GGapple
Multicellular
Rome wasn't built in one day.
Posts: 16
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Post by GGapple on Feb 6, 2017 5:21:36 GMT
Note: I actually don't know where to post this as it involves all the stages, so please don't kill me if this thread is in the wrong section. Now as Thrive wants to be more scientifically accurate than Spore, I thought about exactly how the transitions will work. I mean, each stage in Spore is basically just another game, with a single cutscene and your creature magically grows legs or something. So will Thrive's stages be very drastically different? Or will it just give more mechanics after each stage. What I mean is for example when you get into the Aware stage, can you still interact with multicellular NPCs, and not just this: youtu.be/U6QOyk9e4qM?t=22s . Another example would be when you are Industrial Age, can you modify microbes under microscopes or something. Where all the stages are not completely separate and somewhat connected. I honestly think this would be far more interesting than just 7 separate minigames. Sorry if I didn't make much sense, I'm not the best at describing ideas.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Feb 6, 2017 5:36:05 GMT
This is a fine place (other mods may disagree with me). In the future, you can place threads about every stage simultaneously under the "Future Game" subforum without specificaly placing it in a stage board if you're concerned.
The Multicellular transition is the most fleshed out at the moment, and the idea as far as I'm aware is to simply open up a new editor for the player, and add new camera angles. Ultimately the goal is to make transitions smooth, without immersion breaking cutscenes or the like. When it comes to interacting between stages, that's a point of contention. The general consensus among developers is "to a certain extent, but with restrictions". For example, you can encounter aware creatures during awakening, there will likely be a mix of microbe and multicellular creatures, but when it comes to the microscope...well...grain of salt time.
There may be a time when players could do that, but my guess is that the programmers will have different priorities for most of the later stages. There have been some interesting discussions about genetic engineering though, so perhaps such a stage blurring will be important to some cool industrial mechanics. That being said, industrial is far away, and while the general ideas are fairly set, there will certianly be problems and important inspirations that crop up in the interim.
I hope this was a bit helpful, and team members with more experience than I probably have more useful answers.
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GGapple
Multicellular
Rome wasn't built in one day.
Posts: 16
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Post by GGapple on Feb 6, 2017 5:53:14 GMT
Thanks for the response Admiral. I will remember to post threads like this under the future game section in the future. It is good to hear that the transitions will actually make sense, and interaction between stages to some degree with restrictions at least sounds better then a cutscene and another minigame. Also about the microscope, I realized how stupid that was for me to say, for a full blown number cells to exist in the Industrial stage will basically be simulating another universe... which will be extremely resource demanding and hard to program. Again thanks for replying, your response was indeed helpful.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Feb 6, 2017 5:59:11 GMT
Not stupid at all! As I said, there've been discussions in the past. To elaborate on my meaning, the genetic engineering that I've seen discussed would revolve around using a cell editor to make a super-disease or a parasite or some such, so depending on what level of detail things like that end up receiving, it may happen.
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Post by Omicron on Feb 7, 2017 16:36:29 GMT
If I remember correctly, multicellular to aware is just another tab in the editor (I think it allows you to add full-blown organs and tissue, and not design every cell yourself), aware to awakening is just that when you "achieve sapience" (don't know how), the research web (basically the tech tree) opens (but it isn't visible until you unlock "record keeping"). Then, when the player has unlocked "cooperation", they have to button to switch between viewing the world from the RTS perspective and just first person. After a while, when the player builds his first society center, they advance to Society Stage, where the nation editor and some other stuff will open up. The industrial stage is basiaclly the Society Stage, but when the player has reached a high enough tech level to have industrial machines, and new discoveries should go a lot faster. After a while, space age starts, but that one isn't really fleshed out. (Why did I even explain this? You should just go to the wiki's to find everything, it's all explained in there)
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GGapple
Multicellular
Rome wasn't built in one day.
Posts: 16
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Post by GGapple on Feb 8, 2017 3:39:57 GMT
If I remember correctly, multicellular to aware is just another tab in the editor (I think it allows you to add full-blown organs and tissue, and not design every cell yourself), aware to awakening is just that when you "achieve sapience" (don't know how), the research web (basically the tech tree) opens (but it isn't visible until you unlock "record keeping"). Then, when the player has unlocked "cooperation", they have to button to switch between viewing the world from the RTS perspective and just first person. After a while, when the player builds his first society center, they advance to Society Stage, where the nation editor and some other stuff will open up. The industrial stage is basiaclly the Society Stage, but when the player has reached a high enough tech level to have industrial machines, and new discoveries should go a lot faster. After a while, space age starts, but that one isn't really fleshed out. (Why did I even explain this? You should just go to the wiki's to find everything, it's all explained in there) I think you misunderstood my question, I was not asking how each transition in the game would work. I was asking if the transitions will be realistic and if interactions between stages will still be possible. Admiral already answered my question by saying transitions will be smooth and interactions between the stages are still possible but just restricted to a certain point. Thanks for trying to answer me though, I appreciate it. Sorry, I just wanted to clarify things up.
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