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Post by February Steam of Foushoo on Nov 19, 2017 3:22:12 GMT
I found this simulator online that almost exactly illustrates my structures(locomotive) idea. (I didn't steal the idea; I swear). I played around with it for awhile and it's fun but I think it shows that there definitely should be selection of pre-made structures so that it doesn't take hours(as in this simulation) to build any working system in the OE. Another issue this brings up is how a muscle knows when and how to move to create progressive movement. Human babies even struggle with this when learning to walk. Thus I think muscle coordination is in need of more discussion. Here's the link to the simulator.
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Post by February Steam of Foushoo on Nov 15, 2017 17:55:08 GMT
Vote 1: Enlist more armies from throughout our kingdom to make small coordinated sweeps into the Toric Empire. We will continue this as far as it is strategically sound to do so. We will make sure to use plenty of armies from the continental part of the kingdom as their knowledge of the land will better their strategic ability. This combined with pure strategy and Hiranq military might will hopefully affect the Toric Empire's offensive. Vote 2: We shall define these gods of this new rising group(Mhartianity) only as self-prescribed members of the forgotten lineages(their are no successors to these families today). However, because these lineages have long passed, we do not know of the status they held, thus all those who choose to follow these gods relinquish their caste for the lowest caste above slaves. We shall require that they believe in the serene kingdom of Sha'she. breaking this rule shall lead to imprisonment until they can except this one requirement. Generals who have chosen this path of religion shall be allowed lead Martanq(as they shall be called) armies into the battles with the Toric Empire but may not extend this caste to their children who start the ascendance of hierarchy in the serene kingdom of Sha'she as a "new" family under Sha'she's eyes.
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Post by February Steam of Foushoo on Nov 15, 2017 3:42:01 GMT
Vote: Enlist a guard caste to our ports so we can both ensure that foreigners don't intend to bother our people and that our people do not show aggression(to put it lightly) on foreigners. Ocylym(since we are a now in the same commonwealth as ours) will be allowed in this very restricted at-the-port trade system. Hopefully this will allow us to gain foreign relations with others without them bothering our peoples proud culture. The guards shall be trained to deal with foreigners and to understand to not be aggressive toward their cultural flaws. Anyone who attempts to fight or deceive guards will of course be escorted to our National prison. Roll: 14 Outcome: Our strict protectionist policies enable only commonwealth members to trade with us. This greatly enriches all members of the Commonwealth, and leads to technological as well as cultural trade. Mharianity, the religion of the other two Commonwealth Members, is becoming more popular in our nation. Perhaps we should reform our religion to include the Eight Gods into our pantheon, mix Shaeshaism with Mharianity to create a new flavor of religion.
How did Mharianity get introduced to my people heavily at all if trade only exist at the ports and allowed no further into my kingdom?
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Post by February Steam of Foushoo on Nov 15, 2017 1:19:41 GMT
vote: attempt to domesticate the woolly wolves.
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Post by February Steam of Foushoo on Nov 15, 2017 0:38:53 GMT
Vote 1: send younger commoner men into the continental lands of our kingdom to relieve them of their taxes(as they will be provided their amenities by their general) and to give them a chance to pay off the debts through their service for their families back home. They will not be administrators and instead will have the job their to scout out any new attempts in the area of Toric terrorist groups and crossing of our border by any Toric people into the cities of the continental land of our kingdom. These terrorists will be sent to our national prison if found as soon as they can be transported across to the main island. Vote 2: Enlist a guard caste to our ports so we can both ensure that foreigners don't intend to bother our people and that our people do not show aggression(to put it lightly) on foreigners. Ocylym(since we are a now in the same commonwealth as ours) will be allowed in this very restricted at-the-port trade system. Hopefully this will allow us to gain foreign relations with others without them bothering our peoples proud culture. The guards shall be trained to deal with foreigners and to understand to not be aggressive toward their cultural flaws. Anyone who attempts to fight or deceive guards will of course be escorted to our National prison. Message to the Kore: "We shall accept your invitation to commonwealth. However we do not know of what you mean by "obey the current leader of the commonwealth" we hold our sovereign culture very highly and will not accept much give to this. I do hope this is not what this clause is suggesting. However, we ask for the close eyes of the commonwealth on our current bumpy relations with the Toric Empire. We fear they are prepping for some sort of war on us and suggest in the terms of our joining the commonwealth that you, or the Ocylym, post a small few fleets or so in the recent claims you have on my continent in case of a viscious attack by the Toric Empire".
