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Post by serialkiller🌴 on Feb 4, 2018 11:16:42 GMT
Salo
Vote 1: Import some Alithei steel, and improve on it - we need it for our military!
Roll: 19
Outcome: You start importing steel from your rich trading partners. Yu manage to not only copy, but actually improve it, making it the best steel currently around.
Vote 2: Investigate the magnetic properties of this new material and incorporate it into a compass.
Roll: 11
Outcome: You manage to produce a compass, and your trade routes become more efficient.
Vote 3: Send a good portion of our military to 'colonize' the entire tropical zone above the Children of the Sand.
Roll: 17
Outcome: You conquer the Yajutan camps and pillage them. Some of the camps are empty, but you still manage to capture a few hundred workers.
Power: 4
Stability: 3
Economic Power: 3
Points to spend: 4
Factories: Shipyard, Standart
Population: 520000 - growing
Recruitment Rate : 15 %
Soldiers : 78000
Ships: Voitto Class (5)
Traits : Warmonger (2)
Pacifist (-2)
Domesticated: Elaik
Quinn
Vote 1: Finish the bloody flute.
Roll: 14
Outcome: The flute is finally done. A beautiful wonder, which can be heard even by the Alithei. This wonder makes you people be extremely proud of their nation, and it increases the moral of your workers and soldiers, and improves the mood of the parties. Alithei nobles visit your capital, and soon it becomes the most interesting and popular city of the entire world.
Vote 2: Expand our land a bit and build the labour camps in remote pieces of this new land.
Roll: 13
Outcome: Your lands grow, and the labour camps are outside of your cities now, which calms the population down.
Extra: You build a research facility, which will help you to achieve great scientific breakthroughs.
Power: 4
Stability: 3
Economic Power: 3
Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent
Population : 850000 - growing
Points to spend : 5
Factories: Standard, Research Facility
Recruitment Rate : 5 %
Soldiers : 45000
Weapon(s): Ballista (medium quality)
Traits : Warmonger (-1)
Pacifist (1)
Domesticated animals: Isha
Ausirana
Vote 1: Invent new tools to facilitate completion of the roads.
Roll: 19
Outcome: You make your carts to work as primitive bulldozers. Your road net is finished and perfected, and communication and trade thrive in your empire.
Vote 2: Experiment with building larger water chariots that can go further up and down river.
Roll: 10
Outcome: You build larger water chariots, but they are considerably slower than the old version, and harder to control since they need to be pulled by 4 Sirokha. Perhaps a larger animal could pull even bigger chariots much faster ?
Power: 3
Stability: 3
Economic Power: 2
Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet.
Population : 470000 - growing
Points to spend: 5
Factories: Standard
Recruitment Rate : 5 %
Soldiers : 24000
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: Sirokha
Tsalmo`ne
Vote 1: attempt to work on agricultural crop cycling to increase crop yield.
Roll: 12
Outcome: Your crop yield increases, and your population grows more quickly.
Vote 2: develop a writing system to better spread governance and organized commerce
Roll: 19
Outcome: You develop a writing system that is very easy to learn and can be used by most of your population. furthermore, you find reed that can be used to produce papyrus, and letters become a popular communication form.
Power: 2
Stability: 3
Economic Power: 1
Population : 600000
Points: 1
Factories: Standart, Shipyard
Recruitment rate : 5 %
Soldiers : 30000
Weapon(s): Ballista (high quality)
Ships: Ikura Class (10)
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: C. amicum
Maurathia (soundwave)
Vote 1: Attack the Ralathia from all sides one side using my army another side with just crabs another side with an army and crabs and the last side with a large army of crabs and men.
Roll: 13
Outcome: The attack is a success, but many people die. Most civilians surrender, but the nobles of the Kingdom flee. Raiathia is back in your hands, but the people are not happy. Perhaps you should grant them at least a little bit independence ?
Vote 2: Poison the food and water supplies of Ralathia.
You experiment with using your poison and corpses to destroy water reserves, and it works perfectly. However, it is not necessary to use this technique against your own people.
Power: 2
Stability: 1
Economic Power: 1
Population : 600000 - growing
Points: 2
Factories: Standard
Recruitment rate : 5 %
Soldiers : 30000
Weapons(s): large Bolas
, 10 K. princeps
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: K. princeps
Children of Sand
Vote 1: Discover a strong alloy to use for arrowheads and armor.
