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Post by NickTheNick on Feb 23, 2017 0:02:09 GMT
This mod is for Thrive v0.3.3. I don't know whether or not it will work for earlier versions if you are still playing them for whatever reason. It also works on 0.3.4. It may work for later versions. After some discussion on Slack and on the development forums here (http://forum.revolutionarygamesstudio.com/t/improving-thrives-visuals/311), I decided to try to have a go to manually add some blur to the backgrounds in Thrive. I think it helps a lot, and so I'm putting the download here for anyone who wants to see what it's like. I added blur for the original, shallow (blue-green), and vent (red-grey) biomes, but not the abyss which was hard to work with. Here are some pictures of the difference. ORIGINAL OCEAN BIOMEORIGINAL SHALLOWS/TIDEPOOL BIOMEBLURRED OCEAN BIOMEBLURRED SHALLOWS/TIDEPOOL BIOMEINSTALLATION 1. Download this: www.mediafire.com/file/fohhettx3l97et6/Blurred_Backgrounds.rar2. Make a backup of your "background" folder. For me the path looks like: C:\Users\Nick\Desktop\Thrive\0.3.3\Thrive\materials\textures\background Basically, go to the Thrive directory, go into materials, textures, and backup the folder there called background. 3. After you have backed up your background folder (in case you ever want to revert to the original backgrounds without redownloading the whole game) copy the folder from the mod (called "materials") into the Thrive directory and replace so that it merges with the original materials folder. Say yes to overwriting any original files. 4. You're done! Boot up the game and play.
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Post by serialkiller🌴 on Feb 23, 2017 0:06:01 GMT
I don't have time to try it out right now but it looks much better on the pictures !
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Post by mitobox on Feb 23, 2017 7:14:26 GMT
Looks very primordial soup-ish.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Feb 23, 2017 9:20:13 GMT
I know I said I like gameplay more than graphics but this does look very good. In my opinion it could be integrated in the game rather than be a mod. Is there a reason why it is a mod? Or do you just want to know wether people like it or not before putting it into the game?
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Post by NickTheNick on Feb 23, 2017 9:37:14 GMT
It's basically the second reason. I just discovered it a few hours ago and I don't think the team will want to re-release just for this addition. But we'll definitely experiment with new colours and blur effects for the background to see if we can create anything better and we'll take what we like the best for the next release.
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Post by naggorath on Feb 23, 2017 22:42:10 GMT
this looks great! I personally think the background is a bit too crowded at the moment, but this improves it a whole lot! keep up the good work! Also the colors seems to have been improved a bit
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phantomhunter01
Sentient
something something hiveswap filmcow reddit?
Posts: 53
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Post by phantomhunter01 on Feb 24, 2017 4:44:27 GMT
It looks nice! I think the colors are a bit darker than I'd like, but it looks better than the former, oddly sharp, background.
I also like the idea of using mods to prototype simple features that may or may not work in order to get a bit of community input.
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Post by NickTheNick on Feb 24, 2017 7:42:36 GMT
The good thing is that it's incredibly easy to recolour. You just need to open it in a photo editing program like Photoshop or GIMP, and then you can use "Colourize" and set it to the hue, saturation, and lightness you like. Or you could use any other of the editing tools that you want.
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Post by Narotiza on Feb 24, 2017 9:22:01 GMT
I really love the way these look! Would it be at all possible to, say, apply blur at the edges of the screen, like a shader or something?
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Post by NickTheNick on Feb 24, 2017 9:33:59 GMT
Unfortunately, that will need to be coded into the game which I do not know how to do, but it's most likely possible.
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Post by ATP Kraken on Feb 25, 2017 22:26:45 GMT
I'd like to see dynamic background distortion with fluid dynamics, like Spore's cell stage.
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phantomhunter01
Sentient
something something hiveswap filmcow reddit?
Posts: 53
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Post by phantomhunter01 on Feb 25, 2017 23:41:23 GMT
Yeah, but that'll be awhile.
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Darwin
Multicellular
Posts: 20
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Post by Darwin on Feb 17, 2018 22:47:37 GMT
Pretty cool. I like the idea. It definitely makes the game look better (slightly). I can see this work out in an actual release, but maybe some layers focused and some blurred out. Keep it up, there's new versions of Thrive coming, and I want to use the mod for that also.
Perhaps make it work with my launcher, also? (it'd be more convenient for me)
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