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Post by TheCreator on May 4, 2016 2:39:22 GMT
As the title suggest, we are preparing to release yet another version of Thrive. This one features that long awaited compound clouds and tutorial as well as a bunch of other improvements. With most of the features in (there are still some minor adjustments planned for the final version), I am posting a test release below. It is most likely filled to the brink with bugs and crashes, so please give it a try and post what you can find. Here is the dropbox link.Have fun Thriving! EDIT: the post was updated with the newest (mostly bug-free) version.
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Post by Atrox on May 4, 2016 3:13:04 GMT
YES! UPDATE!!
Okay! Goods: • Membrane animations look spectacular • Same for compound clouds! • The death animation is pretty cool too!
Suggestions: • Have organelle tooltips include the price of the organelle • Fix compound tab (currently the ATP section is cut off by the screen • Center the tutorial windows • Allow the zoom function during the beginning of the tutorial, or at least begin the tutorial fully zoomed out • Maybe overlay a dark background over the editor when the help screen is up? The words are a little hard to read due to the cell behind them
Bugs(?): • The tutorial glucose cloud follows the player like the smoke monster from Lost • The nucleus is still a disco ball • Game crashed after getting engulfed for some reason • Game crashed after going through tutorial without making changes to microbe.
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Post by Narotiza on May 4, 2016 4:36:09 GMT
Hooray! I found a few issues, some are bugs and some are things that bothered me: The placement of some GUI elements seems to be messed up, as seen here. (resolution 1680 x 1050) ^^^Bottom of compound menu seems to be hidden CO2 is almost completely invisible against the background. Ammonia seems to be a little too bright. Maybe make it darker, or brighten the other compound clouds (they seem a bit dull at the moment) I like the new zoom, but maybe make it a tiny bit faster?
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Post by fourfire on May 4, 2016 7:12:46 GMT
Hello, just tested the game, it seems to crash often during collisions, while taking damage.
Where is the crashlog located (if it exists) so that I may post it here?
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Post by Nornjen on May 4, 2016 9:06:02 GMT
Bugs: - Most text boxes are to small for the text, so i cant read most of it. (1920x1080) - The text box in the editor cant be clicked away and i cant build organelles because they cant be placed behind the textbox. - Cant finish the tutorial, because the last textbox stays wherever i click. And the metabolism doesnt start, since the textbox isnt clicked away. - Nuclei are still discoballs, but i guess this is not a big problem^^ - White glucose cloud follows your cell, like said before. - There is a gap between flagella and cellmembran
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Post by Narotiza on May 4, 2016 12:38:48 GMT
Bugs: - Most text boxes are to small for the text, so i cant read most of it. (1920x1080) - The text box in the editor cant be clicked away and i cant build organelles because they cant be placed behind the textbox. - Cant finish the tutorial, because the last textbox stays wherever i click. And the metabolism doesnt start, since the textbox isnt clicked away. - Nuclei are still discoballs, but i guess this is not a big problem^^ - White glucose cloud follows your cell, like said before. - There is a gap between flagella and cellmembran You're supposed to press the help button to get rid of those panels instead of clicking. I suppose that's another issue.
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Post by Oliveriver on May 4, 2016 17:27:52 GMT
The compound clouds look amazing, and I like the membrane animations more than I thought I would. The tutorial is brilliant, and nice touch with the new scrolling.
But of course, here are the bugs:
- Nucleus is still a disco ball. After taking damage and flashing red for a while, it turns white. - Engulfment and reproduction sounds are sometimes too loud, sometimes too quiet (I can fix this). - There's no green ring to escape from in the tutorial, even though the text says there is. It isn't necessary to have one, but if there isn't one that text should be changed. - The compound clouds seem to change shape too fast. This isn't much of a problem now, but once that same fluid simulation starts carrying microbes around things might get a bit hectic.
EDIT: No crashes though. Not even from trying the same things which created crashes for those above.
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Post by Atrox on May 4, 2016 17:44:53 GMT
Mine was probably just a fluke. What's new about the scrolling?
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Post by Longisquama on May 4, 2016 20:35:34 GMT
Amazing work! But here are some bugs: -Mouse too small - The game crashed after a while, for no apparent reason -New game, crashed again after reproduction -I thought you were putting a new endoplasmatic reticulum model, but it is only seen the old.
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Post by fourfire on May 4, 2016 23:25:15 GMT
Crash when leaving editor. Settings were nofullscreen 1880x1040, I am running windows 10 Home on this machine and it has two gpus, one intel 530, one nvidia 950m, I can try to force the game to use the intel GPU which I imagine has better support, and see if that helps.
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Post by Narotiza on May 5, 2016 1:04:02 GMT
When fully zoomed out, the compound clouds can be seen "poofing" into existence at the left and right sides of the screen. Large clouds can also be seen despawning. In the help popup accessed by pressing the '?' button, there are a few typos:
"Discover and unlock the Toxin Vacuole and, the Chloroplast floating in the environment." Unnecessary comma after second 'and.' "You can also engluf cells that are smaller than you... Don't forget to press G a second time to stop englufing." Engulf is spelled wrong twice.
In the editor, 'Mitochondria' is still 'Mitochondria' and not the singular 'Mitochondrion' as it should be. Compound clouds move when the help panel (accessed by the '?' button) is up.