OOC: thanks for clarifying that blackink.
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Post by February Steam of Foushoo on Nov 14, 2017 23:16:58 GMT
I feel I can not confidently make my vote until atleast the first of these questions is answered. Are the Ho'Hi nobility actually part of the Ho'Hi dynasty or are they just high ranking generals? My previous question wasn't answered: Do I need to vote for the prison to be built or does vote 2 allow it to be built without a vote? I'd still like to know this. Though I would have like to know this before since I wasn't quite finished with my votes.
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Post by February Steam of Foushoo on Nov 13, 2017 3:07:57 GMT
I looked into any projects that attempted to do this at a macro scale. I found two very interest blog post. each gives some great information but ultimately says that most technologies do not have direct prerequisites, have innumerable prerequisites, or just flat out came about through pure coincidence or genius. Here they are: click me! No, click me!
Notable Ideas from these sources: 1. It is unheard of on earth for metal tools to ever come before stone tools naturally(thus stone tools must somehow lead toward metal tools in a tree). 2. The Wheel, in the case of earth civilizations, has never come into being without beasts-of-burden and existence of Agriculture(thus the wheel must somehow arise from beasts-of-burden and agriculture).
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Post by February Steam of Foushoo on Nov 12, 2017 23:54:00 GMT
Season III: Round VIII -200 AD- Zorustians (GabrielGG ) (Vassal of Zirk) Vote: due to the financial help they gave to the rebels, the burguers become really powerfull. As the army was destroyed some years ago, and due to the fact that our country was smashed and passed through a lot of problems, the generals and etc. lost popularity. Now that we are in a golden age, the form of government is slowly giving place to merchants, who now are more important than before. No longer governed by soldiers, Zorustians now have more forms of climbing the social ladder, being farmers, sculptors, soldiers and merchants. (basically the vote is for expanding the economy and politic transparency for everyone, not only soldiers) Roll: 1 Outcome: The soldiers are uncomfortable with the new reforms and in a coup establish a military junta. Under martial law our people live in a fierce and oppressive regime, leading to many fleeing from their homeland to seek refuge elsewhere or settle unclaimed lands. A group of these migrants establish a kingdom to the southwest known as New Zorustia. If we do not act soon, our nation will experience a major population decline, leading to a decline in production and subsequently wealth. Your military advisors advice that we annex the New Zorustia, and treat its inhabitants as treasonous citizens, the punishment of which is indentured servitude.
Vote: try to form a political alliance with the east rebels, giving them full citizenship, yet they can have a leader to choose some aspects (something like the Shangas before the revolution) Roll: 18 Outcome: The Rebels are granted autonomy and in turn offer their allegiance to our cause. They are Zirkoists and respect our culture and customs, disliking their former Shanga occupation.
Vote: colonize the southern river Roll: 6 Outcome: A southern port city is established on the East Coast, but we currently have to pay tariffs to transfer things from east to west. Perhaps we should be the teritory from the Zirk to ease financial burden, and reconnect our empire.
EXTRA: Message from the Asteoridenreich: Today , Ko as our witness , we declare independence from the Zirk. We greatly appreciate the help of them , and we'll be eternally grateful , but it's time to become the power we always were meant to be ! Our great leader , the Lord of the Beasts and the Conquerer of the Desert , now controls the largest army the world has ever seen , so it would be wise to not anger him .
