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Post by fizzlemcgrizzle on May 14, 2015 12:39:13 GMT
So I just had an idea, say I had a small creature that was rabbit-like and a predator was after me, could I borrow a home/nest (whatever you wanna call it in game) underground and then escape into the burrow and wait till the predator is gone? Of course, if the predator is small too and can follow me into the burrow that'd force me to fight to survive... Would that be possible to put in the game?
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Post by drakostrife on May 14, 2015 15:06:15 GMT
Thats a pretty good idea for me , since it would one the few ways to scape from a predator. About ading it , it "may" not be included in the developpement of that stage , since it is more like a useful detail . Lets wait the opinion of the devs .
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Post by StealthStyleL on May 14, 2015 16:05:21 GMT
I would love this. Creating my own underground warren.
If I remember correctly, this was in the old, original concept. Would probably be difficult to program, I imagine, but I would love it.
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Post by mirrormonkey2 on May 14, 2015 20:36:53 GMT
The idea sounds awesome and someone already talked of this on the dev forum some months ago. But as fun as it sounds it will be terribly hard to implement. The ground would have to consist of voxels, a rendering technique that allows things like that. Voxel graphics are very flexible with building and digging but they are very resource-demanding.
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Post by fizzlemcgrizzle on May 15, 2015 0:49:26 GMT
Oh... Yea, good point, anyway I just had another thought, what about caves and cave dwelling? Could you have a creature that lives in a cave and comes out at night to feed cause maybe it doesn't see well and it gets around by smell and/or hearing, could that work?
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Post by fizzlemcgrizzle on May 15, 2015 0:50:53 GMT
Well it seems my attempting at quoting messed up(?) hmm idk what happened there anyway what I said still stands... Heh
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Post by drakostrife on May 15, 2015 15:02:40 GMT
Oh... Yea, good point, anyway I just had another thought, what about caves and cave dwelling? Could you have a creature that lives in a cave and comes out at night to feed cause maybe it doesn't see well and it gets around by smell and/or hearing, could that work? I believe it was discussed , but i haven't seen any post about it in the dev forum or reddit . Anyway , it is a good idea having caves being generated in the world , but , in my opinion , i dont want those caves too big , since it would make some PCs sweat without loading screen ( that wouldnt happen if the game is good optimized by the time the game is supposed to be finished ) .
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Post by Scottnov on May 18, 2015 0:29:35 GMT
It would be very cool and definitely worth adding, but would probably be added later into the development of the "animal" stages if at all. Additionally it may be hard to implement, for example, how exactly would burrowing work? You couldn't make the world be destructible like in a sandbox because that would likely add some insane lag. The only solution I could think of that may work is not adding a destructible world, but rather giving the player the feel that they are burrowing while in reality they are just essentially flying under the terrain, with there being no actual ground the player is digging and rather bending the player's surroundings to make it appear like they are. I don't know if that makes any sense to anyone but me or not, but hey, I explained it the best I could.
But, yeah, overall I do think that burrowing beasts could be added at some point. It's still to early to think about anything past multicellular right now though, really. As for your animals living in caves I believe that would probably exist as an option in the behavior editor.
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Post by iaintevenmad884 on May 27, 2015 1:20:40 GMT
about burrowing to escape predators, i think it would make sense to have an animation to have your creature burrow and disappear into the ground, but it actually makes you invisible to any hostile creatures.
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Post by warthog32332 on Jun 29, 2015 17:54:52 GMT
Well if burrowing would be too resource demanding on PC's then think about, what if you had certain locations where one could be made, ones say in a soft rock face, or a slope made of a softer material, this would cut down on stress on the PC and at the same time force the player to choose a more open spot which would force the player to hide the spot well (With sticks or something) and also add another challenge to the game.
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Post by StealthStyleL on Jun 29, 2015 18:41:04 GMT
I would love for a way to burrow in Thrive but this idea seems kind of limiting for a game with as much freedom as Thrive. But then again not having it seems kind of limiting as well. However, it's like giving them something, but only partially if you can only burrow in certain areas. I mean, I'm not adverse to this idea and wouldn't complain if it was taken on board.
