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Post by hhyyrylainen on May 30, 2017 21:28:39 GMT
Edit: this is outdated see: revolutionarygamesstudio.com/devblog-13-engine-dilemma/This is a test release of a small demo sample of all the technologies (libraries and such) that will be used by Thrive when/if we go ahead with the engine switch. That's why this is very important for as many people as possible to test that this doesn't crash or lag horribly.
Here are the files for linux and windows (both 64 bit): boostslair.com/files/temp/thrive-ue4/second/Please post anything you notice regarding how well it runs or if it crashes, issues with the menu look and movement aren't really relevant at this point. Also if you are on the team (or otherwise plan on contributing) I'd appreciate if you tried building the new version. Instructions here: github.com/Revolutionary-Games/Thrive/blob/ue4/BUILDING.mdAdditionally you should clone the ue4 branch to a new folder to make sure no left over files cause issues.
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Post by hhyyrylainen on May 30, 2017 22:03:45 GMT
If you get a crash please describe what happened before the crash, any possible error messages and the logs from Thrive/Saved/Logs To (hopefully) get a callstack if it crashes download this zip and unzip the file into Thrive/Binaries/Win64. That's the folder where there is Thrive-Win64-Shipping.exe That should hopefully make the crash window have a callstack you can post here.
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RoboTrannic
Spacefaring
haunting deviantart
Posts: 1,005
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Post by RoboTrannic on May 30, 2017 22:20:23 GMT
you guys did a FANTASTIC job porting this to unreal 4
the game runs at a flawless 60 frames per-second even when the cell is strolling around at the speed of sound and graphics are noticeably better
maybe in my spare time i may look at the dev kit too just add some lights or change the speed value of the cell
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Post by mitobox on May 30, 2017 23:01:04 GMT
How do I use this file (Windows)?
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RoboTrannic
Spacefaring
haunting deviantart
Posts: 1,005
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Post by RoboTrannic on May 30, 2017 23:20:26 GMT
How do I use this file (Windows)? you go into the file and find the thrive.exe file it should be in windows no editor
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Post by crodnu on May 30, 2017 23:21:53 GMT
How do I use this file (Windows)? You should get 7zip and decompress it.
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Post by kyariel on May 31, 2017 0:09:21 GMT
LoginId:417b93e6475352975e0d189f63665f26
EpicAccountId:
You do not have any debugging symbols required to display the callstack for this crash.
I'm not sure whats up but I'm glad it at least doesn't flip out and cause an unholy demon screech from my laptop. The sound plays normally in the intro movie showing the thrive logo. Then the screen goes black and it force closes itself.
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Post by crodnu on May 31, 2017 1:34:31 GMT
LoginId:417b93e6475352975e0d189f63665f26 EpicAccountId: You do not have any debugging symbols required to display the callstack for this crash. I'm not sure whats up but I'm glad it at least doesn't flip out and cause an unholy demon screech from my laptop. The sound plays normally in the intro movie showing the thrive logo. Then the screen goes black and it force closes itself. The demon is still in development
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on May 31, 2017 2:40:13 GMT
As long as we don't wind up with MGSV: The Phantom Pain then I think it's all good.
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Post by hhyyrylainen on May 31, 2017 5:40:08 GMT
LoginId:417b93e6475352975e0d189f63665f26 EpicAccountId: You do not have any debugging symbols required to display the callstack for this crash. I'm not sure whats up but I'm glad it at least doesn't flip out and cause an unholy demon screech from my laptop. The sound plays normally in the intro movie showing the thrive logo. Then the screen goes black and it force closes itself. Could you try downloading the debugging symbols I added to my second post to see whether that gives you a callstack of the crash.
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Post by Omicron on May 31, 2017 14:34:40 GMT
You guys might know this already, but, if I try to go fast, the microbe starts spinning like crazy (He does mostly keep moving forward though) EDIT: Also, if I go fast and hit the "testblock" in the middle, I sometimes clip a bit in it
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Post by Oliveriver on May 31, 2017 16:23:13 GMT
Everything appears to be running fine. In fact, my PC has a long-running problem of interference from the graphics card creating buzz in my headphones during games, usually more prominent for games with higher frame rates. This version makes it go crazy, which I guess is a good thing, since it means the frame rate is high.
