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Post by lavathor on Sept 6, 2016 3:10:00 GMT
You know how in spore you get powers based upon what type of creature you are on each stage. Well I was thinking what if the initial cell determines what type of creature (or parts you have access to) for multicellular stage.
It will limit the player, but I think that's good. It will make it less overwhelming as well as increase replay value. Also creature don't have "it all". Each has its own set of strengths and weaknesses.
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Post by mx on Sept 6, 2016 11:23:20 GMT
I'm not sure if limiting a player from cellular stage would be a great idea.. I get what your thinking but i would think a casual player would be unlikely to know what single cell type would evolve into what beyond chloroplast for plants none for animals. I teach science and I wouldn't be able to tell you.
I think this would be frustrating if players that had a particular creature in mind for later stages as they would have to keep playing through the single cell stage until they happened upon the right organelles for their creature.
That being said I think the cell should have an impact on the initial multi cellular creature you become thus making it harder/easier or take longer/shorter to become the envisioned creature but i don't think they should be cut off from their goal altogether, especially at such a early stage
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bur
Multicellular
Posts: 22
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Post by bur on Sept 23, 2016 1:10:57 GMT
I'm not 100% familiar with the planned future features of Thrive, but here's my two cents (although this doesn't address the issue of how the game would recognize when a certain cell qualifies as a certain tissue type). I think each stage's editor should retain the editor of the previous stage. So in Multicellular you would still use the cell editor to upgrade cells and create new ones, and now you would also have the tissue editor to arrange cells to create tissues. In Aware stage you would no longer have access to individual cells, but you would still use the tissue editor to upgrade tissues and create new ones, and the "parts" editor becomes available. In Awakening you get the parts and tools/techology editors (or something along those lines), and so on. So anyway, in Multicellular stage you'd start with a colony of your cell from the Microbe stage and whatever cell you've binded to. The cell editor gets a few new features: - A list of all your cell designs (only one or two at the start). Select one in the list to spend MP in the same way as before.
- A list of all the tissue types as described earlier in this thread. This will give you the information on what is required to create the tissues recognized by the game.
- Create a new cell design, starting from one of your existing ones.
And now the player has access to the tissue/organism editor where they can organise groups of cells in more or less the same way as organelles in the cell editor (but 3D). I'm not sure if your creature is supposed to have actual parts like legs, organs, etc. at this point. If so, this new layer of the editor should also have a list of parts which you can edit and use to design your organism.
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Post by Longisquama on Sept 26, 2016 10:58:58 GMT
I'm not 100% familiar with the planned future features of Thrive, but here's my two cents (although this doesn't address the issue of how the game would recognize when a certain cell qualifies as a certain tissue type). I think each stage's editor should retain the editor of the previous stage. So in Multicellular you would still use the cell editor to upgrade cells and create new ones, and now you would also have the tissue editor to arrange cells to create tissues. In Aware stage you would no longer have access to individual cells, but you would still use the tissue editor to upgrade tissues and create new ones, and the "parts" editor becomes available. In Awakening you get the parts and tools/techology editors (or something along those lines), and so on. So anyway, in Multicellular stage you'd start with a colony of your cell from the Microbe stage and whatever cell you've binded to. The cell editor gets a few new features: - A list of all your cell designs (only one or two at the start). Select one in the list to spend MP in the same way as before.
- A list of all the tissue types as described earlier in this thread. This will give you the information on what is required to create the tissues recognized by the game.
- Create a new cell design, starting from one of your existing ones.
