-Chapter two, episode two-
'The old faith'
agenttine starring as:
Original Name
Action 1: ANGRILY FIND A SWORD
Roll: 11
Outcome: Enraged by the lack of sharp melee weapons, you try finding something like that in the forest. You kick any branch or dirt that could be hiding that mysterious tool that is taking up most of your thoughts. You eventually calm down again and start searching proper. You find a small house out in the forest. Inside the house you find a corpse nailed to one of the walls. The corpse looks like itâs only a couple of years old, so not too ancient. Lying on the floor underneath the body lies a rusty piece of metal with a handle. It will take quite some work, but perhaps you can still make a weapon from it. You wonder however who or what nailed that poor sod to the wall back in that house.
Action 2: Peacefully make a real garden in my house
Roll: 12
Outcome: Yet again you try to make a garden in your cave, but this time with utmost inner peace. You harvest some young mushrooms and take them down the well. However, the task weighs quite a lot on your lungs and you make quite a bunch of mistakes. Your lack of experience also isnât helping a lot. After a lot of work and pains in your lungs, you manage to plant a few mushrooms. Time will tell if theyâll actually grow or not.
Mental Health: (hidden)
Physical health: mysterious scar on torso
Skills: artistic 1, crafting 1, construction 5, growing and harvesting 1
items: metal pipe (weapon), metal helm, body armor
Immortal_Dragon starring as:
Doruss Hostvind
Action 1: Make more of the healing paste.
Roll: 4
Outcome: Yet again you try to make some more of the paste. Something seems off this time however, the end result paste looks and feels different than the first batch. You are not sure if this new version will be better or worse than the first version. Luckily for you, a test subject is already lining up to see what it will do.
Action 2: Apply some of the healing paste made to Figgur's chest.
Roll: 5
Outcome: You take the paste and rub it over the spot where Figgur got hit. After the paste is applied, you both wait whatâs going to happen. After about a day, Figgur is now suffering from a painful rash on that spot. The old pain also doesnât seem to go away. This has not been a successful experiment.
Mental Health: hidden
Physical health: mystery scar on right arm, scar on left arm
Skills: Growing and harvesting 3, cooking 1, crafting 1, healing 1
Items: Combat Knife (weapon)
Aiosian_Doctor_Xenox starring as:
Nigel Sigma
Event
Roll: 1
Outcome: You eventually manage to get some sleep despite your pain and hunger. Your rest is quickly disturbed however, as one of the people who captured you is poking you with a stick. The man picks you up by one of your legs and drags you outside. You wonder what is going to happen. The man drags you deeper into the ruined village as some of his companions show up to help him. Together they drag you to the center of the village. You can barely summon the effort to struggle and eventually you decide that just going along with it will probably be for the best. The men chain you to some kind of stone bed out in the open. Another group of people appear from one of the buildings. They are all hooded and you canât make out any of their faces. As they gather in a circle around the stone bed, they starting singing something in unison. One of them walks up to you and inspects you closely. You notice something very particular about this hooded figure, it might be the first female you have seen since you got frozen in the bunker. You have a quick flashback to the past few weeks and your vague memories from the bunker. The figure looks puts her hand on your forehead. Soon thereafter she raises a sharp dagger with her other hand. Without even the slightest hesitation, the figures slices open your throat and uses her other hand to close your eyes.
The old faith would be the last chapter of Nigel Sigma's live. Who will step forth and take his place?
aviscerator starring as:
Ghulu
Action 1: Let me try to decorate the hut again.
Roll: 14
Outcome: Adamant in your quest to decorate the hut, you try something else. You pick a whole bunch of flowers that are scattered around the area. Then you turn them upside down and wedge them in the ceiling. The flowers dry out, but their shape and colors remain. The plants indeed liven up the place and you feel a lot better about yourself.
Action 2: Meditate somewhere quiet (preferably in the well).
Roll: 3
Outcome: You lower yourself down the well and carefully tread around the water. Original seems to be gone for now, so you just sit in his room. You try to rest and recollect all your thoughts and motives. You close your eyes and almost dream away. For a while things seemed nice, but something is creeping in on your thoughts. In the far distance you hear the sound of wind blowing through tree leaves. It gets louder and louder, to the point that you are afraid to open your eyes again. The sound of wind is more and more starting to sound like whispers. Suddenly you open your eyes and you notice Original looking over you. The two of you talk about what you heard. He said he didnât hear anything, but the conversation eases your mind a little bit.