Roll: 2
Outcome: You attempt to search metals, but the mines are a total catastrophe. In the middle of the desert and often attacked by O. furiosa. Because nobody wants to work in them, your government forces farmers that can't pay their taxes to work there. The happiness of your population drops, and many wish to enslave the Obseq instead.
Vote 2: Develop advanced training for Archers, such that they fight better on walls, like parkour, acrobatics, and better accuracy techniques.
Roll: 3
Outcome: Your best soldiers fall from the wall, and motivation to defend the wall decreases massively. The heat on them is murderous, and aiming and standing upright is nearly impossible without some protection from the scorching sun.
Power: 2 Stability: -1 Economic Power: 2 Wonder : the temple of Sokra (+4 on every religious vote)
, The great wall (protection from foreign armies)
Population : 280000
Points: 4
Factories: Shipyard, Standart
Recruitment rate : 10 %
Soldiers : 28000
Weapons: Catapult (medium quality)
Ships: Soukass Class (10)
Traits: Warmonger (0)
Pacifist (0)
Domesticated animals: S. migrantis
Alithei
Vote 1: Invest in scientific and biological research
Roll: 20
Outcome: A new disease hits the farmers of your people. This disease is deadly and causes hemorrhagic fever. Your people research the disease, and learn that people who were infected by a similar, though not deadly and quickly defeated illness that is transmitted by T. immanemque are immune to the other disease. You manage to not only work on a vaccine that reaches every part of your empire, but you also manage to isolate the bacteria that causes the fever, and since your people are immune, it could be easily weaponized. Your knowledge about creating antidotes and vaccines improves, and soon your people can defeat many common diseases like the flu.
Vote 2: Improve our architecture with this steel
Roll: 14
Outcome: Your doors and windows are supported with steel frame, which helps isolating the houses and makes raiding much harder since the windows and doors cannot be destroyed by hand.
Vote 3: Create a telescope to start studying astronomy
Roll: 20
Outcome: You reproduce the Yajutan glass and lenses, and construct a great telescope. This telescope helps you to create many maps and study astronomy. The first ideas of planet movement spread. Perhaps with the Salo knowledge of physics a joined research facility with them could help both of you to accomplish great advances ?
Vote 4: Attempt to create a big weaponized cart of some sort. Like a primitive tank.
Roll: 14
Outcome: You import the heavy wood from the Salo and construct a giant cart, equipped with four ballistas, two on the front and two on the back. It is also equipped with a catapult on it`s back. Pulled by 2 T. immanemque , this weapon is absolutely terrifying. Perhaps armor for the animals could make the weapon even deadlier ?
Power: 5
Stability: 3
Economic Power: 5
Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.
Population : 400000
Points: 12
Factories: Shipyard, Standard, ground factory
Recruitment rate : 5 %
Soldiers : 20000
Weapon(s): Catapult (medium quality), Ballista (medium quality)
Ships: Iosto Class (10)
Ground vehicles: Unnamed (10)
Traits : Warmonger (-1)
Pacifist (1)
Domesticated animals: T. immanemque
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Post by lordclassyus on Feb 4, 2018 12:56:34 GMT
Marvelous, we finally have our giant flute.
Vote 1: Search for the Imperator again.
Vote 2: See if we can get our hands on some of the red flowers and grow them for ourselves.
Vote 3: Begin researching the psychological behaviour of the Ansloc.
Vote 4: Start building a type of large transport barge for trade.
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Post by Just a Dude on Feb 4, 2018 13:02:05 GMT
VOTE 1: Add thin, but not so thin steel plating to our Motus Telum
VOTE 2: Cooperate with the Salo to build a massive carrier class ship
VOTE 3: Armor up our one horned buddies
VOTE 4: expand east and pillage the barbarian tribes that stand in our way using our new military tech
VOTE 5: Build a research facility
EXTRA STUFF: Offer the Salo our telescopes and vaccines in exchange for their improved version of our steel and their compasses
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Post by soundwave on Feb 4, 2018 13:08:40 GMT
Vote 1: give small independence but not too much
Vote 2: find more resources to be used as food
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Post by agenttine on Feb 4, 2018 13:15:23 GMT
Seems as if we could use some new techs.