Stability: 0 Power: 2Zirk (blackink ) Vote: Reform our military (it's been a lot of years for population to grow), and give them what we have obtained so far: ajak cavalry, strong steel, explosive arrows. Their first mission is to suppress the revolt so the indentured servants get back to work. Roll: 6 Outcome: Our military is technologically advaned, but it lacks morale. Our soldiers flee from the battlefield, afraid of the rebel encampments. Fortunately we are spared by the Asteroridenreich’s military intervention.
Vote: Allow religious freedom, even if Zirkoism is our state religion people should have liberty to pray what they want. If successful, offer the Shangas to unite our confederation and open the doors to commerce and migration. Roll: 8 Outcome: Shangalism becomes an accepted religion in our society. Relations, trade & commerce improves between our two peoples, but the Shanga are reluctant to join our confederation.
EXTRA: The Zorustians are negotiating to purchase our southern territory. Accepting their proposal will provide us with wealth to perhaps rebuild our nation's lost prestige.
EXTRA: Message from the Asteoridenreich: Today , Ko as our witness , we declare independence from the Zirk. We greatly appreciate the help of them , and we'll be eternally grateful , but it's time to become the power we always were meant to be ! Our great leader , the Lord of the Beasts and the Conquerer of the Desert , now controls the largest army the world has ever seen , so it would be wise to not anger him .
Stability: 0 Power: 1 Toric Empire (@immortal_Dragon) Vote: Begin construction of temples to the Four in the newly annexed territory of the Pronwesk as well as modernizing the land. We will show them the benefits of our rule rather than crack down on them. This conflict will be won in the eyes and hearts of the people, not by hurting them. Roll: 1 Outcome: The locals mutiny and declare independence. The rebels seek military aid from our rivals the Hiranq and Thourians. Paranoia leads to a radical Kwaito crossing the border and committing a terror attack against the Hiranq colony. We now are at risk of fighting a two-front war between the Hiranq & Pronswesk.
Vote: Begin a colonization effort in the mountains to the west. The Pat'Torans should have plenty of expertise in dealing with the mountainous trails. Roll: 7 Outcome: Some minor colonies are stablished on the western frontier, but the land is too formitable and barren to be developed. Peraps the land could be used for mining, assuming there is any valuable minerals in these deposits. An expedition of our colonists travels south and discovers the Eastern Colony of the Ocylym being invaded by Kore troops. A great naval war mentioned to us by the Hiranq some years ago.
Vote: For this insult and harm to our merchants, the Imperator shall demand the Hiranq pay reparations to the Empire, which will be disseminated amongst the merchants and their families affected by the bombings. Roll: 5 Outcome: The Hiranq refuse to pay your reparations.
EXTRA: Message from the Hiranq "Serpents you say? *the young ambassador laughs*. How is this so? Though our culture tends to conflict with your traders we attempt to build great perimeters as proof of our affection for you, though your traders are not blessed by Sha'she we have begun attempts to coax our citizenry to treat your traders as if they are loyal generals, I do not attempt to send troops upon your lands nor subjugate your people under my culture. Yet like a serpent you wish to bite our hand which outstretches toward peace among our nations. Yet we find such names irrelevant in our request not for your acceptance of my peoples nor my acceptance of your peoples. My proposal demands no such domestic issues. Instead, I pleadingly state, that this issue is vital for our mutual existence separate from one another's ways and traditions. We must set these defensive pacts up today else we may be plucked off as squabbling fish, unconscious to the fisherman's spear that quickly approaches their pond of existence. We ask little more than this agreement of mutual protection against imperial forces who may prey upon us in the formidable future.
Stability: -1 Power: 2Thourian (soundwave ) Vote: Have a small amount of colonists and military go on a ship and head East to colonize new lands Roll: 20 Outcome: Using our gunpowder we subjugate the locals from the eastern continent. We discover many new unfound riches and wealth in the region, and return them to our homeland to be sold overseas, further strengthening our economy.
Vote: Find minerals Roll: 20 Outcome: We discover some luxurious precious metals in the new Eastern Colonies. The wealth greatly strengthens our nation. Vote: Head Northeast and colonize more land Roll: 11 Outcome: Our expansion northeast is inhibited by the Tikdevid, who have also discovered gunpowder. There has been an arms race in our region to avert Thourian expansion.
