|
Post by serialkiller🌴 on Mar 6, 2018 16:08:56 GMT
I stil dislike the new forum. I just think it's harder and more annoying to sort through than this one. same 🌴
|
|
|
Post by serialkiller🌴 on Mar 4, 2018 8:23:01 GMT
These are very interesting gameplay aspects I haven't thought about yet ! I'd personally prefer if deleting parts would be completely disabled.
|
|
|
Post by serialkiller🌴 on Feb 27, 2018 23:32:57 GMT
Action : accept the monster and my insanity, and try to absorb it and it's powers Action: Try to find a better bow again
|
|
|
Post by serialkiller🌴 on Feb 27, 2018 12:29:48 GMT
The mafia thread was pretty weird tbh. I'm starting to believe both of you shouldn't be taken seriously (no offense). And btw there was already a super hero game so this idea isn't brand new to begin with.
|
|
|
Post by serialkiller🌴 on Feb 25, 2018 14:02:29 GMT
Vote 1: train with the bow again Vote 2: find some kind of armor
|
|
|
Post by serialkiller🌴 on Feb 22, 2018 11:10:17 GMT
Vote 1: construct a better bow (or maybe find like a crossbow or something) Vote 2: tame the dog a little more
|
|
|
Post by serialkiller🌴 on Feb 20, 2018 16:13:38 GMT
I hope nobody here opposes abortion if the pregnant person is a rape victim. But, like omicron said, I doubt that the main reason for that woman to abort would be the ethnic background of the rapist.
|
|
|
Post by serialkiller🌴 on Feb 18, 2018 17:17:01 GMT
Vote 1: try to tame the mount. Vote 2: train with the bow
|
|
|
Post by serialkiller🌴 on Feb 17, 2018 21:35:47 GMT
Vote 2: send my army in Gabriel's direction and turn their villagers into zombies for my army (Use the staff of undead) Don’t your guys need to know the Iberians are there in the first place to know marching there’s a good idea? That’s a long way northwest to just wander in. they'll just walk in the right direction and look for villages and cities to pillage and murder
|
|
|
Post by serialkiller🌴 on Feb 17, 2018 19:42:55 GMT
Vote 1: Turn many large animals into zombies and use them as mounts for my army. Vote 2: send my army in Gabriel's direction and turn their villagers into zombies for my army (Use the staff of undead)
|
|
|
Balance
Feb 15, 2018 22:59:45 GMT
via mobile
Post by serialkiller🌴 on Feb 15, 2018 22:59:45 GMT
Interesting post , but I think meta might not be the right place for this thread .
|
|
|
Post by serialkiller🌴 on Feb 15, 2018 16:05:49 GMT
Nice , so the illness will disappear automatically. Action 1: try to finish the bow design and make a second bow for myself Action 2: try to look out for some kind of mutated alien horse Extra(?) : keep the dog around me while wandering through the camp.
|
|
|
Post by serialkiller🌴 on Feb 14, 2018 19:35:48 GMT
Construction : range upgrade Research : logging mill Action : search for AI again
|
|
|
Post by serialkiller🌴 on Feb 13, 2018 12:20:10 GMT
Vote : try to help the dog
|
|
|
Post by serialkiller🌴 on Feb 13, 2018 11:15:18 GMT
I think the problem arises when you make that line. How far should we go to prevent having children with ailments. Could you do the same with children susceptible to depression? autism? an eye color or race that we do not prefer? I mean I was mostly thinking about terrible defects that shorten someone's life significantly and makes him/her live in pain. But there is nothing wrong with abortion because of the things you named, as long as nobody gets forced to do it. The only problematic thing I see is aborting because of race, but then again how do you even get pregnant from a person you think is inferior to you because of his race ?
|
|
|
Post by serialkiller🌴 on Feb 13, 2018 2:38:14 GMT
I'd say you should abort it , but I see no problem with abortion in general so this situation isn't really tricky for me . I think it really depends on if you're pro-choice or pro-life
|
|
|
Post by serialkiller🌴 on Feb 12, 2018 12:20:04 GMT
Salo Empire
Vote 1: Fix our standardizations - we would probably benefit from being able to read our ancient texts.
Roll: 12
Outcome: You fix the system, but the texts are still lost.
Vote 2: Create some sort of paper for us to write down any new discoveries/rewrite old ones.
Roll: 11
Outcome: You produce a red papyrus that can be used to document new discovieries better.
Vote 3: Build a ground factory.
Vote 4: Experiment with medicines
Roll: 19
Outcome: You learn how to use herbs, alcohol and fire to disinfect wounds. Your soldiers benefit from this.
War Vote 1: Send some corpses over the Yatujah's walls - we can demoralize them and spread the diseases that we have immunities and vaccines for.
Roll: 17
Outcome: You throw some corpses over the wall, and soon an Ebola-like plague spreads. The bacteria seems to have mutated, and the common Alithei’s farmer disease becomes a terrible and highly infectious epidemic.