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Post by iaintevenmad884 on Jun 29, 2015 20:41:42 GMT
And also wouldn't burrowing be related to size in some ways? If you're an ant, you can't really burrow into sand like something as large as a badger would. You'd be able too simply crawl through the sand as something the size of an ant.
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Post by StealthStyleL on Jun 30, 2015 17:06:23 GMT
An ant still burrows into sand.
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Post by Moopli on Jul 1, 2015 23:32:56 GMT
If we don't have to model the internal structure of a burrow (or if we can get away with modelling it only as a network connecting exits, or something) then I don't think burrows would be too resource-hungry at all. They probably wouldn't look super-pretty, and there would have to be all sorts of kludges if we try to make them much more realistic, but it would be workable I think. As a bonus, we'd be able to use the same system to model the flow of organisms through other indoor structures, which might come in handy in later stages.
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Post by iaintevenmad884 on Jul 17, 2015 16:56:49 GMT
well, if they can't look pretty I guess that means no hobbit holes but where can you make a burrow? because it would be strange to have a fully destructible world. i think that you should be able to make a burrow only in spots that meet certain conditions, like the type of the soil, the water table, the temperature, ect. ect.
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Post by mitobox on Jul 23, 2015 21:47:53 GMT
well, if they can't look pretty I guess that means no hobbit holes but where can you make a burrow? because it would be strange to have a fully destructible world. i think that you should be able to make a burrow only in spots that meet certain conditions, like the type of the soil, the water table, the temperature, ect. ect. In addition to this, having appendages specialized and/or suitable for digging would expand this range. Coming out of the water with mutant fish hands, you probably wouldn't be able to dig well, but evolving downward-hooked claws on your digits would make things easier. This would open up digging for bugs and/or tubers, making burrows as shelter, etc.
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Post by iaintevenmad884 on Jul 23, 2015 22:11:38 GMT
and eventually maybe your specialization could go as far as having shock proof digits that vibrate at an extreme rate, even drilling through certain rocks, or you could be like a wood pecker. when i think of burrows though, i think of an episode from the short series walking with monsters, on the episode where there are small burrowing creatures called Diictodonts, and their burrowing led them to extreme success. but instead of a huge underground compound with many rooms like an ant colony, they had simple spiral burrows that could be easily dug deeper to escape heat, and they could find plant roots and tubers for food and water, even though they lived during a miserably hot time period.
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Post by mitobox on Jul 23, 2015 22:25:58 GMT
and eventually maybe your specialization could go as far as having shock proof digits that vibrate at an extreme rate, even drilling through certain rocks, or you could be like a wood pecker. when i think of burrows though, i think of an episode from the short series walking with monsters, on the episode where there are small burrowing creatures called Diictodonts, and their burrowing led them to extreme success. but instead of a huge underground compound with many rooms like an ant colony, they had simple spiral burrows that could be easily dug deeper to escape heat, and they could find plant roots and tubers for food and water, even though they lived during a miserably hot time period. Ahhh, I remember that. Really changed my views on the world in my childhood. Probably still have the DVD around here somewhere...
Anyway, the same could be said for an episode of Animal Armageddon, with the Purgatorius (early mammals) making it through the impact that killed the dinosaurs by hiding in burrows. These burrows sheltered them from the environment same with Diictodonts, except from the cold and acid rain rather than just heat. (Side Note: In their episode on the Permian Extinction, you get to see the time period before it was, and as it becomes, miserably hot. You also see pre-Triassic Lystrosaurs, except they don't evolve from Diictodonts here.)
So burrows sound like a really good thing to make in Thrive, if you want to make something that'll survive a mass extinction event.
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Post by iaintevenmad884 on Jul 24, 2015 17:05:52 GMT
and speaking of mass extinction events, in the history of earth, there are five huge extinctions, so in thrive, it would make sense to have multiple mass extinctions, and your organism would need to evolve to survive all of them, and it seems that burrowing is a very viable way to do so.
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Post by alexthe666 on Jan 15, 2016 4:40:15 GMT
I'm sure there will be extinctions as Oliver has already made themes titled "Extinction". I guess extinctions will be the "You are dead" sort-of screen.
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