Vote: create some sort of explosive with the venom from the Glasriopod (The predatory arthropod i found) Roll: 7 Outcome: You develop a new chemical weapon, but our soldiers inhale it also, and die on the battlefield. We must discover a way to avoid inhaling our own toxic chemicals.
Stability: 3 Power: 4Kore (agenttine ) Vote: Expand our gunpowder to be usable against the Ocylcm's forts. Roll: 2 Outcome: Little progress in made in gunpowder development.
Vote: establish spies in our own territory that aim to kill enemy spies/assassins/smugglers/people who shouldn't be here. Roll: 9 Outcome: Our counterintelligence program kills many of the spies who infiltrated our lands.
Vote: Take a small landing force to take the Ocylcm's Eastern Colonies. Roll: 11 Outcome: You invade the Eastern vassal, but the northern and southern Ocylym colonies refuse to surrender and fight back.
Vote: Make more ships Roll: 12 Outcome: Your military is enlarged, but it’s smaller than the new naval power to the south.
Stability: 2 Power: 3Ocylym (lordclassyus ) Vote: Rebuild our army. Make them harder, better and faster than before. The Kore will regret the day that they refused our peaceful conversion. Roll: 3 Outcome: Your army is reformed, but this is not enough to stop the revolutions in the eastern colonies, the northern provinces and the homeland. Many have lost faith in the Shamans, and a Setarkosh revivalist movement has taken power in the center of our country. Our neighbor to the east sees our weakness and exploits the tragedy, invading some of our lands. They cut off the north from the south, putting further strain on our economy.
Stability: -3 (This is your first strike. 2 more strikes and you will be eliminated from the game) Power: 1Asteoridenreich (serialkiller🌴 ) (Vassal of Zirk) Vote: We have the biggest army in the world , so let's use a part of it to end that little rebellion the Zirk are struggling with .If they accept , they may become our vassal afterwards . Roll: 17 Outcome: The Zirk uprising is defeated, and our stories of heroism and nobility in the Zirkish Civil War spread throughout the known war. We become mythical warriors.
Vote: try to improve my Navy once more , this time I'll have more luck . Roll: 20 Outcome: We soon develop the largest navy in the world, outperforming the Kore in power. Perhaps we should send expeditions to colonize more lands.
Stability: 3 Power: 5Hiranq Horde (February Steam of Foushoo ) Vote: Attempt to replicate the technologies we gained by mining and working the iron we are already mining and attempt to mine in the newly enslaved land(I wish to mine here for whatever the explosives were made out of). (Reretry) #if this doesn't work this time I'm gonna eat my shoe. Roll: 17 Outcome: A Ocylym ship washes up on our shores. Inside the wreckage are bombs and the like. We reverse-engineer the weapons and create a bomb of our own.
Vote: Give the Children of Sha'she a fair trial under the king. the king is of the highest caste of citizens(the Ho'Hi Dynasty) a caste which stands near to Sha'she in their ancestors. if this group wishes to break most divine rule of caste that separates man from the heavens, they should surely be able to explain their mockery of the divine Sha'she. If they wish to engage in such traitorous ways as lynching against those who are not yet blessed by the divine Sha'she. If they confess guilt for their actions they shall work and be chatelled among slaves in building the new prison and their family will be spared from being damned(Only obedient work as slave builders will set their slave deaths as military death and thus an addition to the families ancestors). Their wives will then be allocated to the closest male kin of the husband tested loyal to the king. However, if they wish to disgrace the kings mercy to his ill-educated subjects and stand against our god as blessed citizens of Hiranq, they will be damned(as unloyal generals would be damned) along with their entire family from the offenders, to his wife, to his children, and then on. Roll: 6 Outcome: The Ho’Hi nobility dislike your reforms, and plot a coup to overthrow the king. They are successful and coronate the closest male relative to the previous king to become the new monarch. This new king is a puppet to the nobility and provides them with generous tax cuts and other privileges. Taxes are nonexistent for the Ho’Hi and all the burden is put on the commoners. This has led to calls for revolution, particularly in our vassals on the main island.