Mental Health: hidden
Physical health: -
Skills: construction 2, artistic2
Items: A sturdy and sharp rock (weapon), Metal pipe (weapon), gloves, sturdy robe
Louix starring as:
Figgur Ven'turnar
Action 1: Heal myself
Roll: 17
Outcome: After Doruss with all good intentions gave you a rash, you decide to look for a different form of healing. You eventually come to the conclusion that one of your ribs is broken. Perhaps you could try and make the healing paste yourself. Meaning to apologize, Doruss helps you with recipe. Neither of you know why the batch this time was successful, but it doesnât matter. You first try rubbing it over the rash, but that doesnât seem to do much. After rubbing didnât work, you decide to eat the paste. You feel slightly better after a couple of days. The pain has settled down, but you probably wonât be able to heal the rib itself.
Action 2: Find out why the fruits arenât growing and try to fix it
Roll: 4
Outcome: Even with your reasonable skill in growing mushrooms and berries, you canât seem to figure out why the fruits arenât growing. You give the pods extra care and attention, but it doesnât seem to do anything. You split open one of the pods, but itâs just filled with some bitter, green tissue. You made no progress, but at least nothing negative happened.
Mental Health: hidden
Physical health: 1 broken rib
Skills: Growing and harvesting 4, construction 2, healing 1
Items:meal pipe (weapon)
serialkillerđ´ starring as:
Cereal HomicidĂŠ
Vote 1: try to tame the mount.
Roll: 2
Outcome: You back to the place where you last found the mysterious animal. You carefully tread the forest grounds and lay some food on the ground. With this, you hope to get the attention of the animal. The beast however, had managed to find you before you found it. With remarkable speed rushes the animal toward you and pushes you to the ground with itâs many legs. You were completely caught off guard and arenât able to put any resistance to the attack. The beast looks horrifying from underneath. After pinning you the ground, the creature brings forth itâs straw-like mouth closer to you. Before it could dig into your flesh, it seems to be startled by something. It quickly runs away again, trampling you in the process. You donât know why it ran away, but the whole experience was both painful and horrifying.
Vote 2: train with the bow
Roll: 20
Outcome: You have decided it would be wise to train in the art of archery. You head out into the forest to hunt some game with your bow and arrow. After a while you discover a type of animal that you had not encountered before. They are a bit larger than the âdogâ you have back at base. Their outside looks hard and shiny. They almost look like they are made out of silver. Interestingly enough they all have three normal legs, but their front-left one is huge and pulsating. that one also isnât covered in the large, shiny plates. They are in a group of four and they havenât noticed you. You shoot your arrows at the creatures. The arrows pierce the exoskeleton of the animals and they quickly fall over afterwards. One of them manages to escape, but the rest will probably be a tasty dinner later on.
Mental Health: hidden
Physical health: Trampled (vulnerable for 2 turns)
Skills: Growing and harvesting 2, husbandry 2, shooting 3, crafting 1
items: gun, bow and arrows
Lanky Giraffe starring as:
Terakta
Action 1: Craft a basic fishing spear
Roll: 16
Outcome: A fishing tool would be a nice addition to your food gathering arsenal. You already have a plan and now only need to execute it. The plan is to simply sharpen a stick and then stab some fish with it. The sharpening takes a while, but eventually it gets done and you head out to the lake to catch your first few fish with this tool.
Action 2: Go fishing
Roll: 1
Outcome: The peaceful fishing trip doesnât go as planned. You loom over the water of the lake to see if you could catch any fish. None of the fish really seem to dare to get close enough of you. The logical approach would be to step into the water and so get closer to the fish. You stand perfectly still, but the fish still donât want to get close to you. You eventually get fed up with them and charge deeper into the lake to catch some fish. Again you wait, but this time something of note happens. You suddenly get dragged underwater by something very strong, losing grip of you spear in the process. A large being with the upper body of something that looks like a heavily mutated Fanahi. Itâs lower body is much akin to a large serpent, only with a few fins on it. The creature eventually stops dragging you down and appears to be studying you. It then blows a purple cloud into your face. You struggle heavily, but you feel that you are getting weaker and weaker. Quickly you pass out underwater, but miraculously wake up on the shore. Your fishing spear is stuck in the ground. You grab it and quickly head back to base to warm up and dry your clothes.
