-Chapter one, episode seven-
'Corroding minds trapped in broken bodies'
agenttine starring as:
Original Name
Action 1: Find a sword by digging around in the same place that we found everything else.
Roll: 2
Outcome: Armor is nice and all, but you feel like you are missing some bite. The pit has never let you down before, except for that one time you got stuck in it. So you decide to dig again in the well. You start digging and digging, but you canât seem to find anything of worth. After a while, you decide to take a break and have a lie down. Your sleep is filled with nightmares and other night terrors. You are in a dark place whilst uncountable numbers of silver eyes look at you. Suddenly there is a bright flash and you feel like your skin is melting away. You wake up in a cold sweat and look around panicked. Itâs nothing luckily, but your skin still hurts all over.
Action 2: Hollow out a chamber in the well to serve as my living space.
Roll: 17
Outcome: Whilst the others are going to visit âtheyâ, you stay back to guard the base. With this time alone, you decide to make a room for yourself and what better place then the well you got stuck in? You already made a start in an attempt to find a weapon of sorts and clearing the rest of the dirt was quite easy. The most difficult part was getting all the dirt out by yourself via the pulley system. Eventually it works and you have a nice hollow room underground. Itâs empty and the air is heavy, but at least itâs warm and protected.
Extra(?): Accept the offer, but refuse to go, citing a need for someone to stay and protect the camp.
Outcome (read the event first): You patrol around the base in order do defend it against any potenial threats. The others return after a while and accompanying them are four mysterious figures. Behind them walks a large group of people that look and act like the speaker. With them, they carry a whole bunch of supplies and a large crate. The large crate is dropped off and the figures apologize to you preemptively. After that they head off into the distance with a vague promise that they will return one day.
Mental Health: (hidden)
Physical health: mysterious scar on torso
Skills: artistic 1, crafting 1, construction 5
items: metal pipe (weapon), metal helm, body armor
Immortal_Dragon starring as:
Doruss Hostvind
Action 1: Sterilize my knife's blade in a fire, then scar patterns into my skin akin to the new scar on my arm. I will show whatever did this to me, that it will not scare me! That this mark does not make me a victim of their predation!
Roll: 2
Outcome: Whoever is responsible for the scar on your right arm, will know that you do not fear them. You take your knife and hold it in a hot fire to cleanse it from any unknown dangers. You only have no reflective material to see what you are doing. Letting somebody else do it would devalue the meaning of the scar you are about to inflict on yourself. You place your knife on your left arm and carefully look at the scar you already have. You press down the knife and immediately notice that you went too deep. Blood starts running out of the wound and you hit something that felt important. You quickly run to storage and grab the spare robe and wrap it around your arm. Eventually the bleeding stops and the robe is now nothing more then a bloody rag. Your left arm feels a lot weaker then it did before. At least the wound is moderately clean.
Action 2: -
Roll: -
Outcome: -
Mental Health: hidden
Physical health: mystery scar on right arm, Crippling scar on left arm
Skills: Growing and harvesting 3, cooking 1, crafting 1
Items: Combat Knife (weapon)
Aiosian_Doctor_Xenox as:
Nigel Sigma
Vote 1: Fashion my branch into a more effective weapon, using some scrap metal to make ends edge of 'teeth' down one side.
Roll: 17
Outcome: As of currently, you have no tools to make teeth out of the scrap metal you have lying about. So you do the next best thing. Somewhere in the pile scrap lies a very long and sturdy nail. Itâs also not rusted like the others. You ram the nail through the top of you branch. You can now use the branch as a club or pierce your foes defenses with the spike at the top.
Vote 2: -
Roll: -
Outcome: -
Mental Health: hidden
Physical health: Mysterious scar on torso, Bite mark on your left leg(treated)
Skills: Construction, healing
Items: Spiked Club (weapon)
aviscerator starring as:
Ghulu
Action 1: create a one-handed axe from my rock and a wooden stick.