War Vote 2: Keep up the naval blockade against the Yatujah.
Roll: 2
Outcome: Food runs out , but thankfully deliveries from other nations arrive in time .
War Vote 3: Set up some tanks to siege down the catapults at the Yatujah's port walls so that our ships can move closer.
Roll: -
Outcome: the tanks aren't finished in time
War Vote 4: Enforce the most terrifying campaign ever - exterminating any refugees/citizens of the Yatujah we can by setting up Ctah patrols.
Roll: 12
Outcome: You catch and execute many refugees, and the Salo become the embodiment of death for the Yajutans.
War Vote 5: Use the few Ctah cavalry we got past the wall to act as spies/instigators of terror in the Yatujah territory.
Roll: 7
Outcome: Your people neither understand nor speak the foreign language, and riding a 2 meters tall lion isn't exactly helpful either. The Ctah get killed, but not without taking down hundreds of families before.
Power: 4
Stability: 1
Economic Power: 3
Points to spend: 3
Factories: Shipyard (5) , Standart, Ground
Population: 1130000 - growing
Recruitment Rate : 15 % (Deactivated during war)
Soldiers : 99000
Ships: Voitto Class (20), Velidah Class (1)
Ground Vehicles: Motus Telum (10)
Traits : Warmonger (2)
Pacifist (-2)
Domesticated: Elaik
Quinn
Vote 1: build some light weight buildings that are lose from the ground. With a bunch of sturdy rope, we should be able to carry these buildings tied to the Imperators. As a sort of flying fortess, but for trade
Roll: 18
Outcome: You construct large wooden baskets that can be carried by your large Birds .
Vote 2: Expand our knowledge about chemistry/alchemy.
Roll : 6
Outcome: You find out about the explosive powder from the Alithei, and classify the main ingredient, the yellow flower, as a chemical called Sulfur.
Vote 3: Use Isha eggs to make a giant omelet, the largest there is in the world. After it's done, we'll freeze it in special underground museum to keep it cool with some Also ice.
Roll: 7
Outcome: The omelet is obviously a stupid idea and the outcome is terrible. Many people question the sanity of the King, and he soon gets replaced by his little sister. However , at least omelets become a popular food in your empire.
Vote 4: Build the underground museum for the omelet to be stored.
Roll: 20
Outcome : You build large underground structures, and many museums and theatres pop up in the underground. This helps you to use the space you have efficiently and could perhaps be used to save your people on time.
Vote 5: Try inventing a stronger type of metal than we are currently using.
Roll: 6
Outcome: Whatever you try, your workers can't seem to copy whatever the Salo did to make their steel so strong .
Power: 5
Stability: 3
Economic Power: 4
Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent
Population : 1800000 - growing
Points to spend : 3
Factories: Standard, Shipyard (2), Research Facility (2)
Recruitment Rate : 5 %
Soldiers : 91000
Weapon(s): Ballista (medium quality)
Ships: Jordal (10)
Traits : Warmonger (-1)
Pacifist (1)
Domesticated animals: Isha, C. imperator
Ausirana
Vote 1: Look for any known or previously unknown cure to this epidemic, it can't be allowed to spread any further!
Roll: 9
Outcome: You can't find a cure. The disease spreads more and more in the south part of your empire.
Vote 2: Experiment with creating an alternative fuel from wood called charcoal. It will not only burn hotter and longer (making smelting metals easier), and can even be used as a writing utensil.
Roll : 6
Outcome : You invent charcoal, and your steel production becomes cheaper and faster.
Vote 3: Send colonization parties up and down river to expand the domain of the Rokh. If we are to support a burgeoning population, we must have the room to do so.
Roll : 5
Outcome : Because of the disease , not many people are able to serve as settlers .
Power: 3
Stability: 0
Economic Power: 2
Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet.
Population : 650000 - growing
Points to spend: 4
Factories: Standard, Shipyard
Recruitment Rate : 5 %
Soldiers : 32000
Ships: Anduna (20)
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: Sirokha, Auronkha
Tsalmo`ne
Vote 1: develop a weapon that can be used while mounted atop a (the horse thingy we have).
Roll : 19
Outcome: You develop lances, and your cavalry becomes the strongest of the world.
Vote 2: develop better fishing techniques.
Roll : 16
Outcome : You invent fishing nets and catch large amounts of fish with your ships.
Power: 2
Stability: 1
Economic Power: 1
Population : 1800000
Points: 1
Factories: Standart, Shipyard
Recruitment rate : 5 %
Soldiers : 90000
Weapon(s): Ballista (high quality)
Ships: Ikura Class (10)
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: C. amicum
Maurathia (soundwave)
Vote 1:Find another food source
Roll: 11
Outcome: You improve your fishing techniques
Vote 2: Head East on a ship and make a colony
Roll: 3
Outcome: The ship sinks , and your efforts fail.