You're probably already aware, but movement isn't great:
Even moving in a straight line seems to pull the cell towards the cursor, until it overtakes it and starts spinning.
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phantomhunter01
Sentient
something something hiveswap filmcow reddit?
Posts: 53
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Post by phantomhunter01 on May 31, 2017 23:19:44 GMT
well it certainly works for me. the real test of fps will be when the code for the things gets running.
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Post by crodnu on Jun 2, 2017 15:41:15 GMT
I got this after the intro video:
Access violation - code c0000005 (first/second chance not available)
igd10iumd64 igd10iumd64 d3d11 Thrive_Win64_Shipping!FD3D11DynamicRHI::RHIUpdateTexture2D() Thrive_Win64_Shipping!FDynamicRHI::UpdateTexture2D_RenderThread() Thrive_Win64_Shipping!`FTextureHelper::UpdateTextureRegions'::`5'::EURCMacro_UpdateTextureRegionsData::DoTask() [c:\users\henri\documents\unreal projects\thrive\source\thrive\generation\texturehelper.cpp:37] Thrive_Win64_Shipping!TGraphTask<`FTextureHelper::UpdateTextureRegions'::`5'::EURCMacro_UpdateTextureRegionsData>::ExecuteTask() [c:\program files\epic games\ue_4.15\engine\source\runtime\core\public\async\taskgraphinterfaces.h:907] Thrive_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() Thrive_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() Thrive_Win64_Shipping!RenderingThreadMain() Thrive_Win64_Shipping!FRenderingThread::Run() Thrive_Win64_Shipping!FRunnableThreadWin::Run()
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Post by hhyyrylainen on Jun 3, 2017 9:50:11 GMT
I got this after the intro video: Access violation - code c0000005 (first/second chance not available)
igd10iumd64 igd10iumd64 d3d11 Thrive_Win64_Shipping!FD3D11DynamicRHI::RHIUpdateTexture2D() Thrive_Win64_Shipping!FDynamicRHI::UpdateTexture2D_RenderThread() Thrive_Win64_Shipping!`FTextureHelper::UpdateTextureRegions'::`5'::EURCMacro_UpdateTextureRegionsData::DoTask() [c:\users\henri\documents\unreal projects\thrive\source\thrive\generation\texturehelper.cpp:37] Thrive_Win64_Shipping!TGraphTask<`FTextureHelper::UpdateTextureRegions'::`5'::EURCMacro_UpdateTextureRegionsData>::ExecuteTask() [c:\program files\epic games\ue_4.15\engine\source\runtime\core\public\async\taskgraphinterfaces.h:907] Thrive_Win64_Shipping!FNamedTaskThread::ProcessTasksNamedThread() Thrive_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() Thrive_Win64_Shipping!RenderingThreadMain() Thrive_Win64_Shipping!FRenderingThread::Run() Thrive_Win64_Shipping!FRunnableThreadWin::Run() The only thing I could think of your fps being so low that the buffers for the texture update get deleted before the render thread has a chance to apply them. I made a new commit to switch to a one time buffers, which are deleted by the render thread so that shouldn't happen. Once you get it building or a compile a new version you should test again. This is the commit: github.com/Revolutionary-Games/Thrive/commit/6def8082ee5b2668ffad512510f0e2efa248f322
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Post by melonmonkey on Mar 2, 2018 16:08:04 GMT
it runs fine so far, no crash or anything, but when i touch the other cell with my cell flat side to side the yellowish backgroud image pops in front of everything
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Post by hhyyrylainen on Mar 2, 2018 16:29:54 GMT
it runs fine so far, no crash or anything, but when i touch the other cell with my cell flat side to side the yellowish backgroud image pops in front of everything The effort to switch to ue4 has already been abandoned.
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Post by melonmonkey on Mar 3, 2018 0:04:23 GMT
oh yeah, probably should check the date of the last post...
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Post by NickTheNick on Mar 3, 2018 3:05:36 GMT
It's also written first thing in the first post.
Edit: jk nvm
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Post by crodnu on Mar 3, 2018 3:29:33 GMT
That was edited after his message tho
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