Roll: 1
Outcome: The stone you have been using for a while is starting to get very uncomfortable. Itâs also not very efficient in convert your energy into useful labor. This tasks you should be simple enough you thought to yourself. But somewhere in your quest to find a decent stick something went wrong. For some reason you canât seem to find a stick on the forest floor that would work well as a handle. You eventually decide to just cut one off the nearest tree. You donât notice it at first, but whilst you are hacking away, small tentacles reach out to you from the higher branches. Before you noticed anything, they had already picked you up and dragged you into the dense branch patch. The tentacles appear to be attached to the tree itself. The tree starts curling itâs tentacle-like branches around your body. After a bit of a squeeze, you start having difficulty breathing. After a while you wake up again in an empty room. Your vision is blurry, but you can just about make out four figures lurking over you. They seem to notice you and knock you out somehow again. When you wake up again, you are back at base. Although you donât feel any physical harm, you do feel incurably paranoid. To top it all off, you never did finish the axe. At least you still have your rock.
Action 2: -
Roll: -
Outcome: -
Mental Health: hidden
Physical health: -
Skills: construction 2, artistic
Items: A sturdy and sharp rock (weapon), Metal pipe (weapon), gloves, sturdy robe
Louix starring as:
Figgur Ven'turnar
Action 1: Build a small hut right next to the garden
Roll: 19
Outcome: You decide to build a small hut next to the garden to live in. The wooden planks you got from that small hut in the forest shall come in handy for this project. A few of the planks are rotten beyond help, but most do just fine. You use your metal pipe as a hammer to nail the old nails back into place. Itâs hard and tedious work, but you eventually succeed. A small, sturdy wooden hut is build next to the garden. You feel satisfied with your work and take a well deserved nap in the newly erected structure.
Action 2: -
Roll: -
Outcome: -
Mental Health: hidden
Physical health: -
Skills: Growing and harvesting 3, construction 2
Items:meal pipe (weapon)
serialkillerđ´ starring as:
Cereal HomicidĂŠ
Vote : try to help the dog
Roll: 12
Outcome: You and the âdogâ are both still sick. The animal seems to understand that you helped it and that you too are sick. It still is too sick to really move anywhere, so it just hangs around the base for now. You donât think youâll be able to cure the animal, but you at least can take care of it. You fill a clay pot with water and let the animal drink from it. After that you also get it something to eat, sadly it vomits most of it out again after about a day. The both of you are not exactly getting better, but you are starting to bond a bit more.
Vote 2 : -
Roll: -
Outcome: -
Mental Health: hidden
Physical health: mystery illness (healed in ? turns)
Skills: Growing and harvesting 2, husbandry 2, shooting 1
items: gun
Lanky Giraffe starring as:
Terakta
Vote 1: Modify my helmet to suit my head more.
Roll: 8
Outcome: The shaky helmet getâs very annoying, very quickly. Something must be done to increase its comfort. You take bits and pieces of rag and lay them around your neck to thicken it. Itâs still a bit shaky, but not as terribly as before and the rags also make it a bit more comfortable.
Action 2: -
Roll: -
Outcome: -
Mental Health: hidden
Physical health: -
Skills: cooking 3, crafting 2
Items: Spear (weapon), helmet
ostrich starring as:
Buark
Vote 1: make a bow and some arrows.
Roll: 11
Outcome: The group is still a bit lacking in ranged weaponry. Your time with weaving sticks into a fish trap has giving you an idea. If you put a piece of string between a bendy stick, you might be able to shoot other objects with it. You start of finding a shaping a proper stick. You also make some simple wooden spikes that could be shot from this device. The only thing missing is a piece of string to launch the actual spikes with.
Vote 2: -
Roll: -
Outcome: -
Mental Health: hidden
Physical health: nauseous feeling and regular vomiting (1 turns)
Skills: crafting 4, construction 1
Items: spear (weapon)
Event for all:
After all doing a bit of work for yourselves, the speaker tells you that âweâ are getting impatient and want to talk now. Original volunteers to stay back and protect the base. The rest of you follow the speaker to the large building. âThis was once a place for healingâ explained the speaker as you get closer. The doors are held open by two people that look like manners a lot like the speaker, but are malformed in different ways. You are all a bit nervous, but you still walk inside. âThis puppet is no longer neededâ the speaker says as it collapses to the floor.