Vote 1: Use the Alithei's knowledge of telescopes to build some goggles for our soldiers - sand can't get in their eyes if they have goggles!
Vote 2: Cooperate with the Alithei to build a massive carrier class ship.
Vote 3: Build a carrier class shipyard.
Vote 4: Domesticate the Ctah and incorporate them for sieges.
Extra 1: Exchange techs with the Alithei - give them our improved steel and compasses in exchange for vaccines and telescopes.
Extra 2: Give the Quinn vodka in exchange for ballista schematics.
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Post by February Steam of Foushoo on Feb 4, 2018 20:51:25 GMT
Vote 1: Develop smelting techniques for our e'lao metal in an attempt to make a more tensile and malleable form of steel. Vote 2: innovate the Ikura boats to hold more cargo in one boat.
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Post by serialkiller🌴 on Feb 5, 2018 17:27:58 GMT
Salo
Vote 1: Use the Alithei's knowledge of telescopes to build some goggles for our soldiers - sand can't get in their eyes if they have goggles!
Roll: 11
Outcome: You construct goggles that help your soldiers to keep their eyes open during snow storms.
Vote 2: Cooperate with the Alithei to build a massive carrier class ship.
Roll: 8+5
Outcome: Alithei and Salo engineers make plans for a ship even larger than a Voitto. Being 26 meters long with sails that could cover entire buildings, this ship is able to carry cargo and Ansloc in numbers that cannot be compared to a regular ship. It is built with the dark heavy wood from the snowy forest, making it almost unbreakable. For further defense is equipped with 30 Ballistas and 12 Catapults. Truly a magnificent ship.
Vote 4: Domesticate the Ctah and incorporate them for sieges.
Roll: 8
Outcome: Some young Ctah are captured, but they need selective breeding and training to become tame.
Extra: The king orders the construction of 15 new Voitto-class warships. Your new fleet is now ready to take over the world.
Extra: You receive the Quinn design for strong ballistas in exchange for distilleries.
Extra: The alithei teach you how to produce vaccines and construct telescopes, in exchange you give them access to your powerful steel and compasses.
Power: 5
Stability: 3
Economic Power: 3
Points to spend: 3
Factories: Shipyard (4), Standart
Population: 670000 - growing
Recruitment Rate : 15 %
Soldiers : 100000
Ships: Voitto Class (20)
Traits : Warmonger (2)
Pacifist (-2)
Domesticated: Elaik
Quinn
Vote 1: Search for the Imperator again.
Roll: 6
Outcome: You try to find the mysterious creature again, this time with a little bit more luck. A pair of scouts see it flying to a mountain. They can't keep up because their Ishas need rest, but now they know where to find it.
Vote 2: See if we can get our hands on some of the red flowers and grow them for ourselves.
Roll: 8
Outcome: YOu manage to sustain small fields of the red flower, but they don't seem to thrive like the Alithei ones.
Vote 3: Begin researching the psychological behaviour of the Ansloc.
Roll: 20+2
Outcome: You start researching the ansloc behavior. Your results help you to cure PTSD and you learn to make royal campaigns and advertising more effective. Not only that, but your leaders can now manipulate other leaders and their own people much more easily.
Vote 4: Start building a type of large transport barge for trade.
Role: 15
Outcome: A new ship is planned and constructed. It is 10,5 meters long and able to transport very large amounts of cargo. It is also equipped with ballistas on both sides.
Power: 5
Stability: 3
Economic Power: 4
Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent
Population : 1100000 - growing
Points to spend : 7
Factories: Standard, Research Facility
Recruitment Rate : 5 %
Soldiers : 55000
Weapon(s): Ballista (medium quality)
Ships: Unknown (5)
Traits : Warmonger (-1)
Pacifist (1)
Domesticated animals: Isha
Ausirana
Vote 1: Begin efforts to tame the Auronkha (v. horrendum) using our knowledge from taming the Sirokha, so they can pull these larger water chariots we have developed.
Roll: 17
Outcome: Your people approach a large beast, called Auronkha, and manage to catch it using the techniques obtained before. With a large rope, you tie it`s snout and legs together. Used with a yoke, it is able to pull large water chariots and carts on ground. A truly terrifying beast that no one is gonna dare attack. It's mere pull force is enough to pull huge chariots over the wild waters or perhaps even the ocean.
