourge (who can turn NPC humans into zombies with the "Plague" event). Meanwhile, the Scourge is trying to summon the Burning Legion (army of alien demons), which is bad for the night elf factions because the World Tree that the demons' leader, Archimonde, can get even stronger by draining just happens to be in their territory, as if the Frostwolf and Warsong orcs coming up from the south wasn't bad enough (not to mention the latter can betray the former, which wouldn't be so bad for the night elves if the Mannoroth event didn't depend on killing one of their hero units).
Things get even crazier considering that "the whole campaign in one mission" is really an understatement, since there are alternate history events as well. For example, while the Frozen Throne is usually meant to strengthen Arthas while he's a death knight for the Scourge, he can go there while he's still a human to absorb the Throne and become King Arthas, which is a real kick in the knees for the Scourge.
I'm bringing this up because the way it encompasses the entire game world makes me think about the Strategy Mode stages in Thrive, and how so much could be happening at once all over the planet (or galaxy, for that matter). Watching time lapses of entire Civilization and Stellaris maps over the course of a game kind of has the same effect.
Now try imagining all of it crammed into one mission.

"Azeroth Wars" is only a (heavily customized) Warcraft 3 player-made map, but it still manages to be unique. For starters, unlike in the original game, where resources have to be gathered by worker units, the player is given a stream of gold revenue, which can be increased by seizing "control points." These control points are based off of actual lore locations (Stormwind, Mount Hyjal, etc.), and must be taken by force. Keep in mind there are 12 factions at once squabbling over them.
The game, rather than just be your average RTS match, is driven by lore-based events. This means you can have Thrall attacking the human-occupied internment camps to get some more Frostwolf clan orcs to bring to Kalimdor, which isn't good for the humans since they already have their hands full trying to hold off the undead Scourge (who can turn NPC humans into zombies with the "Plague" event). Meanwhile, the Scourge is trying to summon the Burning Legion (army of alien demons), which is bad for the night elf factions because the World Tree that the demons' leader, Archimonde, can get even stronger by draining just happens to be in their territory, as if the Frostwolf and Warsong orcs coming up from the south wasn't bad enough (not to mention the latter can betray the former, which wouldn't be so bad for the night elves if the Mannoroth event didn't depend on killing one of their hero units).
Things get even crazier considering that "the whole campaign in one mission" is really an understatement, since there are alternate history events as well. For example, while the Frozen Throne is usually meant to strengthen Arthas while he's a death knight for the Scourge, he can go there while he's still a human to absorb the Throne and become King Arthas, which is a real kick in the knees for the Scourge.
I'm bringing this up because the way it encompasses the entire game world makes me think about the Strategy Mode stages in Thrive, and how so much could be happening at once all over the planet (or galaxy, for that matter). Watching time lapses of entire Civilization and Stellaris maps over the course of a game kind of has the same effect.