EXTRA: Message from the Kore: "We extend our hand to you in friendship. No need to apologize for those mobs - they're merely killing Oclycm missionaries!"
EXTRA: Message from the Toric Empire: "And now, you show your true colors. You speak one thing, but your people act in the direct opposite manner. We have given you a chance to show that you are different, clearly that blind trust was misplaced. You have one more chance, I suggest you don't waste it."
EXTRA: A kwaito extremist has crossed the border and killed many of our people. Our military advisors view the attack as a declaration of war, and say we should respond with a counteroffensive against the Kwaito & Toric peoples.
Stability: 0 Power: 2Are the Ho'Hi nobility actually part of the Ho'Hi dynasty or are they just high ranking generals? My previous question wasn't answered: Do I need to vote for the prison to be built or does vote 2 allow it to be built without a vote? I'd still like to know this. Though I would have like to know this before since I wasn't quite finished with my votes.
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Post by February Steam of Foushoo on Nov 12, 2017 23:37:51 GMT
These two posts inspired me to try myself to make a system of how the parts of thrive organisms should be formed: This one: As of this edit, this is the most recent mockup.
Hi! I figured it wouldn't hurt to throw together some concept art and mockups of possible layouts for the Organism Editor, so I did. I'm aiming for a basic design idea that can be altered to fit all planned editors, similar to how Spore's editors all share basic unifying design concepts. Most of the buttons and tabs in these are described in the Organism Editor page of the Thrive wiki. I'm using Paint.NET and a low resolution, primarily to make alignment of various components easier. Below are the old concept interations, from oldest to newer. And this one: I have created yet another concept for a Thrive organism editor. I know that the other guy with the pixel art beat me to it, but i have ideas of my own. Here's the idea: imgur.com/a/Lk8WoI pretty much reused some of the content from my old concept but tried to make it more like the idea people have for Thrive. Also: THE DNA STRAND BACKGROUND WILL BECOME A THING DAMMITThanks for your time I liked these two but I felt both relied to much(in my opinion) on earth kingdoms of taxonomy. Instead I attempted to create something more global to multi-cellular organisms as a whole. I originally based my system on Kevin Lynch's "The Image of the City"(one of my favorite non-fiction books) though it had quickly diverged from that. I am no artist so I've simply made a list with definitions and examples of each. My System: Pathways: Pathways are systems that move materials (and sometimes electricity) from one structure (or receptor) to another. In-game: point a to point b connection of one structures/receptors to a structure/receptor/gland (like the measure distance or draw line tool of google maps). Ex.: (veins, arteries, nerves, lymphatic vessels, spinal cord, notochord, phloems, xylems, bronchioles) Orifices: Orifices are the natural holes in and out of the body. In-game: formed from connecting pathway to outside the body instead of a structure or receptor. Ex.: (mouth, anus, animal reproductive organs, plant reproductive organs) Structures(Viscera): Hollow organs which serve as areas where bodily substances collect and or meet. In-game: 3D blob shaped structures that can be molded or formed from a connecting spheres(like how the cell stage looks). Ex.: (stomach, heart, gallbladder, bladder, plant vacuoles) Structures(Locomotive): tissue that are used to maintain structure, basic protection of organs, and the mechanical movement of an organism. In-game: point a to point b connection of one joint to another or between two structures(Locomotive). Ex.: (bones, cartilage, muscles, tendons) Structural Clusters: Structures(Locomotive) that function not directly with a system and instead serve purely for maintaining shape and structure and give basic protection of organs. In-game: 3D sheet like paint brush that allows layering. Ex.: (fat deposits, skin, exoskeleton) Joints: points where structures(Locomotive) meet to allow and or regulate mechanical movement. In-game: euclidean points in the 3D space where two structures(Locomotive) meet. Ex.: (gliding joints, hinge joints, pivot joints, ellipsoid joint, saddle joint, ball & socket joint) Clusters: An organization of similar or identical structures(general) that in their numbers serve a combined systematic purpose. In-game: paintbrush like system of painting on clusters on to existing structures(Locomotive or Viscera). Ex.: (hair, feathers, fur, scales) Receptors: clusters used to gain information from an environment to allow adequate response to stimuli. In-game: same as clusters but may connected with other parts through pathways. Ex.: (photoreceptors clusters(eyes), plant stomata, taste bud clusters, alveoli clusters, neuron clusters(brains), intestinal cilia clusters, nasal cilia clusters) Glands: clusters that release materials or chemicals from a connected part of the organism. In-game: same as receptors. Ex.: (sweat glands, oil glands, fundus glands, salivary glands, nectaries, plant salt glands)
Though I feel it is a good start, I understand their are some inconsistencies and possible miscategorized parts that may require deeper thought. Constructive criticism and additive ideas, information, and opinions are highly appreciated. Thanks for reading.
