|
Post by Atrox on Sept 19, 2016 17:05:45 GMT
The problem that always crops up is that you'll be playing the life of one organism over, say, about a year of its life; and after you go into the editor, you'll come out a few million years later. It would always be far more likely that a civilization would grow and collapse (or go off to the stars) in those few million years rather than them being around and doing stuff when you're actually piloting a creature around. So maybe you could be an aquatic creature that spends a round living in an ocean that is recovering from the pollution of a civilization that's been dead for a few hundred millennia -- that would just be a special type of disaster much like an asteroid strike or nearby supernova. Sorry this just came to me on a whim and it's probably silly, but what if there was a slider that affected how much time passes in between generations. A smaller time gap would give you less MP than a larger one. Pointless?
|
|
|
Post by ThreeCubed on Sept 25, 2016 22:07:52 GMT
The problem that always crops up is that you'll be playing the life of one organism over, say, about a year of its life; and after you go into the editor, you'll come out a few million years later. It would always be far more likely that a civilization would grow and collapse (or go off to the stars) in those few million years rather than them being around and doing stuff when you're actually piloting a creature around. So maybe you could be an aquatic creature that spends a round living in an ocean that is recovering from the pollution of a civilization that's been dead for a few hundred millennia -- that would just be a special type of disaster much like an asteroid strike or nearby supernova. Sorry this just came to me on a whim and it's probably silly, but what if there was a slider that affected how much time passes in between generations. A smaller time gap would give you less MP than a larger one. Pointless? Thinking about that idea that sounds like it can actually work, though the scale would need to be different with different stages, for instance earlier on it can be say, 10M to 100M Years or something, though as you progress maybe it can go from Millions to Thousands, for instance 10T Years to 100T Years, that can provide a good timescale if you can still see a civ, you could see them go from Stone Age to Space Age in one go  , or Stone age to Bronze age if it takes them that long.
|
|
|
Post by untrustedlife on Sept 27, 2016 2:32:43 GMT
The problem that always crops up is that you'll be playing the life of one organism over, say, about a year of its life; and after you go into the editor, you'll come out a few million years later. It would always be far more likely that a civilization would grow and collapse (or go off to the stars) in those few million years rather than them being around and doing stuff when you're actually piloting a creature around. So maybe you could be an aquatic creature that spends a round living in an ocean that is recovering from the pollution of a civilization that's been dead for a few hundred millennia -- that would just be a special type of disaster much like an asteroid strike or nearby supernova. Thats actually a really really neat idea, how about a climate change disaster in that same vain?
|
|
|
Post by GRODOG on Sept 27, 2016 3:05:26 GMT
Well some civilizations stay dumb forever and at the same time dont go extinct... *cough*sentientprimumspecium*cough*
|
|
|
Post by Lanky Giraffe on Nov 10, 2016 18:55:19 GMT
The problem that always crops up is that you'll be playing the life of one organism over, say, about a year of its life; and after you go into the editor, you'll come out a few million years later. It would always be far more likely that a civilization would grow and collapse (or go off to the stars) in those few million years rather than them being around and doing stuff when you're actually piloting a creature around. So maybe you could be an aquatic creature that spends a round living in an ocean that is recovering from the pollution of a civilization that's been dead for a few hundred millennia -- that would just be a special type of disaster much like an asteroid strike or nearby supernova. Sorry this just came to me on a whim and it's probably silly, but what if there was a slider that affected how much time passes in between generations. A smaller time gap would give you less MP than a larger one. Pointless? Yeah I've also thought this could be a good feature for Aware editors, maybe 10 years is 1MP, 1,000 years 10MP, 1 million years 100 MP and so on.
|
|
|
Post by Atrox on Nov 10, 2016 18:59:46 GMT
I feel like 10 years would be a quarter of a MP
|
|
|
Post by serialkiller🌴 on Nov 10, 2016 20:43:55 GMT
Sorry this just came to me on a whim and it's probably silly, but what if there was a slider that affected how much time passes in between generations. A smaller time gap would give you less MP than a larger one. Pointless? Yeah I've also thought this could be a good feature for Aware editors, maybe 10 years is 1MP, 1,000 years 10MP, 1 million years 100 MP and so on. Wouldn't that mean that you'd evolve much faster if you do only small steps ?
|
|
|
Post by Lanky Giraffe on Nov 10, 2016 20:56:19 GMT
I feel like 10 years would be a quarter of a MP Yeah probably, otherwise like serialkiller said it would be quicker evolving in small steps.
|
|
|
Post by Omicron on Nov 10, 2016 21:01:03 GMT
Haven't we already discussed this?
I think (well, someone else thought this up, on the other thread) that it should show a slight summary of your "spawning biome", so you won't try to adapt to the forest you're in, just to find it chopped down... This was never quite explained
|
|