The Uteen
Sentient
my status: very quo
Posts: 83
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Post by The Uteen on Mar 9, 2016 21:22:59 GMT
Continuing from the early/late multicellular tangent over here.
This thread is to get our stage names straight, as they relate to plant, fungus, and otherwise inanimate or unconscious organism gameplay. I'll call this the ‘macro-unaware’ category. If ‘multicellular’ covers cell-colony gameplay, I would infer that ‘aware’ currently covers macro-unaware, which gives reason to rename ‘aware’ to something more appropriate. If macro-unaware gameplay is structurally similar enough to cell-colony (currently ‘multicellular’), just at a macroscopic scale, it could be merged with ‘multicellular’. I expect gameplay would be similar in terms of involving nutrient distribution, and growth, but differ in that individual cells are no longer visible or relevant, and gameplay would be in 3D. Perhaps the 3D environment around you would be visible as well, depending on settings/senses. Gameplay involving these organisms could also be branched off into a new stage, ‘3D multicellular’, or equivalent. What do you think? Are the current categorisations enough, or do we need to make changes?
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Post by StealthStyleL on Mar 9, 2016 21:40:21 GMT
I was under the impression that Multicellular Stage encompassed both multicellular organism where the individual cells are visible and also, as you put it, macro-multicellular organism. Aware Stage begins when you reach a certain threshold of intelligence. But maybe it would make sense to call them something different, as the gameplay between micro-multicellular organisms and macro-multicellular organism would be quite different, especially in the editors.
But, assuming we stick with the current idea, plants and the like should come under multicellular, right?
Edit: I just noticed the little Hi! at the bottom of your signature. It's lovely.
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The Uteen
Sentient
my status: very quo
Posts: 83
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Post by The Uteen on Mar 9, 2016 22:16:33 GMT
I was under the impression that Multicellular Stage encompassed both multicellular organism where the individual cells are visible and also, as you put it, macro-multicellular organism. Aware Stage begins when you reach a certain threshold of intelligence. But maybe it would make sense to call them something different, as the gameplay between micro-multicellular organisms and macro-multicellular organism would be quite different, especially in the editors. But, assuming we stick with the current idea, plants and the like should come under multicellular, right? Edit: I just noticed the little Hi! at the bottom of your signature. It's lovely. I was originally under this impression, too, but looking at the forum subsections, multicellular does seem to have largely been cell-colony discussion. Otherwise, it still seems to make sense to separate cell-colony and macroscopic multicellular into separate stages, considering the gameplay differences. Macro-multicellular and aware are almost indistinguishable by comparison. Also, thanks. This is (apart from the ‘incoming […] message-o-mat’ being an image now) my original signature, first signature I used on the old forums. Since then I used to periodically change the message.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Mar 9, 2016 23:06:19 GMT
I always figured that the distinctions between stages as far as the player is concerned were going to be almost unnoticeable, so I never gave much thought to how weird the name aware is in reference to plants. I suppose if we're unhappy we could refer to it as complex multicellular, and then just sort of branch into aware?
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The Uteen
Sentient
my status: very quo
Posts: 83
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Post by The Uteen on Mar 10, 2016 15:51:49 GMT
I always figured that the distinctions between stages as far as the player is concerned were going to be almost unnoticeable, so I never gave much thought to how weird the name aware is in reference to plants. I suppose if we're unhappy we could refer to it as complex multicellular, and then just sort of branch into aware? It's true that the naming probably wont matter much to the player; the issue lies more in organisation and documentation (such as where to post stuff in this forum). Ideally, the game would tend towards a sort of middle-ground between the two styles, depending on what locomotion & senses are available, to tailor gameplay to the type of organism. I share the feeling that this is a fairly low-priority issue for now, but am concerned it may become relevant when the game progresses a bit and we have to distinguish between these areas of the game. Better to discuss things before they become a problem. Calling it complex multicellular would be fine - I'm not sure we can get much better than prefix-multicellular naming, and complex is a simple enough prefix. Part of the problem is defining what ‘aware’ means: - Self-aware? But how does this affect gameplay? (I think this was the original definition, yet we don't seem to have much to justify it on the old forums)
- Being aware of one's environment? But then what is the lower bound? Does this extend to plants with automatic responses to touch?