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Post by February Steam of Foushoo on Nov 11, 2017 8:01:27 GMT
It's time to end this...
Vote 1: Expand our gunpowder to be usable against the Ocylcm's forts.
Vote 2: 'Tis a secret for all (except for the GM)
Hey, c'mon now, don't peek. My vote 2 is to establish spies in our own territory that aim to kill enemy spies/assassins/smugglers/people who shouldn't be here. Vote 3: Take a small landing force to take the Ocylcm's Eastern Colonies.
Vote 4: Make more ships
Extra: Send the Hiranq this message: "We extend our hand to you in friendship. No need to apologize for those mobs - they're merely killing Oclycm missionaries!"
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Post by February Steam of Foushoo on Nov 11, 2017 5:29:53 GMT
It appears we have little further options for friendship alongside either the Ocylym or the Toric Empire. We must focus now on our people and their safety in these tumultuous times. Vote 1: Attempt to replicate the technologies we gained by mining and working the iron we are already mining and attempt to mine in the newly enslaved land(I wish to mine here for whatever the explosives were made out of). (Reretry) #if this doesn't work this time I'm gonna eat my shoe. Vote 2: Give the Children of Sha'she a fair trial under the king. the king is of the highest caste of citizens(the Ho'Hi Dynasty) a caste which stands near to Sha'she in their ancestors. if this group wishes to break most divine rule of caste that separates man from the heavens, they should surely be able to explain their mockery of the divine Sha'she. If they wish to engage in such traitorous ways as lynching against those who are not yet blessed by the divine Sha'she. If they confess guilt for their actions they shall work and be chatelled among slaves in building the new prison and their family will be spared from being damned(Only obedient work as slave builders will set their slave deaths as military death and thus an addition to the families ancestors). Their wives will then be allocated to the closest male kin of the husband tested loyal to the king. However, if they wish to disgrace the kings mercy to his ill-educated subjects and stand against our god as blessed citizens of Hiranq, they will be damned(as unloyal generals would be damned) along with their entire family from the offenders, to his wife, to his children, and then on. Extra: message to Toric Empire "Serpents you say? *the young ambassador laughs*. How is this so? Though our culture tends to conflict with your traders we attempt to build great perimeters as proof of our affection for you, though your traders are not blessed by Sha'she we have begun attempts to coax our citizenry to treat your traders as if they are loyal generals, I do not attempt to send troops upon your lands nor subjugate your people under my culture. Yet like a serpent you wish to bite our hand which outstretches toward peace among our nations. Yet we find such names irrelevant in our request not for your acceptance of my peoples nor my acceptance of your peoples. My proposal demands no such domestic issues. Instead, I pleadingly state, that this issue is vital for our mutual existence separate from one another's ways and traditions. We must set these defensive pacts up today else we may be plucked off as squabbling fish, unconscious to the fisherman's spear that quickly approaches their pond of existence. We ask little more than this agreement of mutual protection against imperial forces who may prey upon us in the formidable future.