And now the player has access to the tissue/organism editor where they can organise groups of cells in more or less the same way as organelles in the cell editor (but 3D). I'm not sure if your creature is supposed to have actual parts like legs, organs, etc. at this point. If so, this new layer of the editor should also have a list of parts which you can edit and use to design your organism. In awakening times slows down so evoultion is not able to change your creature anymore, or only in a very limited way (a coupple mutation points each million years?). The organism editor would be limited to as much change as there is between australopithecus and us, or even less. For the rest, I think it is a good idea. Although no editors should become inaccesible from society on
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samoja
Multicellular
Posts: 26
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Post by samoja on Jun 22, 2017 5:30:36 GMT
Basically each cell has it´s own special proteins, for example muscle has myoglobin, a protein that gives it it´s red color among other things, nerve cell has a special outer layer that allows it to conduct electricity, it would not be able to do so otherwise, other cells have similar specialized structures that allow them to function in the capacity then need, also there are certain rules governing this, muscles that needs to move things (as opposed to muscle that is just there to fix things in place) always comes in pairs, you have a biceps and a triceps, one contracts when the other stretches and vice versa, you can´t get a functional limb otherwise, nerves consist of two parts, dendrite and neurite, dendrite receives the message from the last nerve cell and passes it on to neurite that is a lot longer and moves the message along, in practice dendrites serve as pit stops for messages while neurites are the actual fiber that transmits the message over large distances. So how can you simulate this, well maybe adding myoglobin to cell walls makes it able to stretch and contract better, this could be introduced in the late cell stage as an upgrade for cells that move with pseudopods, and just continued from there, as i understand it first stage of multicellular organism is a bacterial colony, in a small colony bacteria should be able to communicate just fine by pheromones, but as the colony grows larger there is increasing delay, so making a long cell with the ability to receive a signal on one end and emit it on the other end (using specialized structures you could unlock) could be the first stage of a nervous system, as you improve this cell it could emit messages over larger and larger distances. Hope this helps.
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Post by halo381 on Mar 4, 2018 16:26:10 GMT
I'm not 100% familiar with the planned future features of Thrive, but here's my two cents (although this doesn't address the issue of how the game would recognize when a certain cell qualifies as a certain tissue type). I think each stage's editor should retain the editor of the previous stage. So in Multicellular you would still use the cell editor to upgrade cells and create new ones, and now you would also have the tissue editor to arrange cells to create tissues. In Aware stage you would no longer have access to individual cells, but you would still use the tissue editor to upgrade tissues and create new ones, and the "parts" editor becomes available. In Awakening you get the parts and tools/techology editors (or something along those lines), and so on. So anyway, in Multicellular stage you'd start with a colony of your cell from the Microbe stage and whatever cell you've binded to. The cell editor gets a few new features: - A list of all your cell designs (only one or two at the start). Select one in the list to spend MP in the same way as before.
- A list of all the tissue types as described earlier in this thread. This will give you the information on what is required to create the tissues recognized by the game.
- Create a new cell design, starting from one of your existing ones.
And now the player has access to the tissue/organism editor where they can organise groups of cells in more or less the same way as organelles in the cell editor (but 3D). I'm not sure if your creature is supposed to have actual parts like legs, organs, etc. at this point. If so, this new layer of the editor should also have a list of parts which you can edit and use to design your organism. Okay, I'm new here and everything, but I had an idea that would work well with the systems and ideas being thought out here. Disclaimer: I am not a biology major, and I know only rudimentary knowledge on the topic, so if I say something stupid, I'm sorry  So, my idea is that, the basic cell that you start off with at the transition from single cell to multicellular would be something of a stem cell, and it'd initially multiply itself into other cells that could be specialized for certain things. Once a stem cell is transformed into a type of cell (Muscle, Neuron, etc.) then the player would be unable to revert that stem cell into something else. However, they'd be able to multiply and upgrade the stem cell and it's offshoots as they please (there could also be a stem cell cost for upgrading, as a sort of "currency" like how Spore did DNA points). There would be a limited number of stem cells (possibly based on how they played the microbe stage?) so it'd be a bit more impactful/meaningful to spend stem cells on a certain expansion. It'd have to be explicitly stated at the beginning of the stage that stem cells are of a limited number, of course. Perhaps consuming other biological matter produces a small amount of them?
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