Mental Health: hidden
Physical health: -
Skills: cooking 3, crafting 3
Items: Spear (weapon), helmet
ostrich starring as:
Buark
vote 1: start building a great wall around the base out of the mud bricks.
Roll: 12
Outcome: Work on a wall around the base has begun. After a few hard days of work, you manage to build about half the wall around the base. The wall itself is also not as high or wide as you would have liked, but itâs better then nothing. The main reason for this lack of progress is the lack of bricks, so you decide to dedicate the rest of the week to making some more mud bricks.
vote 2: make more mud bricks for the wall.
Roll: 19
Outcome: The rest of the weeks goes wonderfully productive. Making bricks is not a very interesting job, but it will be well worth the trouble. You become quite adept at making bricks and almost all of them get out the oven without breaking. Through you hard work, you now have enough bricks to finish the wall probably, but that will be a task for next week.
Mental Health: hidden
Physical health: -
Skills: crafting 5, construction 3
Items: spear (weapon), bow and arrows
Event for all:
The AI's intercom starts talking again. It announces to you that subject '03 Nigel Sigma' has permanently dropped his vital feedback. In other wors, he's dead. Another will replace him, his/her identity is still hidden. You will all meet this new member next week. The AI also tells you that only
fifteen more people are in storage.
Aiosian_Doctor_Xenox , you'll control the newcomer. Give me a name and your first votes and you can get going again.
Inventory:
Food:
Eaten: 1 berry harvest, 7 packaged meals
2 pockets of mushrooms (rotten)
1 packaged meals (cooked, will spoil in 5 turns)
6 packaged meals (cooked, will spoil in 9 turns)
3 animal carcasses (raw, will spoil in 3 turns)
Weapons and tools:
4 metal pipes (4x equipped)
2 sturdy and sharp rocks (1x equipped)
A small wooden spike
A small mechanical spike
A shovel (equipped)
2 spears (2x equipped)
1 head-bucket (equipped)
1 spiked club (equipped)
1 pair of hand-bags (equipped)
2 guns (1x equipped)
1 Combat knife (equipped)
1 book
2 bows
(2x equipped)
1 fish spear (equipped)
Construction and storage:
A crate
3 bags of powder
1 pallet half full with damaged bricks.
A wire bundle
3 small metal cylinders
3 scrap metals (small)
1 mystery machine
Stack of firewood
A large stack of wooden planks
A stack of stones near the well
A decent pile of clay
Clay pots and pans
empty supply box
Box filled with metal cylinders
Body of Treirrox with note
large stack of mud bricks
Constructs:
Totem
Garden (Mushrooms and a berry bush, irrigated, 1 berry harvest a turn, unknown amounts of mushrooms every 3 turns. 2/3 )
A clay oven
Light trenches
well
garden
fence
Fish trap
Frame hut (sheltered storage)
brick wall (half done)
Art:
A stone doughnut
Animals:
'dog pup'
Here was Dave's previous round by the way.
Action 2: Seek out useful tools.
Roll: 1
Outcome: The observers mentioned a village to the south and you decide to go look for tools there. You take some supplies with you and travel to the village. Itâs not as abandoned as you though, as a small group of people camp near one of the buildings. You approach them, but they didnât take kindly to strangers wielding large clubs. They point metal rods at you and start screaming something. Itâs not entirely clear what they are saying, but you manage to pick up a few words. They scream something about the ground. You are not entirely clear what they mean by this, but you raise your club in defense. Their metal rods will be no match against your spiked club. Then you heard a loud noise and your right leg is in an incredible amount of pain. You collapsed on the floor as the strangers surround you. One of them quickly takes your club away from you, whilst the others start searching your robe for something. One of them says somethings as another one wraps his hands around your neck. Breathing becomes impossible, until you sight eventually fades to black. You eventually wake up from hunger in a locked room. Outside you hear some of the same people talking. You try to stand up, but your right leg refuses to do anything. As you take a closer look you see that a perfect hole has been made in your leg. You canât move and are still hungry, only a miracle could safe you now.