Question: Do I need to vote for the prison to be built or does vote 2 allow it to be built without a vote?
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Post by February Steam of Foushoo on Nov 10, 2017 19:52:01 GMT
Vote 1: Populate the continental area of our kingdom with citizens of the archipelago in an attempt to increase the population of the kingdom. Set up stationary generals for managing these new areas of population as well as admiral generals who shall ensure the king directly that his laws are being followed by these managerial generals. Like on the archipelagos, as it is beneficial to women to produce large families to better their chances in the afterlife, this growth should happen quite quickly. Vote 2: Attempt to end the lynchings the rest of the world has shown great to disgust to by building a large prison in the sparsely populated mountains of the main island(as this location has a strategic advantage against stormings of the prison) where immediately after being damned foreigners may be kept as not to subject them to punishments against their beliefs. Here missionaries shall be kept safe from any public lynchings until they may be returned to their motherland. A special army shall be set under a special general to guard these missionaries from any attempts to storm the prison. Vote 3: Attempt to replicate the technologies we gained by mining and working the iron we are already mining and attempt to mine in the newly enslaved land(I wish to mine here for whatever the explosives were made out of). (Retry) Extra: message to Toric Empire “We apologize for the dishonorable acts done toward the Ocylym missionaries and hope to redeem ourselves with an imperial asylum to keep these groups, who have unwittingly trespassed upon our shores, safe from any animosity-inspired violence dishonorably enacted by our citizens. We simply keep them here until they may return to their motherland. However, it is vital that we make this treaty of mutual defense soon as the Ocylym have already begun to feast upon their neighbors and if nothing is done they may soon feast upon us in their dessert hours. Neither of us may be strong enough to fight this daunting force but with our forces combined in acquaintanceship, we shall be a formidable force against any invasion.” Extra: message to Ocylym “The fault is our own for this dishonorable act upon your missionaries who only come with optimism of their own way to eternal tranquility. It has come to be thought of that the their ignorance of our laws made our damnation of them under such laws unfair. Since this event, we Hiranq have begun to build an asylum for these missionaries of your’s away from any harm so that you may return them to your own land if the ever stray toward the Hiranq shores. Likewise, I, along with my subordinates, greatly desire for you to tend to this problem by discouraging your prospecting missionary from landing upon such foreign shores as the one’s we occupy as to not aggravate our efforts for peace among our two vary different cultures.”
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Post by February Steam of Foushoo on Nov 10, 2017 19:04:29 GMT
I think I can guess what the Hiranq people enjoy doing. each other. Yes, that was a terrible joke from me.Is there a specific reason why Hiranq families are so huge? Shaseism teaches that the more of a hereditary family that dies in battle, the higher status that family will have in the afterlife kingdom. In this way, women can contribute to ascendance in the kingdom, as the more they reproduce with their husband(and in the case of the husbands death, his closest brother or male family member) the more warriors and future mothers of warriors can be added to that kingdom. The king of this kingdom is none other than the god of the eastward wind, Sha'she. Only the most honorable families may have a seat on Sha'she's divine council. Those believed to have ancestors on this council of Sha'she's kingdom often become generals over armies which, though traditionally means fighting armies, usually is more in a spiritual and administrative sense as a individual of a higher caste. In short, Hiranq wife love mak'n the babies because they understand it as their honorable role to better their family in the religious hierarchy. Not having babies when ever you have the chance as a woman is seen as very dishonorable idleness. Honorableness is very important if you wish for you and the rest of your family not to become less than street urchins. Imagine a guy in the our world constantly expressing to authority and others about how they never went to school and how they didn't need school. They may be get by but they won't succeed in a western society if they continue with that mindset because we value education very highly and it is very dishonorable to disrespect that. You may not trust that person with any job above a McDonald's drive thru.
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Post by February Steam of Foushoo on Nov 10, 2017 18:34:13 GMT
A moderately small Hiranq family (as demonstrated by, US ex-presidential candidate, Mitt Romney's conventionally large Mormon family).