Allow zooming during the tutorial?
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Post by alexthe666 on May 5, 2016 1:58:46 GMT
Aspect Ratio is kind-ff off in non-fullscreen mode. Do you think it would be possible to make a launcher akin to that of Minecraft, in order to remove the clunky ogre GUI?
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Post by mitobox on May 5, 2016 2:05:18 GMT
Real good work so far! Really liked seeing others of my kind. In addition to membrane blobbyness and compound clouds, it made things feel more alive.
It DID crash for me on the first run. I think it was at the point where a toxin predator got close to me and would've spat out its agent.
EDIT: Also, after clicking the tutorial box saying to click the evolve button instead of doing what I was supposed to do, the game jumped the gun on continuing the tutorial and threw me into the world like I'd come out of the editor.
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WaapFu
Multicellular
wow remember when i was an active member of the community
Posts: 13
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Post by WaapFu on May 6, 2016 1:42:09 GMT
I moved a little after my first reproduction (with tutorial) and the game crashed. I also went into the cell editor from the menu, and after placing a mitochondrion (not the first one i placed) that used up the last of my mutation points, the cytoplasm didn't update to cover that area, another organelle went outside of the cytoplasm, and the GUI became unresponsive. This is looking pretty good though, I look forward to playing a somewhat stable version of the update in the near future.
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Post by TheCreator on May 21, 2016 23:26:44 GMT
This has taken me far too long, but I'm here to respond to all your bugs and give you all a progress report. Atrox , Organelle tooltips showing the price of the organelle is a good idea. I will make the compound tab test smaller. Tutorial window is now centered. I feel like starting out zoomed in is a good idea, so the player can familiarize themselves with their cell. Definitely agree with a dark overlay, but have no idea how to do it. Could you explain what you mean with the glucose cloud? Yeah, I need to fix that... Will look into this. Will look into this. @narotiza, the resolution issues have been fixed, and I'll make the zoom a bit faster. fourfire , no crashlog, you need to read the console behind the game. As for your collisions bug, it has been fixed thanks to jjonj. Nornjen , The text boxes was my fault, I accidentally spesified the dimensions in absolute coordinates, but it should be fixed now. You need to press the question mark, though it might make sense to let the player be able to just click it away. Which textbox? If you're talking about the one that says "you are ready to reproduce" you need to click the green button to the top left. I'll fix the discoball nucleus. The cloud is just being constantly spawned until you absorb 10 units of it. @longisquama, I believe that is WAD, because it used to be fairly large in the old releases, but was changed before I joined the team. I'm hoping the crash you witnessed was the agent cloud one, which was fixed. The new model will be added once we get organelle upgrades in place. fourfire , does the console show anything when you exit the editor and the game crashes? To prevent the console from closing, you need to run Thrive from the command line (i.e. cd to the bin directory and then type in Thrive). @narotiza, I'll fix the typos when I have some time. Also, the game doesn't actually pause when the help panel is opened, I guess that decision doesn't make much sense. Can you explain why zooming during the tutorial is useful, since a lot of people seem to ask for it, but I don't see the need. alexthe666 , @jjonj was working on a launcher/options menu before 0.3.0, but had to stop because we didn't have the necessary assets. The aspect ratio bug is fixed. WaapFu , I'll look into what you said.
Now that that's done, I'll update the first post with all the current bugs and we will hopefully have a new iteration for you to play with this week.
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Post by Atrox on May 21, 2016 23:30:39 GMT
Hey TheCreator 's back!! Welcome back!! The clouds in the tutorial are an oxygen and glucose cloud right? The white cloud chases after the player.
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Post by Narotiza on May 22, 2016 0:00:42 GMT
The tutorial stars with the camera zoomed on my cell, and so I naturally want to zoom out. I guess I feel kind of claustrophobic with so much of the cell taking up the screen. Plus it helps with seeing the clouds and stuff.
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Post by TheCreator on May 25, 2016 3:02:39 GMT
Hey TheCreator 's back!! Welcome back!! The clouds in the tutorial are an oxygen and glucose cloud right? The white cloud chases after the player. I didn't really disappear just got caught up in school work. Anyway, I've updated the first post with a link to the new release. Most of the bugs you guys have mentioned that we managed to replicate have been fixed, so the gameplay should be mostly crash free. As always, post everything you find here, and we will do our best to fix it. The bug with the editor GUI is known, and Oliveriver is working to fix it.
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Post by Atrox on May 25, 2016 3:19:22 GMT
upDATE!!!
Oh wow hey, you used my nucleus sketch as a texture! That's pretty neat ;D Thanks! As usual, bugs: - Other members of your species die almost immediately from what I could tell.
- After dying myself, the nucleus stays white... but that's not the worst of it.
- The slow turning of the cell breaks and it turns very quickly to orient itself with your cursor.
- Spinning your cell fast enough and hitting another microbe causes your cell to rocket off through the environment spinning uncontrollably.
- Moving forwards caused me to become Sonic the Hedgehog
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Post by TheCreator on May 25, 2016 4:03:27 GMT
The last three seem to be related to the physics engine. Did you happen to be engulfed partially before that happened?
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