Vote 2: While the water chariots are a plenty potent design, we cannot rely wholly on these blessed creatures to move us on the water. We must begin experimentation with small ships that can move under the wind's power or by oar if need be.
Roll: 7
Outcome: You make plans for small ships that can transport cargo over the river very quick.
These ships can be pulled by your animals if necessary, but they mainly use sails to to gain speed.
Vote 3: We have so far done well with an oral tradition, but now we must record as much knowledge as we can so we can pass it along to the next generation. Begin developments of a writing system so that we can accomplish this.
Roll: 8
Outcome: You develop a writing system, but it is highly complicated and can only be used by the clerical people.
Power: 3
Stability: 3
Economic Power: 2
Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet.
Population : 610000 - growing
Points to spend: 5
Factories: Standard, shipyard
Recruitment Rate : 5 %
Soldiers : 30000 Ships: Anduna Class (20)
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: Sirokha, Auronkha
Tsalmo`ne
Vote 1: Develop smelting techniques for our e'lao metal in an attempt to make a more tensile and malleable form of steel.
Roll: 18
Outcome: You produce a very strong and cheap steel, though not nearly as strong as the Salo steel. Your new armor and swords increase the power of your army significantly.
Vote 2: innovate the Ikura boats to hold more cargo in one boat.
Roll: 3 Outcome: All attempts to increase the storage of your ships fail, and some people drown trying your new versions of the Ikura. Power: 2
Stability: 3
Economic Power: 1
Population : 800000
Points: 1
Factories: Standart, Shipyard
Recruitment rate : 5 %
Soldiers : 40000
Weapon(s): Ballista (high quality)
Ships: Ikura Class (10)
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: C. amicum
Maurathia (soundwave )
Vote 1: give small independence but not too much
Roll: 20
Outcome: Raiathia becomes an independent part of your federal monarchy. They are allowed to make their own laws as long as they don`t break the laws signed by their monarch. This new form of state allows you to expand more than anybody else, as colonies with that status are more loyal to your monarch.
Vote 2: find more resources to be used as food
Roll: 13
Outcome: You invent stone ovens, and many forms of bread feed your people.
Power: 3
Stability: 3
Economic Power: 1
Population : 1000000 - growing
Points: 2
Factories: Standard
Recruitment rate : 5 %
Soldiers : 50000
Weapons(s): large Bolas
, 20 K. princeps
Traits : Warmonger (1)
Pacifist (-1)
Domesticated animals: K. princeps
Children of Sand
Vote 1: create a war breed of cirt-as
Roll: 15
Outcome: You breed the Cirt-as to make them bigger and stronger. A new war breed is created that is significantly larger and has a bigger horn. It is also faster than the old breed.
Vote 2: End the heresy
Roll: 20
Outcome: You can improve your mines, and the wish to enslave the Obseq disappears. The new, working mines allow you to produce bronze.
Power: 2
Stability: 3
Economic Power: 2
Wonder : the temple of Sokra (+4 on every religious vote)
, The great wall (protection from foreign armies)
Population : 330000
Points: 4
Factories: Shipyard, Standart
Recruitment rate : 10 %
Soldiers : 33000
Weapons: Catapult (medium quality)
Ships: Soukass Class (10)
Traits: Warmonger (0)
Pacifist (0)
Domesticated animals: Cirt-as
Alithei
Vote 1: Add thin, but not so thin steel plating to our Motus Telum
Roll: 8
Outcome: Your tanks get strong steel armor, making it even harder to take them down.
Vote 2: Cooperate with the Salo to build a massive carrier class ship
Roll: 8+5
Outcome: Alithei and Salo engineers make plans for a ship even larger than a Voitto. Being 26 meters long with sails that could cover entire buildings, this ship is able to carry cargo and Ansloc in numbers that cannot be compared to a regular ship. It is built with the dark heavy wood from the snowy forest, making it almost unbreakable. For further defense is equipped with 30 Ballistas and 12 Catapults. Truly a magnificent, yet very slow ship.
Vote 3: Armor up our one horned buddies
Roll: 8
Outcome: You make steel armor for your mounts, but it limits their ability to move. Perhaps chainmail armor would be the solution ?
Vote 4: expand east and pillage the barbarian tribes that stand in our way using our new military tech
Roll: 14
Outcome: Your new tanks terrify the barbarians, and their small villages are quickly defeated.
Extra: You receive compasses and the strong Salo steel
Power: 5
Stability: 3
Economic Power: 5
Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.
Population : 520000
Points: 9
Factories: Shipyard, Standard, ground factory, research facility
Recruitment rate : 5 %
Soldiers : 25000
Weapon(s): Catapult (medium quality), Ballista (medium quality)
Ships: Iosto Class (10)
Ground vehicles: Motus Telum (10)
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: T. immanemque
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Post by Just a Dude on Feb 5, 2018 18:08:52 GMT
VOTE 1: Send a team of explorers (of course with a few guards) on a ship to explore some of the western islands, maybe get on the second largest continent if we're lucky VOTE 2: Build another shipyard
VOTE 3: Create some chainmail armor for our mounts
VOTE 4: Build a defensive stone wall layered in steel around our cities and villages
VOTE 5: Research gunpowder and explosives
EXTRA: Ally with the Salo and cut off the trade route with the Yajuta
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Post by agenttine on Feb 5, 2018 19:05:53 GMT
'right, we have to start the invasion of the Yatujah...
Vote 1: Using vodka, create Salotov Belgiumtails to be used against enemy ships/fortifications.
Vote 2: Research into explosives and gunpowder.
Vote 3: Finally finish taming the Ctah.
Vote 4: Standardize *everything* we have, including measurements, language, math, etc.
Vote 5: We will tweak the tanks we received from the Alithei to fit our Elaik.
Extra 1: Declare war on the Yatujah
Extra 2: Officially ally with the Alithei, and give them Voitto ships in exchange for tanks.
War Vote 1: Using our massive navy, block the Yatujah port and crush all fishing ships that come by.
War Vote 2: Send a *small* force to quickly jump over the Yatujah walls and pillage whatever farms they can before they get captured.
War Vote 3: Ship in some troops to defend our land on the tropical zone above the Yatujah.
War Vote 4: Use hit-and-run tactics with a few scouting units to kill off most of the Yatujah troops not in their wall.
War Vote 5: Taunt the Yatujah forces inside the walls and goad them to make a bad move.
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Post by soundwave on Feb 5, 2018 19:36:52 GMT
Vote 1: Build a smithy
Vote 2: Start advancing ship making
Vote 3: increase education
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Post by February Steam of Foushoo on Feb 5, 2018 19:40:23 GMT
vote 1: attepmt to develop simple trigonometry in order to enhance building construction and possibly ship construction. vote 2: build ships that can better fight against currents and larger cargo capacity.
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Post by Bigyihsuan on Feb 6, 2018 3:53:08 GMT
I'm looking to join. Are there any empty spots?
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Post by lordclassyus on Feb 6, 2018 18:02:38 GMT
I marvel at the amount of power I have currently, it's beautiful.
Vote 1: See if we can somehow lay an ambush for the imperators and then catch them.
Vote 2: Start researching alchemy and the nature of things. (A.K.A. chemistry)
Vote 3: Expand our land a bit for more agriculture. We need to feed even more people.
Vote 4: Build a research facility.
Vote 5: Build a shipyard for Jordal ships.
Extra: Send all the nations we know a medium shipment of food. May all prosper and rise ever more powerful.
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Post by serialkiller🌴 on Feb 6, 2018 18:31:33 GMT
I'm looking to join. Are there any empty spots? sent you a discord pm
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Post by Bigyihsuan on Feb 6, 2018 20:26:35 GMT
So I have the Bariya? God of destruction? I choose BLOOD RED (ff0000)
1. See if there's a way to make stronger metal 2. Explore the desert to the east
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Post by serialkiller🌴 on Feb 7, 2018 18:44:03 GMT
Salo Empire
Vote 1: Using vodka, create Salotov Belgiumtails to be used against enemy ships/fortifications.
Roll: 12
Outcome: You manage to weaponize vodka bottles. This new weapon can cause fires and horrible injuries.
Vote 2: Research into explosives and gunpowder.
Roll: 9
Outcome: You improve the salotov Belgiumtails. A form of gunpowder cannot be found without the right resources and knowledge about chemistry.
Vote 3: Finally finish taming the Ctah.
Roll: 17
Outcome: The new breed is loyal and makes a great mount.
Vote 4: Standardize *everything* we have, including measurements, language, math, etc.
Roll: 1
Outcome: You invent a form of standardized measurement, language and. You translate the ancient text about physics, but now it doesn't make sense anymore. The new system is full of mistakes and a lot of research is lost.
Vote 5: We will tweak the tanks we received from the Alithei to fit our Elaik.
Roll: 8
Outcome: The tanks can now be pulled by elaik.
War Vote 1: Using our massive navy, block the Yatujah port and crush all fishing ships that come by.
Roll:14
Outcome: You try to block the port city, but you cannot come too close to the wall, leaving room for fishers.
War Vote 2: Send a *small* force to quickly jump over the Yatujah walls and pillage whatever farms they can before they get captured.
Roll: 11
Outcome: You try to invade the city over the river, but your troops get weakened . You manage to pillage a little area.
War Vote 3: Ship in some troops to defend our land on the tropical zone above the Yatujah.
Roll: 5
Outcome: A few hundred troops land on the camp, but it isn't attacked.
War Vote 4: Use hit-and-run tactics with a few scouting units to kill off most of the Yatujah troops not in their wall.
Roll: 9
Outcome:You defeat the forces protecting the river.
War Vote 5: Taunt the Yatujah forces inside the walls and goad them to make a bad move
Roll: 2
Outcome: They ignore you, and most of your soldiers get shot.
Extra: the Quinn empire sends you a delivery of free food.
Power: 4
Stability: 1
Economic Power: 3
Points to spend: 3
Factories: Shipyard (4), Standart
Population: 870000 - growing
Recruitment Rate : 15 % (Deactivated during war)
Soldiers : 99500
Ships: Voitto Class (20)
Traits : Warmonger (2)
Pacifist (-2)
Domesticated: Elaik
Quinn
Vote 1: See if we can somehow lay an ambush for the imperators and then catch them.
Roll: 20
Outcome: You manage to catch C. imperator. You use the same taming tactics you also used for the Isha, and they work. C. imperator is now tamed and rideable.
Vote 2: Start researching alchemy and the nature of things. (A.K.A. chemistry)
Roll: 3+2
Outcome: You start naming elements. Stones, Steel, Water, biomass and dirt are the currently known elements of your people.
Vote 3: Expand our land a bit for more agriculture. We need to feed even more people.
Roll: 9
Outcome: You expand even more, and your population grows faster.
Extra: You start building a new shipyard and a research facility.
Power: 5
Stability: 3
Economic Power: 4
Wonder(s): The great flute - able to boost your armies morality and give commands on almost the entire central continent
Population : 1400000 - growing
Points to spend : 3
Factories: Standard, Shipyard, Research Facility (2)
Recruitment Rate : 5 %
Soldiers : 52000
Weapon(s): Ballista (medium quality)
Ships: Jordal (5)
Traits : Warmonger (-1)
Pacifist (1)
Domesticated animals: Isha, C. imperator
Ausirana
Vote 1: Establish a school system for Ausiranan youth, so that all may enjoy knowing how to read and write.
Roll: 2
Outcome: The schools are way to full, and become a perfect place for epidemics to spread. A new ( or not so new ?) disease that causes hemorrhagic fever spreads among your people causes thousands of deaths.
Vote 2: Send scouting parties further upriver, perhaps there are people beyond the Bariya that we can trade with.
Roll: 13
Outcome: You find a City protected from a very high wall. Guards shoot at you, but you can escape without injuries. Further west, you see massive dark ships on the horizon. The mere existence of such a ship terrifies your people.
Vote 3: Begin the invention and use of mining tools to begin searching for metallic ores in our home land.
Roll: 17
Outcome: You find iron and start producing a strong steel.
Power: 3
Stability: 0
Economic Power: 2
Wonder(s): The great temple (More successful conversions of foreigners, citizens are less likely to convert to another religion, tourism magnet.
Population : 670000 - growing
Points to spend: 5
Factories: Standard
Recruitment Rate : 5 %
Soldiers : 34000
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: Sirokha, Auronkha
Tsalmo`ne
Vote 1: attempt to develop simple trigonometry in order to enhance building construction and possibly ship construction.
Roll: 6
Outcome: Little progress is made
vote 2: build ships that can better fight against currents and larger cargo capacity
Roll: 2
Outcome: You fail again, and your people don't want to continue researching ships anymore.
Power: 2
Stability: 1
Economic Power: 1
Population : 1400000
Points: 1
Factories: Standart, Shipyard
Recruitment rate : 5 %
Soldiers : 70000
Weapon(s): Ballista (high quality)
Ships: Ikura Class (10)
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: C. amicum
Maurathia (soundwave)
Vote 1: Build a smithy
Roll: 8
Outcome: You start producing weak steel.
Vote 2: Start advancing ship making
Roll: 15
Outcome: You create your own ship class, a 7 meters long sailing ship with strong armor and a ram bow. (Name please)
Vote 3: increase education.
Roll: 15
Outcome: You build schools for your children, and they learn about the technologies of your people.
Power: 3
Stability: 3
Economic Power: 1
Population : 1400000 - growing
Points: 1
Factories: Standard, Shipyard
Recruitment rate : 5 %
Soldiers : 52000
Ships: Unknown (10)
Weapons(s): large Bolas
, 20 K. princeps
Traits : Warmonger (1)
Pacifist (-1)
Domesticated animals: K. princeps
Children of Sand
Vote 1: Create a bronze armored ship armed with catapults.
Roll: 13
Outcome: You equip your ships with bronze armor and catapults, and make it slightly bigger.
Vote 2: Create a cartridge-fed mounted bow for Cirt-as cavalry.
Roll: 15
Outcome: Your new weapon is very helpful in the war.
War Vote 1: Show the Salo the might of the Holy Children of Sand! Set upon them great lights aflame, screaming shadows, and the relentless chants and shouts of our brethren, for the honor of Sokra is to be had this day!
Roll: 3
Outcome: The Salo are not impressed, as they have seen much more terrifying things.
War Vote 2: Defend the port with catapults and archers to the best we can, and use lenses to blind enemy sailors.
Roll:18
Outcome: You manage to keep the massive ships on distance, but your fishing zone has decreased dramatically
War Vote 3: Defend the Walls from Salo Invasion, shoot on sight.
Roll: 13
Outcome: You manage to defend the walls, but some Ctah-Cavalry manages to enter.
War Vote 4: Head off any invaders at the river using Cirt-as cavalry supported by bowmen, use pincer tactics, bowmen use hit & run guerilla tactics.
Roll: 8
Outcome: You defeat the enemy forces at first, but they can't hold the position.
War Vote 5: Embed spies in the Salo to sabotage weapons and ships to the best of our abilities.
Roll: 16
Outcome: The port is observed by the Voitto, and you get no chance to enter them.
Extra: The lack of fish causes a famine
Extra: The Alithei empire abandons the trade route, and poverty hits your people.
Power: 2
Stability: 0
Economic Power: 1
Wonder : the temple of Sokra (+4 on every religious vote)
, The great wall (protection from foreign armies)
Population : 300000
Points: 1
Factories: Shipyard, Standart
Recruitment rate : 10 % (Deactivated during war)
Soldiers : 30000
Weapons: Catapult (medium quality)
Ships: Soukass Class (10)
Traits: Warmonger (0)
Pacifist (0)
Domesticated animals: Cirt-as
Alithei Empire
Vote 1: Send a team of explorers (of course with a few guards) on a ship to explore some of the western islands, maybe get on the second largest continent if we're lucky
Roll: 15
Outcome: You colonize a large island far west. It is full of colorful animals and spices, and you soon get large deliveries of them. You sell them to the Quinn and the Salo Empire
Vote 3: Create some chainmail armor for our mounts
Roll: 8
Outcome: You produce chainmail armor, and your tanks become even more unstoppable.
Vote 4: Build a defensive stone wall layered in steel around our cities and villages
Roll: 9
Outcome: You build 3 meters high walls around your bigger cities, and with the steel layer they become unbreakable.
Vote 5: Research gunpowder and explosives
Roll: 20
Outcome: You find and domesticate a yellow flower hoping that it could be used for color. However, it doesn't really work, so your people throw them in the oven. Mixed with the coal, they become highly explosive, and you soon produce a powder that replicates the effect.
Extra: A new shipyard will be done in two more rounds.
Power: 5
Stability: 3
Economic Power: 6
Wonder(s): The great telescope- improves astrology research for you and anybody that is involved in a joint research with your empire.
Population : 670000
Points: 14
Factories: Shipyard, Standard, ground factory
Recruitment rate : 5 %
Soldiers : 34000
Weapon(s): Catapult (medium quality), Ballista (medium quality)
Ships: Iosto Class (10)
Ground vehicles: Motus Telum (10)
Traits : Warmonger (0)
Pacifist (0)
Domesticated animals: T. immanemque
Bariya Sultanate
Your civilization the the second offspring of the old Haranea Empire. You believe in the God Dakhma, that gave the Sultan the rightful power to rule over the world. You hate and enslave anybody weaker than you, and your architecture is far more advanced than in any other empire. Your weapons are made out of bronze, and you construct large bronze sand sailors, the Bahars.
With said sailors, you capture slaves in the eastern part of the desert. You use them to not only construct great towers and temples, but you also sell them to the Ausirana, a Kingdom that delivers you great colorful animals and plants, which represent wealth in your country.
To the west, there are the children of the sand, a land that you wish to annex since years, but they hide behind a massive wall.
Your sultanate thrives, but it hasn't changed since centuries, and it needs a new goal to strive for. What will you do ?
Power: 2
Stability: 3
Economic Power: 3
Population : 200000
Points: 6
Factories: Standard, ground factory (2)
Recruitment rate : 10 %
Soldiers : 20000
Weapon(s): Catapult (medium quality)
Ground vehicles: Bahar Class (20)
Traits : Warmonger (1)
Pacifist (-1)
Domesticated animals: S. migrantis
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Post by Immortal_Dragon on Feb 7, 2018 19:10:53 GMT
I can finally vote on the forum again! Here's my votes:
Vote 1: Look for any known or previously unknown cure to this epidemic, it can't be allowed to spread any further!
Vote 2: Experiment with creating an alternative fuel from wood called charcoal. It will not only burn hotter and longer (making smelting metals easier), and can even be used as a writing utensil.
Vote 3: Send colonization parties up and down river to expand the domain of the Rokh. If we are to support a burgeoning population, we must have the room to do so.
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Post by lordclassyus on Feb 7, 2018 19:57:09 GMT
Good, gooood, everything is going according to plan.
Vote 1: build some light weight buildings that are lose from the ground. With a bunch of sturdy rope, we should be able to carry these buildings tied to the Imperators. As a sort of flying fortess, but for trade
Vote 2: Expand our knowledge about chemistry/alchemy.
Vote 3: Use Isha eggs to make a giant omelet, the largest there is in the world. After it's done, we'll freeze it in special underground museum to keep it cool with some Also ice.
Vote 4: Build the underground museum for the omelet to be stored.
Vote 5: Try inventing a stronger type of metal than we are currently using.
Extra: Trade our knowlagede about alchemy with the Salo in exchange for enough ice to keep the omelet frozen.
Name: name the Imperators, 'Marabi'
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Post by Bigyihsuan on Feb 7, 2018 20:38:57 GMT
Vote 1: Try to adapt some Sand Sailors for river travel Vote 2: Try to make the catapults mobile
Extra: Send alliance request to Salo against the Children of Sand Extra: Send trading request to Salo: Architects for boats
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Post by agenttine on Feb 7, 2018 21:34:25 GMT
I need fix this system...
Vote 1: Fix our standardizations - we would probably benefit from being able to read our ancient texts.
Vote 2: Create some sort of paper for us to write down any new discoveries/rewrite old ones.
Vote 3: Build a ground factory.
Vote 4: Experiment with medicines.
Extra 1: Accept the alliance request with the Bariya.
Extra 2: Accept the trade with the Quinn.
Extra 3: Offer the Quinn our physics research in return for their research into psychology.
War Vote 1: Send some corpses over the Yatujah's walls - we can demoralize them and spread the diseases that we have immunities and vaccines for.
War Vote 2: Keep up the naval blockade against the Yatujah.
War Vote 3: Set up some tanks to siege down the catapults at the Yatujah's port walls so that our ships can move closer.
War Vote 4: Enforce the most terrifying campaign ever - exterminating any refugees/citizens of the Yatujah we can by setting up Ctah patrols.
War Vote 5: Use the few Ctah cavalry we got past the wall to act as spies/instigators of terror in the Yatujah territory.
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