Vote 3: Find Metals i can use
Roll: 18
Outcome : You start producing a strong yet expensive steel yourself .
Power: 3
Stability: 3
Economic Power: 1
Population : 1800000 - growing
Points: 1
Factories: Standard, Shipyard
Recruitment rate : 5 %
Soldiers : 90000
Ships: Traimoat (10)
Weapons(s): large Bolas
, 20 K. princeps
Traits : Warmonger (1)
Pacifist (-1)
Domesticated animals: K. princeps
Children of Sand
Vote 1: Develop a bow with a much longer range using our bronze as the bowhead, continue with the cartridge design, but make it portable to be held by soldiers.
Roll: 8
Outcome : you construct a very large bronze bow, but it is costly to produce in your current situation.
Vote 2: Attempt to find a new food source to circulate with the people.
Roll : 11
Outcome: Your people start eating Cirt-as and even corpses.
War Vote 1: Lead a hunt for any Ctah Cavalry that remain inside the walls. Any beasts killed can be used for a food supplement.
Roll : 12
Outcome : some ctah are killed, and they are eaten by your people .
War Vote 2: Continue Port Defense, but try to force them back further with our faster Utesh-Kass ships.
Roll : 2
Outcome: Your ships get destroyed by the ram bows of the enemy.
War Vote 3: Continue to fire at any Salo that comes near the wall.
Roll: 17
Outcome: You successfully defend the wall
War Vote 4: Retake the river with cavalry, archers, and warriors. Use guerilla tactics, and should enemy soldiers get close to our Cirt-as, may they be crushed under foot.
Roll: 4
Outcome: You cannot take the river back, and the crossbows of the salo soon take down any Cirt-as used .
War Vote 5: Evacuate civilians near the war zone to the Great Temple of Sokra.
Roll : 6
Outcome : Many citizens decide to flee instead , and get caught by Salo patrols. Children , old people and babies get brutally slaughtered by the enemy forces .
Extra : a terrible disease starts spreading.
Power: 2
Stability: -1
Economic Power: 1
Wonder : the temple of Sokra (+4 on every religious vote)
, The great wall (protection from foreign armies)
Population : 270000
Points: 1
Factories: Shipyard, Standart
Recruitment rate : 10 %
Soldiers : 27000
Weapons: Catapult (medium quality)
Ships: Soukass Class (10)
Traits: Warmonger (0)
Pacifist (0)
Domesticated animals: Cirt-as
Alithei Empire
VOTE 1: Expand our colony on the western isle and study the creatures and plants there to see if anything can be of use to us either as a mount, medicine or weaponry.
Roll : 19
Outcome : You find out that many of the spices have healing effects, and some just hurt incredibly when in contact with the eyes. This makes them even more precious.
VOTE 5: Expand our empire up north until we reach the mountains
Roll: 16
Outcome : You expand your empire and conquer any primitive tribes in your way.
Extra : You send the Salo some chainmail armor .
Power: 5
Stability: 3
Economic Power: 6
Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.
Population : 1400000
Points: 14
Factories: Shipyard, Standard, ground factory
Recruitment rate : 5 %
Soldiers : 34000
Weapon(s): Catapult (medium quality), Ballista (medium quality)
Ships: Iosto Class (10)
Ground vehicles: Motus Telum (10)
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: T. immanemque
Bariya Sultanate
Vote 1: Try to adapt some Sand Sailors for river travel
Roll : 16
Outcome : You alter the sand sailor design. Now it can float on the water and on the sand , making it the most mobile vehicle around.
Vote 2: Try to make the catapults mobile
Roll: 20
Outcome: Your catapults get wheels and sails, and they now can cross long distances in the desert and different terrain. Not only that, but your catapults are the strongest around, with some being up to 5 meters high.
Extra : Salo engineers and scientists give you access to many technologies , including the strongest known steel and ballistas.
Power: 3
Stability: 3
Economic Power: 3
Population : 260000
Points: 6
Factories: Standard, ground factory (2)
Recruitment rate : 10 %
Soldiers : 26000
Weapon(s): Catapult (medium quality)
Ground vehicles: Bahar Class (20)
Traits : Warmonger (1)
Pacifist (-1)
Domesticated animals: S. migrantis
|
|
|
Post by serialkiller🌴 on Feb 10, 2018 10:06:09 GMT
Vote 1: puppy Vote 2 : go hunting (not where I found the puppy ) Equip the second gun
|
|
|
Post by serialkiller🌴 on Feb 9, 2018 10:20:36 GMT
Vote 1: Puppy vote again Vote 2 : find any weapons that resemble my one or some kind of charger for it
|
|
|
Post by serialkiller🌴 on Feb 8, 2018 11:55:11 GMT
Vote 1 : find and catch and tame and cuddle the alien puppy Vote 2 : find another weapon
|
|