You then hear a noise that some of you were already familiar with. A slow, heavy and muffled breathing. Four people walk down the staircase. They are clad in tight suits that are colored with a worn out yellow. The suit covers their entire body, even their head. Where there would be normally mouths, they just have a mess of rusted wires and tubes sticking out of it. Their eyes are also hidden away behind filth covered, dark visors. They also carry a whole bunch of exotic looking pieces of metal on their bodies, with blinking lights. You are all taken a bit back by this, whatever it was you were expecting, it probably wasnât this. The room is filled with silence, except for the breathing noise. On of the four takes a step forward and starts talking. âOne of you is not here, where is he?â His voice is low and scrappy, but mostly very muffled because of the mask heâs wearing. He also speaks with an accent that sounds a bit weird to you all. Ghulu says that Original is back at base to take care of it. âThatâs a shame, weâll have to take a look at him later then.â Another of the four starts speaking, this time sounding a bit higher pitched.
âI see that you are all a bit cautious of us, let me explain who we are and what we want. We have long forgotten our names, we simply refer to ourselves as: The Observers. We have observed this world for a very long time, so we eventually decided that was a decent enough name.â âWe are past names now howeverâ, the first one says. âIndeedâ, continues the other one. âA very long time ago, we were known as: researchers. We were sent out to investigate a unknown, magnetic anomaly. But when we got there, the world got scourged and we got caught right in the middle. It was a pain unlike any other, but miraculously we survived. The four of us awoke in a desert that was once a meadow. The suits we used to protect ourselves against the anomaly had somehow fused with our bodies. We sought to discover what had happened to us.â
Another of the four decided to speak up against you all. âAfter many months of no food or water, we realized that we werenât able to die. We knew we would need some kind of purpose, lest we would go mad.â The first one starts speaking again. âSo we did what we had always done, explore and discover all there is to known about the universe. For thousands of years we roamed this barren word that was once our home. We saw it change and adept to suit its new form. Our journey has eventually brought us here, were we found you.â
The forth, with the deepest voice of all now also seems to want to talk. âYes yes, we finally found others of our kind and in such pristine condition as well. Better than all the others yes.â They all start taking steps forward with the forth one continuing his talking. âWhen we first saw you, we had no choice. When one of you was alone in the forest, we ambushed him with our puppets. But two of you had to interrupt. So we waited for the perfect chance to take the body with us again. It was here, in this old hospital that could dissect him in peace.â âWe learned so much from your friends his corpseâ, the second one adds. âWe have also dissected some of you when you were out and alone. That was also a good learning experience, but we also added some monitoring and tracking devices.â
You all think you have heard enough of this and slowly back away from the four ancient madmen. The two âpuppetsâ shut the door behind you shut. The first one starts talking again. âYou must understand that we wish you no harm. If we wanted to dissect you like the other, we would done so already. We have come to propose something to you. We have learned almost everything we want to know from your pack, so we are preparing to leave for now.â The forth one starts talking again. âNone of you may realize this, but we know more about you then you do of each other or even about yourself. But what we mostly want to do is to give you back what we have taken from you.â âWe understand that our actions have been quite stressful to you and we want to repay that debt. Near your base you will find a cache of supplies that will help you survive.
You may now ask us about any recent events, we may have had an a hand in those.â The first one finishes. âWe may come back again one day and perhaps we could trade.â
Inventory:
Food:
Eaten: 1 berry harvest, 8 meat bits
- 2 pockets of mushrooms (rotten)
8 packaged meals (cooked, will spoil in 6 turns)
3 grilled fish (cooked, will spoil in 2 turns)
6 roasted bits. (cooked, will spoil in 2 turns)
Weapons and tools:
- 4 metal pipes (4x equipped)
2 sturdy and sharp rocks (1x equipped)
A small wooden spike
A small mechanical spike
A shovel (equipped)
2 spears (2x equipped)
1 head-bucket (equipped)
1 spiked club (equipped)
1 pair of hand-bags (equipped)
2 guns (1x equipped)
1 Combat knife (equipped)
1 incomplete bow
Construction and storage:
- A crate
3 bags of powder
1 pallet half full with damaged bricks.
A wire bundle
3 small metal cylinders
3 scrap metals (small)
1 mystery machine
Stack of firewood (5 uses)
A large stack of wooden planks
A stack of stones near the well
A decent pile of clay
Pulley (still needs to be installed)
Clay pots and pans
- Supply box
Constructs:
- Totem
Garden (Mushrooms and a berry bush, irrigated, 1 berry harvest a turn, unknown amounts of mushrooms every 3 turns. )
A clay oven
Room in the well
Hutt near the garden
Art:
Animals: