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Post by Just a Dude on Jan 20, 2018 16:13:46 GMT
Vote: Improve our weaponry using stones or other such materials we could find to make them stronger.
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Post by Immortal_Dragon on Jan 20, 2018 18:54:21 GMT
Well, that went pretty well. Even got some new power out of it.
Vote 1: Attempt to domesticate the v. magnum, we must try to be at peace with the other children of Au and Sir as much as possible.
Vote 2: Create ropes.
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Post by Aiosian_Doctor_Xenox on Jan 20, 2018 18:56:23 GMT
Vote: To ease the people's lives, a stationing of priestesses to Kassika, our Lady of Waters will be placed at the temple of Sokra to give out what food and water can be spared to travelers and citizens alike. In payment, the daughters of Kassika request that great ships be designed to cross the seas, to pilgrimage under the night sky over Kassika's great waters to beseech Amkara to be at peace with Sokra's temple. Some of the council believe as well, that should Sokra receive such a wondrous temple, that in time Sitka, Kassika, Utesh, and Amkara should receive such a great offering. Plans should be discussed post-haste to be ready when such a time comes.
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Post by serialkiller🌴 on Jan 20, 2018 21:46:28 GMT
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Post by February Steam of Foushoo on Jan 20, 2018 23:16:07 GMT
Vote 1: attempt to develop better weapons for our scouts to use in case of a bad meeting with the flying thing.
P.S. The Monks aren't meant to ward off evil spirits or anything like that, they there to keep the scouts on the straight and narrow and remember what their fighting for(like motivational speakers)
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Post by serialkiller🌴 on Jan 21, 2018 13:29:30 GMT
ROUND 3 Map posted on discord Salo (agenttine)
Vote: Send around two hundred people to try to domesticate that wild moose - perhaps we can use it as a powerful mount for war?
Roll: 12
Outcome: You send a large group of soldiers in the forests to catch the fortune-bringing Elaik. When approached, however, they get angry and many soldiers are killed. Their weapons don`t seem to have any effect on them. The soldiers try multiple times to approach the Elks, and soon learn that they can use large trees that lie on cliffs to get away safely. While the adults don`t seem to be tameable, your people find two abandoned Elaik babies near a corpse which seems to be their mother. They send half of their group back to bring the babies home.
The babies quickly grow up and become tame Elaik, one for the Queen and one for the King. Riding an Elaik becomes a symbol of nobility.
The rest of the group tries again to approach a wild Elaik, but they get distracted by a loud roar. Out of the nowhere, they face a 2 meters high beast. They can`t see what it looks like because of a snow storm. They try to get away, and even though the beast is much faster than them, they reach an escape tree in time. When they are halfway over the tree however, they can`t believe their eyes: the beast followed them on the tree - and leaves no survivors.
Power: 1
Stability: 3
Population: 28800 - growing (20%)
Recruitment Rate : 35 %
Soldiers : 10080
Traits : Warmonger (1)
Pacifist (-1) Quinn (lordclassyus)
Vote: Attach large heavy nets to two ballistas at once. These ballista pairs then shoot both at the same time, dragging the net behind them. This should drag out large number of the birds onto the ground. When trapped and tangled, send in the infantry to kill the beasts. When there are only a few left, cut holes in their wings and tie their beaks close with rope. Perhaps we can still train and breed these creatures for our own purpose.
Roll: 17
Outcome: You attach a large net weightend with large rocks on two ballista spears and shoot it at the birds. You catch 6 of them and the others flee. Your people cut holes in their wings and tie their beaks with strong rope and bring them home. By selective breeding, they soon have tame birds which follow your people.
Power: 1 Stability: 3Population : 76050 - growing
Recruitment Rate : 5 %
Soldiers : 3800 Weapon(s): Ballista (medium quality)
Traits : Warmonger (0)
Pacifist (0)
Ausirana (Immortal_Dragon)
Vote 1: Attempt to domesticate the v. magnum, we must try to be at peace with the other children of Au and Sir as much as possible.
Roll: 3
Outcome: Your people try to catch and tame V. magnun, but it is too quick and none but a few survivors return. Some suggest that they could tie their long snouts tight.
Vote 2: Create rope
Roll: 11
Outcome: To catch V. magnum, your people produce a very strong rope. These ropes are also used to build bridges between the treehouses and to lift other people up.
Power: 2 Stability: 1
Population : 45000 - growing
Recruitment Rate : 5 %
Soldiers : 2250
Traits : Warmonger (0)
Pacifist (0)
Maurathia (soundwave)
Vote: tame these crabs and use them as gaurdians of my island against invaders
Roll: 7
Outcome: Your people fear to approach the crabs unprepared. Instead they construct large bolas meant to catch the crabs.
Power: 1 Stability: 1
Population : 50700 - growing
Recruitment rate : 15 %
Soldiers : 7605 Weapons(s): large Bolas
Traits : Warmonger (0)
Pacifist (0)
Tsalmo`ne (February Steam of Foushoo)
Vote: attempt to develop better weapons for our scouts to use in case of a bad meeting with the flying thing.
Roll: 8
Outcome: Your people construct ballista-like weapons, but they are not very accurate and break easily.
Power: 1 Stability: 1Population : 57200 -growing
Recruitment rate : 10 %
Soldiers : 5700
Weapon(s): Ballista (low quality)
Traits : Warmonger (0)
Pacifist (0)
Children of sand (Aiosian_Doctor_Xenox)
Vote: To ease the people's lives, a stationing of priestesses to Kassika, our Lady of Waters will be placed at the temple of Sokra to give out what food and water can be spared to travelers and citizens alike. In payment, the daughters of Kassika request that great ships be designed to cross the seas, to pilgrimage under the night sky over Kassika's great waters to beseech Amkara to be at peace with Sokra's temple. Some of the council believe as well, that should Sokra receive such a wondrous temple, that in time Sitka, Kassika, Utesh, and Amkara should receive such a great offering. Plans should be discussed post-haste to be ready when such a time comes.
Roll: 12+4
Outcome: Your people are happy about the food and water and soon get over the taxes. To thank the priestesses, they attempt to build boats as a tribute for Kassika, but they can`t seem to build stable prototypes. Perhaps the scientists should improve the technology first ?
Power: 1 Stability: 1Wonder : the temple of Sokra is the most beautiful building ever seen, and the first world wonder.
(+4 on every religious vote)
Population : 24200
Recruitment rate : 20 %
Soldiers : 480
Traits : Warmonger (0)
Pacifist (0) Alithei (Just a Dude)
Vote: Improve our weaponry using stones or other such materials we could find to make them stronger.
Roll: 12
Outcome: Your people attach large spiky rocks on strong spears. This weapon is strong but hard to handle, but your people feel prepared enough to explore the forests to the east.
Power: 1 Stability: 1Population : 12000 -growing
Recruitment rate : 5 %
Soldiers : 600
Traits : Warmonger (-1)
Pacifist (1)
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Post by lordclassyus on Jan 21, 2018 13:50:15 GMT
Marvelous, now that we have our own birds we shall take to the skies.
Vote: Tame the birds to carry us around. If successful, use them to scout and to hunt. With them guarding us, we will be free to build our wonder in peace later on.
Name: Name the birds: Isha.
Extra: throw a feast to celebrate that we have scared of the enemy Isha flock.
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Post by agenttine on Jan 21, 2018 13:55:12 GMT
Alright, it seems as if we're facing something serious... better finish up our taming of that moose!
Vote: Retry our domestication of the Elaik - we need them to fight off this new beast!
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Post by Immortal_Dragon on Jan 21, 2018 15:26:06 GMT
Well, that could have gone a lot better. Let's try this again.
Vote 1: Tame the Sirokha (v. magnum) with the help of tying their long snouts shut with rope.
Vote 2: Erect a shrine of tall standing stones sat around where the river splits into two around our lands, dedicated to the twin nature of Au and Sir as well as the protection and succor they provide their mortal children.
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Post by Aiosian_Doctor_Xenox on Jan 21, 2018 16:26:10 GMT
Vote: Seeing the difficulty with the ships, we bring the project to the attention of the Great Thinkers of Sitka, perhaps they will have the knowledge to create these great pilgrimage ships.
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Post by soundwave on Jan 21, 2018 16:58:26 GMT
Vote: use these new traps my people made and trap some crabs to be used for breeding tame crabs my people can use
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Post by Just a Dude on Jan 21, 2018 19:24:15 GMT
Vote: Send out a group of explorers east to find new lands to expand our civilization (i'm talking about the establishment of farms and mines and such) (and of course minor villages too)
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Post by serialkiller🌴 on Jan 22, 2018 16:33:32 GMT
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Post by February Steam of Foushoo on Jan 22, 2018 19:17:46 GMT
vote 1: continue to develop better weapons.
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Louix
Sentient
Ayy
Posts: 64
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Post by Louix on Jan 22, 2018 22:23:00 GMT
Hey, Do you think you can put me in the waiting list please ?
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Post by serialkiller🌴 on Jan 23, 2018 9:45:34 GMT
Hey, Do you think you can put me in the waiting list please ? Of course !
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Post by serialkiller🌴 on Jan 23, 2018 11:50:41 GMT
ROUND 4 Salo (agenttine)
Vote: Retry our domestication of the Elaik - we need them to fight off this new beast!
Roll: 13
Outcome: You breed more Elaik, and soon your armies and scouts have a powerful mount. Many farmers and workers wish to use the Elaiks themself, but their enourmous size and the danger of their large antlers make them too precios and dangerous to use them for civil purpose.
Power: 1 Stability: 3Population: 34560 - growing (20%)
Recruitment Rate : 35 %
Soldiers : 12096
Traits : Warmonger (1)
Pacifist (-1) Quinn (lordclassyus)
Vote: Tame the birds to carry us around. If successful, use them to scout and to hunt. With them guarding us, we will be free to build our wonder in peace later on.
Roll: 4
Outcome: Your people try to mount the Isha, but it goes horribly wrong. As soon as they see an approaching Ansloc they panic and kill everything around them. However, one soldier manages to mount an Isha by blinding it, but they are practically worthless as they can`t seem to move without working eyes.
Power: 1 Stability: 2Population : 98865 - growing
Recruitment Rate : 5 %
Soldiers : 5000 Weapon(s): Ballista (medium quality)
Traits : Warmonger (0)
Pacifist (0)
Ausirana (Immortal_Dragon)
Vote 1: Tame the Sirokha (v. magnum) with the help of tying their long snouts shut with rope.
Roll: 13
Outcome: Finally your people manage to catch the Sirokha. Some brave Ansloc even try to mount them and find out that there must be no faster way to travel through the jungle and the river than by riding a Sirokha. However, most people who try to come too close to it get eaten.
Vote 2: Erect a shrine of tall standing stones sat around where the river splits into two around our lands, dedicated to the twin nature of Au and Sir as well as the protection and succor they provide their mortal children.
Roll: 2
Outcome: Your people try to build a Shrine for Au and Sir, but most workers get crushed by the heavy rocks they try to move.
Power: 2 Stability: 1Population : 58500 - growing
Recruitment Rate : 5 %
Soldiers : 3000
Traits : Warmonger (0)
Pacifist (0)
Maurathia (soundwave)
Vote: use these new traps my people made and trap some crabs to be used for breeding tame crabs my people can use
Roll: 18
Outcome: Your people manage the impossible : With their new weapon, the manage to catch the giant beast. Not only that, but they find out that you can control the movement of the crab by pressing different spots on their body. With their unique material (now called Maural), they manage to build a saddle that allows the rider to move the crab in 8 directions and use its arms to smash trees and structures. The crab soon lays 4 eggs which hatch a few months later, and your people learn that it takes about 100 years for a crab to become adult.
Power: 2 Stability: 2Population : 66000 - growing
Recruitment rate : 15 %
Soldiers : 10000
Weapons(s): large Bolas , 6 K. princeps
Traits : Warmonger (0)
Pacifist (0)
Tsalmo`ne (February Steam of Foushoo)
Vote 1: continue to develop better weapons.
Roll: 13
Outcome: You improve your ballistas to shoot spears at double strength and rate. They also become more accurate.
Power: 1 Stability: 1Population : 74360 -growing
Recruitment rate : 10 %
Soldiers : 7500
Weapon(s): Ballista (high quality)
Traits : Warmonger (0)
Pacifist (0)
Children of Sand (Aiosian_Doctor_Xenox)
Vote: Seeing the difficulty with the ships, we bring the project to the attention of the Great Thinkers of Sitka, perhaps they will have the knowledge to create these great pilgrimage ships.
Roll: 17
Outcome: You become the first empire to construct a sailing ship large enough to carry multiple people and cargo. This ship is 6 meters long and decorated with religious symbols. It took very long to build it, but many scientists suggest that building a factory for ship making near the water and the needed resources, mainly wood from the northern jungle, would allow you to build an entire fleet.
Power: 1 (close to 2) Stability: 2Wonder : the temple of Sokra is the most beautiful building ever seen, and the first world wonder.
(+4 on every religious vote)
Population : 29000
Recruitment rate : 20 %
Soldiers : 5800
Traits : Warmonger (0)
Pacifist (0) Alithei (Just a Dude)
Vote: Send out a group of explorers east to find new lands to expand our civilization (i'm talking about the establishment of farms and mines and such) (and of course minor villages too)
Roll: 8
Outcome: Your scouts check out the land to the east and manage to build some outposts, but the land is filled with barbarians which makes expansion difficult. On their way, you people find a large animal with a horn on it`s head, T.immanemque, but even though it seems to be peaceful your people are too scared to come close.
Power: 1 Stability: 1Population : 14500 -growing
Recruitment rate : 5 %
Soldiers : 720
Traits : Warmonger (-1)
Pacifist (1)
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Post by lordclassyus on Jan 23, 2018 12:59:03 GMT
At least some progess has been made.
Vote: Raise the newborn Ishas to be more obedient and to make them less fearful of us. We shall also train them at a young age so they can follow basic orders from us. If successful, we shall try to use them to hunt and to scout.
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Post by agenttine on Jan 23, 2018 15:02:33 GMT
'right, perhaps we should use the Ydrais as food for the Elaik to make widespread use of the Elaik viable...
Vote: Start widespread growing of the Ydrais trees for both sap and their bark - the sap will feed us, and the bark will feed the Elaik.
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Post by soundwave on Jan 23, 2018 15:57:49 GMT
Vote 1: use dead crab shells for armor
vote 2: go to another island and take the land for my people
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