(Wow. I am creating a tonne of threads right now) I've ofund something weird... In the GDD (Progression), is says that the players starts out with a couple mitochondria, but in the GDD (Gameplay), it says the player has to find a mitochondria bacteria... Which one is planned?
That's not hypocritical, just inconsistent. The idea is you start with mitochondria and can add mitochondria in the editor, but assimilating bacteria in the environment gives you extra ones for free.
It would be awesome to start without mitochondria, with only glycolisis to make ATP. That way the game would reflect better our current understanding of eukaryote evolution, and we cold experience it in its totality.
No, you don't have to find more to make more. You can make more anytime you enter the editor, but it will cost Mutation Points. Bacteria assimilated from the environment however are effectively free (don't cost Mutation Points).
The player adds organelles in the editor (discussed in the next section), while other species develop them through random mutations and Auto-Evo. Some organelles are available to purchase using Mutation Points from the start of the game (such as mitochondria or flagella), while others must first be assimilated by endocytosis.
The next paragraph explains the system you're kind of describing but applies to chloroplasts, not mitochondria.
Chloroplasts, for example, are found throughout the environment as free-living cyanobacteria, and by engulfing them (an engulfing edge is not necessary for bacterial assimilation, only eukaryotic) the player might gain a chloroplast within their body. The chance of this happening is minimal (~1 in 100), and the player is not granted access to chloroplasts as a usable organelle in the editor until they have engulfed one. Once a cyanobacterium does survive on engulfment, the player receives one chloroplast for free (only in their individual until the next editor session, but in their whole species thereafter) and can place new ones in the editor in exchange for Mutation Points. Endocytosis is only possible if the player’s cytoskeletal structure has space for the new organelle – that is, they must have at least enough blank cytoplasm in their cell’s hexagonal arrangement for the organelle to be placed if it were in the editor.
I've looked for a contradiction elsewhere but I can't find one. Which part are you referring to? Because if there is one it needs to be corrected.
Mitochondria begin as free-living aerobically respirating bacteria engulfing them has a 1 in 1000 chance of symbiosis, which will dramatically increase the efficiency of your cell. It will be virtually impossible to survive without gaining them fairly early in the game. Allows for aerobic respiration.
This is what it says in the Wiki about organelles... It contains more mistakes though (like the chance of assimilating a cynobacteria) (I thought the "gaining" meant unlocking) edit: it also wasn't an initial organelle according to the same page
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