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Post by February Steam of Foushoo on Nov 9, 2017 8:45:18 GMT
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Post by February Steam of Foushoo on Nov 8, 2017 23:50:17 GMT
Vote 1: Attempt to replicate the technologies we gained by mining and working the iron we are already mining and attempt to mine in the newly enslaved land(I wish to mine here for what ever the explosives were made out of). Vote 2: establish the Hi'ho dynasty(of which the first Hiranq were ruled by) as the favorite adviser family of Sha'she(as they were the first leaders of the kingdom that would defeat all other Hordes in the archipelago. Like wise, they are the most justified to lead and be looked up upon in Hiranq society as a whole. Generals serve as mini-kings in battle but are superseded in power by the dynasty in the mainland archipelago society. Generals in the mainland archipelago instead serve as spiritual advisers to each ex-soldier but must be regularly advised by the king not to be damned, along with their families, from their role as general caste by the king. Execution is favored often by "the damned" as, if released with this status, civilians are often much more ruthless in their torture of such heathens. Unlike civilians it is little a crime to kill "the damned". Vote 3: The any Ocylym landing on the shores of our controlled land shall be not only be banned but any Ocylym religious teaching by one of these trespassers will be met with damnation and the ship they were brought on set a flame and pushed out to the middle of the ocean/sea. Extra: message to the Toric Empire "Have you yet heard of the Ocylym? If such is true, we request for you too join us in banning any contact with them as we have done a time ago. If such is false, we ask if you are ever to find contact with their sort respond with the ban as soon as you are able. They have ruthlessly attempted to destroy my empire and may soon your's if given the chance. Thus, I ask too that we form a defensive pack between our two empire specifically against the Ocylym if they attempt a grab at either of us. We are willing to negotiate this offer."
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Post by February Steam of Foushoo on Nov 8, 2017 1:56:59 GMT
Vote 1: Use these new technologies in new armors(with the Toric steel). These armors shall be personalized depending on what general a soldier is under and will function as a symbol of Hiranq allegiance and honor in homeland Hiranq society once that soldier has returned from his service. Vote 2: Use these new technologies in innovative new weapons(with the Toric steel and with the new explosives). Vote 3: Form a new religion based on honor and allegiance to one's ancestors who died in previous fights. It is believed that their is a kingdom(like the Hiranq but much more peaceful and serene) that awaits those who die in battle. The more of a hereditary family that reaches this kingdom, the higher status that family will have in the afterlife kingdom. In this way, women too can contribute to ascendance in the kingdom, as the more they reproduce with their husband(and in some cases his family) the more warriors and future mothers of warriors can be added to that kingdom. The king of this kingdom is none other than the god of the eastward wind, Sha'she. Only the most honorable families may have a seat on Sha'she's divine council. Shaseism is its name.
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Post by February Steam of Foushoo on Nov 8, 2017 1:16:50 GMT
Do we need to use a vote to found a religion or can it just be a detail thing?
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Post by February Steam of Foushoo on Nov 7, 2017 20:07:05 GMT
TIL what how mother Belgiumroaches respond to being swarmed by aggressive fire ants. It's horrid to watch but it is actually a quite interesting continuation-of-the-genes mechanism. (Skip to 9:31 in the video)When the pregnant Belgiumroach is in danger, it will instinctively release its egg sack hopefully(though not in this case) giving the offspring a chance to escape and survive away from whatever danger was vexing their mother. If I can not recreate this scene in game by the final release of Thrive, I will be surely disappointed.
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Post by February Steam of Foushoo on Nov 7, 2017 6:10:45 GMT
TIL what how mother Belgiumroaches respond to being swarmed by aggressive fire ants. It's horrid to watch but it is actually a quite interesting continuation-of-the-genes mechanism. (Skip to 9:31 in the video)
When the pregnant Belgiumroach is in danger, it will instinctively release its egg sack hopefully(though not in this case) giving the offspring a chance to escape and survive away from whatever danger was vexing their mother.
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