|
Post by mitobox on Apr 11, 2016 7:46:31 GMT
Apparently, the homeless can use "hoboglyphics" (symbols made of chalk or charcoal) to communicate police activity, guard dogs, etc. Similar symbols cropped up in the UK as the "Da Pinchi Code" used by robbers to signify wealthy targets, nervous homeowners, etc. The above inspired what gave me the idea for this thread. The above are an idea for "field codes" to be used by SCP Foundation agents. The SCP Foundation finds and contains anomalies and anomalous objects, usually through the use of agent task forces. Imagine if there was a "tactical symbols" research or something that let Strategy Mode squads do something similar? Basically, the player would be able to have symbols made to communicate with squads. This is particularly important when a panic or demoralization has led to the player losing control of a squad, and an EMP or something means advanced communication can't be used.
|
|
|
Post by lowry on Apr 11, 2016 8:07:15 GMT
So like a cross between Total wars unit control system and the command and conquer unit mechanics but with odd symbols? Personally, I think you should develop a 'battle orders' system when you learn how to harness radio waves. Personally, I think symbols over complicated things a bit as I don't understand why normal 'hold positions', 'be on guard' type things need a new symbology when the universe of games already gives us a lot of universally understood symbols and meanings. Even if combat isn't quite as heavily in depth as Total War, mechanics like Fortifying, Overwatch, Cover, etc should still be a thing, in my opinion...
|
|
|
Post by tammio on Apr 11, 2016 15:19:44 GMT
Basicly you mean something like this? German scouts use signs like these to leave each other measages (because after 3 weeks of hajking in a foreighn place your mobile tends to be out of power oh and obviously texting is so expensive in other countries!) Basicly they mean: 1. Folow this path 2. Do NOT folow this path 3. 10 paces from here there is a hidden message 4. Drinkable Water 5. Non drinkable water 6. Friends 7. Enemies/ People who don't like you tresspassing/ Just people you'd generaly want to avoid 8. Danger! 9. Wait here 5 minutes (using roman numerlas, because reasons) 10. I've fullfilled what I came to do, and have returned home/to camp
|
|