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Post by creeper1235poo2 on Sept 15, 2016 20:08:57 GMT
I Would Love An Action Combat System (Not Tab-target like in spore) with evading attacks and no rng in combat (eg: Crits,Random Chance Of Instakill,ect) Thanks 
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Post by StealthStyleL on Sept 15, 2016 21:50:15 GMT
Your welcome.
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Post by mitobox on Sept 15, 2016 22:43:46 GMT
... I don't get it. Is it because using OxyToxy doesn't use targeting or RNGesus? Anyway, I'm kind of hoping combat's a wee bit like in The Isle. Here's a sample: In short, the current combat system relies on dinosaurs' health, weight tier (heavier dinos take less damage and do more from/to lighter ones), bleed damage (DOT from getting bitten or gored, based on dinosaur anatomy (Allosaurus' serrated teeth inflict heavy bleed, making them good hit-and-run attackers), turning speed, etc. It'll also incorporate armor and trample damage in the future. No critical hits or targeting (if you're a Shantungosaurus, surviving an encounter with a Rex could come down to timing your stomps correctly).
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Post by ATP Kraken on Sept 15, 2016 22:48:11 GMT
Instead of critical hits, there could be damage spread. While experienced TF2 players hate (random) crits, many are oblivious to the natural damage ranges.
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Post by StealthStyleL on Sept 15, 2016 23:09:31 GMT
... I don't get it. Is it because using OxyToxy doesn't use targeting or RNGesus? No, it's because he said thank you.
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