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Post by failedbuilder on Sept 30, 2016 13:50:23 GMT
Say you've already completed the game on a planet, you could select the saved planet and decide to go back to the very beginning, maybe in a different version so you can return to your old one. If you do this, you can create a new species that will evolve at the same time as your previous species. The previous species would evolve the same way as before and make similar decisions to the ones you made. They could change if you have a significant impact on them though, say you push their tribes to the brink of destruction, but they were peaceful in your playthrough, they will become more aggressive than before. This could let people create creatures that would help or hinder other creations in the future, allowing for some storytelling almost. Not sure if it would be possible, but it could make for some very interesting creature combinations, as you could influence how the planet and it's ecosystem worked. What do you guys think?
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Post by Atrox on Sept 30, 2016 14:04:34 GMT
I agree that winding back the clock would be a fun idea in Ascension. I had an idea to be able to create possible "alternate timelines" with your new god powers. Rewinding time and wiping out that country that gave you trouble in the civ stage, so that your country can flourish. Rewinding time and stopping the asteroid that nearly wiped out your species in the aware stage? Yeah that'd be really cool. Heck if you're not careful (or are just sadistic), you could wipe out your own species. It won't affect you, you're already God!
I'm thinking to avoid confusion and save space, a player could have a limit on the number of timelines he can create per world.
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Post by ja1cob on Sept 30, 2016 20:48:43 GMT
With all due respect, this idea is a little ridiculous because the game would have to keep a memory of everything that happens in your game, even the stuff you didn't observe or that was simulated but not directly rendered. I think it's a cool idea but it would melt any computer.
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The Uteen
Sentient
my status: very quo
Posts: 83
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Post by The Uteen on Oct 1, 2016 17:04:12 GMT
Just need a way to save the state of the entire galaxy at any given time, and revert to it as needed… The god tools of saving and loading.
But yeah, playing alongside your previous saves' civilizations would be cool. Tricky, though - to what extent can you change things? If you blow up your home planet, there's no way actions could be replayed, so you'd have to simulate things to some extent. Of course, without a player guiding their progress, things would go very differently, so this wouldn't really work.
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bur
Multicellular
Posts: 22
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Post by bur on Oct 1, 2016 17:42:53 GMT
I don't think there would be any way to "go back in time". You can of course save a game at any time, and load it again afterwards. So there could be two options: 1) the ability to start again in any previous stage in the world/universe as it is currently; 2) once Ascencion has been reached, the ability to ascend immediately in any new game or any saved/loaded game.
I think that's the closest it's possible to get to these ideas.
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Post by ThreeCubed on Oct 2, 2016 1:40:40 GMT
This could probably work best if it only saves for your current world and then as you discover more and more places (in say, ascension or space stage) then you'll get more and more histories to revert to, if thats a good idea anyhow.
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Post by Moopli on Oct 3, 2016 18:05:05 GMT
We will have to take liberties when simulating the history of life on exoplanets in space stage -- there's just no way around it, since we want to generate developed biospheres in fractions of the time it takes to run through all the rounds of auto-evo for a game; and since a large number of rounds of auto-evo would be mostly indistinguishable in final result from a bunch of less-intensive mutation simulation followed by a few rounds of auto-evo. So, we wouldn't even have ever generated history for the planets that you discover.
We might even take liberties with the evolution of species far away from yours -- approximations with perturbations, etc, so we might not even have a full history for your home planet.
What's more, even if we did, then there's a good chance that your new species on the second run, and the different decisions you make, would butterfly the whole system into a completely different evolutionary path; meaning that if your past species continued to be railroaded along a set path of evolutionary choices, it would probably just go extinct.
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Post by Atrox on Oct 3, 2016 18:24:50 GMT
Honestly, I'm hoping for a butterfly effect. It'd be fantastic and really show the players how one small change would have resulted in us not being here today.
EDIT: But if it's not feasible oh well.
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Post by Moopli on Oct 3, 2016 18:46:05 GMT
Well for a butterfly effect then all we need is to remember the state from which you wish to start, which could be done by save games.
Maybe we'll have a system for exporting planet saves for loading into a different game (for debug purposes, ascension, etc), in which case you could just load an old save into your ascension game, overwrite a planet, or maybe add a new planet somewhere.
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Post by GRODOG on Oct 4, 2016 23:10:53 GMT
Well we can have a planet mode which we make creatures with premade evolutionary paths!! So once we place that kinf of creature it will follow that path unless interrupted!!
Could help for Machinima!!
Omg now im hyped to make Machinima too!! So i dont have to go tru the burden of 3D animating!!
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Post by Moopli on Oct 5, 2016 15:46:36 GMT
Well we can have a planet mode which we make creatures with premade evolutionary paths!! So once we place that kinf of creature it will follow that path unless interrupted!! Could help for Machinima!! Omg now im hyped to make Machinima too!! So i dont have to go tru the burden of 3D animating!! Well, if you want to record a bunch of scenes over the history of a planet for machinima, and you want specific evolutions to happen, it would be easier to just record some footage, step forward a few million years, and manually edit all the species you want, and manually spawn more population so they don't go extinct, rather than setting up a bunch of mutations that will happen in the future, but without having control over whether those mutations will result in the species you care about going extinct (because something that you don't expect happens). Or maybe, if you're really good, you can set up conditions that lead to the mutations you want being chosen; but then you're really juggling butterflies.
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