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Mar 10, 2016 16:20:23 GMT
I quite like the idea of calling it "Aware of one's environment" in which case, no change needed. Plants are aware via chemical testing of air and soil, fungi via the same, and even nematodes via touch. I think that is an excellent definition, to bridge the awkward declaration without actually requiring much change at all to the general plan.
Edit: I was in a hurry and didn't see the qualifier. I would argue that as soon as you have either an odorant detecting protein set, or a basic haptic nerve set, you'd qualify.
Edit 2: The multicellular stage could handle differentiation, cephalization, and symmetry, then once nervous tissue and sensory things (aside from eyespots) come onto the scene, it could move into Aware and go 3D
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Post by Atrox on Mar 10, 2016 17:58:29 GMT
I was always under the impression that the transition from Multicellular to Aware was a combination of a high enough intelligence and proper sensory apparatus. It would indicate an awareness of both your surroundings and yourself. It would represent the point in which the player's species becomes sentient. The next stage is Awakening which denotes the point when the player's species becomes sapient. They are "awakened" to the rest of the world and are able to think in a more complicated way than other species. I agree that plants don't actually fit in the Aware stage, but plants are technically multicellular so they'd stay in Multicellular would they not? EDIT: Did not read the rest of the thread. Noticed that my views are the same as StealthStyleL's
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Post by TheCreator on Mar 10, 2016 18:17:02 GMT
I was always under the impression that the transition from Multicellular to Aware was a combination of a high enough intelligence and proper sensory apparatus. It would indicate an awareness of both your surroundings and yourself. It would represent the point in which the player's species becomes sentient. The next stage is Awakening which denotes the point when the player's species becomes sapient. They are "awakened" to the rest of the world and are able to think in a more complicated way than other species. I agree that plants don't actually fit in the Aware stage, but plants are technically multicellular so they'd stay in Multicellular would they not? EDIT: Did not read the rest of the thread. Noticed that my views are the same as StealthStyleL 's QFT Microbe - Single cell. Early-multicellular - Multiple cells but can still distinguish them. Late-multicellular - More than a hundred cells, they are so small you can no longer tell them apart. Aware - When you first develop a nervous system or something similar. Awakening - When you become intelligent and start using tools.
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Poisson
Multicellular
Semi-active
Posts: 16
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Post by Poisson on Mar 10, 2016 20:50:10 GMT
I was under the impression that the progression was Cellular > Multicellular > Macroscopic ~> Aware ~> Tribal/Civilization, with the latter three kind of blurring together. The names may differ, but correct me if that is not the general goal.
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Post by StealthStyleL on Mar 10, 2016 21:50:08 GMT
Well, in terms of development, a creature in the stage you have named macroscopic would be merged into multicellular, until it develops sapience, upon which to it would enter Aware stage.
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Post by Atrox on Mar 10, 2016 22:27:40 GMT
Well, in terms of development, a creature in the stage you have named macroscopic would be merged into multicellular, until it develops sapience, upon which to it would enter Aware stage. Sentience. It sounds like "sense". For sapience think of humans. Our scientific name is Homo sapiens.
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Post by Longisquama on Mar 11, 2016 1:12:57 GMT
Although I like the idea of Aware, and starting a new stage when you develop a nervous system, maybe it would make more sense gameplay-wise and organizational-wise to start a new stage when you can't distinguish new cells and the camera starts being 3d. The game changes so radically with the new 3d movement and even the editor will stop being about making specialized cells and putting them around the organism, to start being about organs or at least tissues.
So, late multicellular could be merge with Aware in a new stage . I am not sure about how to name it. Aware sounds very good, but is not as accurate as in the beginning you won't have a nervous system, and you could evolve to a plant. Sentient has the same problem. Macroscopic perhaps is the most accurate, although I don't like the sound of it. Organism is too vague.
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Post by NickTheNick on Mar 11, 2016 3:39:53 GMT
Here's the current concept as it stands.
Multicellular: It starts when you first attach to another cell of your species. It has a 2D part where you control a colony, and a 3D part where you control an organism.
Aware: It starts when you first develop a nervous system, i.e. when you become sentient.
Therefore a plant will just be in the 3D portion of the Multicellular Stage (also called Late Multicellular). So I don't think plants fitting into this is an issue, or any macroscopic, non-sentient species for that matter.
