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Post by glampkoo on Sept 16, 2016 18:53:09 GMT
I played a lot with Space Engine and I gotta say, it's beautiful. It obviously lacks gameplay but still it's a fun walking simulator (*hint hint* nms). Everything is proceduraly generarated apart from our recorded scientific catalog and obvious stuff like the Sun, Earth, Moon.
The planet's mass, orbits, distance to the star, tilt, rotation period, temperature, atmosphere composition, if it has simple/complex life, etc, the star's mass, type, diameter, all determine how a solar system is. That means there are a huge amount of variety of systems and each feels completely different. There might even be 4 planets/moons with life in a single system. instead of just 1. Space Engine is still in development and lacks textures and landscapes but it has huge potential since it has a fundraising going on.
My question is. Will the space Stage be similar to Space Engine?
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Post by ThreeCubed on Sept 16, 2016 19:03:29 GMT
I think it will be similar in the early game, obviously you would control a singular ship going through the cosmos but as your species advances you may make better ships and thus more ships... Think of it changing from day, Space Engine to Stellaris. Of course you can still control a tiny little ship if you so choose... At least I think so.
Edit: Also, happy first post : )
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Post by ATP Kraken on Sept 17, 2016 1:46:58 GMT
Stellaris mode would just be strategy more... In space.
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Post by Moopli on Sept 17, 2016 18:00:37 GMT
I'd say the early game would be more like a simplified KSP with strategy stuff added on top, and that would transition to a game that superficially looks more like Stellaris or Sins of a Solar Empire. It wouldn't play much like either, certainly no more than they play like each other, but you wouldn't be controlling a singular ship going through the cosmos -- this isn't Spore 2.
Edit to actually respond to OP:
We do plan on modelling a very large variety in types of system, and a very large variety in terms of what any one planet might be like -- particularly life-bearing planets (no one-biome planets here, folks!). We also want rules that force approximately realistic spaceships like in KSP, but we don't really want as complex a spaceship design system, because AI nations will have to create their own spaceships, which should compete well-enough with yours.
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