However, a more valid point I think is the point that the gameplay changes so much between 2D Multicellular to 3D Multicellular, especially when compared to the transition from 3D Multicellular to Aware, that it warrants a separate stage. That is true, but really, adding or changing the names and milestones of the stages has zero effect on gameplay. In-game, there is not even going to be anything that tells you when you enter a new stage, it should all flow together as one full game. The stages are really just categorical. Plus, I think that the current stage transition points are all significant milestones in evolution (multicellularity, sentience, and then sapience). It's a bit strange to have 2D-3D be one of the milestones.
Anyways, those are my thoughts on it, but to summarize, I don't think we should necessarily worry about it, because plants do fit into the stages, and although Late Multicellular is pretty different than Early Multicellular, there's nothing that really necessitates making it a separate stage, unless we actually divided them into two stages called Early and Late Multicellular. However, I think we have enough stages as it is, and we can always keep that unofficial distinction of Early vs. Late.
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Post by Longisquama on Mar 11, 2016 7:25:22 GMT
I thought that, once you reach a stage, it will be unlocked in the main menu. So, if you feel like playing like playing the development of a civilization, you don't have to repeat the whole game, microbe to awakening, you can just start a new game directly in society.
If that is the case, it has an effect in gameplay, and having the stages corresponding to changes in gameplay would be more important.
Also, I guess a tutorial is needed each time you adquire new controls (3d movement) or a new editor is unlocked (organism editor). So, as the game will slow down for a bit, it would be better if we explain that the reason for this is that a new stage has been reached.
Seing a message or some kind of notification (achievement unlocked?) each time you reach a new stage would also be good rewarding the player for his effort, and may help giving the player more motivation to play.
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Post by NickTheNick on Mar 11, 2016 8:22:54 GMT
Well the points at which you can start a new game are not necessarily at the beginning of each stage.
For example, the current concept lists three starting points. - Microbe : You start as a single cell. The classic start. - 3D/Late Multicellular : You start as a simple and miniscule organism. In case you want to skip cell gameplay. - Awakening : You start as a species that has just gained sapience. In case you want to skip evolution.
These three starting points are the same regardless of where the stages are defined to begin and end. Also, as an aside, the reason these were picked is because of assumed restrictions with world generation. It would be hard to allow the player to start a new game in the Industrial Stage, because the game relies so heavily on your history of decisions since you start Awakening, and there is not really any feasible way we could generate that randomly, it has to be played and created.
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Post by Longisquama on Mar 11, 2016 10:49:57 GMT
Well the points at which you can start a new game are not necessarily at the beginning of each stage. For example, the current concept lists three starting points. - Microbe : You start as a single cell. The classic start. - 3D/Late Multicellular : You start as a simple and miniscule organism. In case you want to skip cell gameplay. - Awakening : You start as a species that has just gained sapience. In case you want to skip evolution. These three starting points are the same regardless of where the stages are defined to begin and end. Also, as an aside, the reason these were picked is because of assumed restrictions with world generation. It would be hard to allow the player to start a new game in the Industrial Stage, because the game relies so heavily on your history of decisions since you start Awakening, and there is not really any feasible way we could generate that randomly, it has to be played and created. I see, although it is a same you can't start directly at the space stage. I think it would be feasible to start in the Industrial Stage, in Civilization, for example, you can start at any age, so Thrive could have a similar system. The last point that I have to make in favour of having the stages corresponding to gameplay changes is that it will be confusing for new players. Otherwise, i don't have much problem with the current concept. (Maybe space starting with interplanetary/interstellar travel, and not with Sputnik?)
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Post by Atrox on Mar 11, 2016 10:59:51 GMT
Well the points at which you can start a new game are not necessarily at the beginning of each stage. For example, the current concept lists three starting points. - Microbe : You start as a single cell. The classic start. - 3D/Late Multicellular : You start as a simple and miniscule organism. In case you want to skip cell gameplay. - Awakening : You start as a species that has just gained sapience. In case you want to skip evolution. These three starting points are the same regardless of where the stages are defined to begin and end. Also, as an aside, the reason these were picked is because of assumed restrictions with world generation. It would be hard to allow the player to start a new game in the Industrial Stage, because the game relies so heavily on your history of decisions since you start Awakening, and there is not really any feasible way we could generate that randomly, it has to be played and created. What about the sandbox mode thing we are awarded for completing the game? That one should be a starting point too no?
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Post by StealthStyleL on Mar 11, 2016 16:34:37 GMT
I wouldn't put it in the same list because it's a whole different mode.
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