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Post by alohameanshello on Aug 20, 2016 2:31:08 GMT
In No Man's Sky newly discovered locations can be named or renamed by the Player. Could Thrive incorporate a similar system? I want to name a planet "Liberty Prime," for no reason whatsoever, but I want it
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Post by timetraveler22 on Aug 20, 2016 2:43:58 GMT
Each game, I think is it's own entire universe, so yeah, unless the planet or a planet in a system that is inhabited already had a name for it, then I don't see why not.
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Post by StealthStyleL on Aug 20, 2016 10:45:58 GMT
Yep, like timetraveler said, when you find something new, you can name it.
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Post by ATP Kraken on Sept 5, 2016 16:41:05 GMT
Of course, stars near colonies with astronomy get randomized names, to simulate culture. Stars near AI empire planets get names generated based on their language if you establish contact.
Also, each star will permanently have a letter and a base-36 number (Latin Alphabet + Arabic Digits) , like a yellow star catalogued as G-2F4665 (which happens to be a nice muted blue color in hex) Stellar evolution would solely change the letter, not the number. Also, they are named in the order they are generated. Binary stars would simply have an alpha and a beta after the letter. Example: Ga-2F4665, Gß-2F4665.
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Post by Moopli on Sept 6, 2016 20:14:14 GMT
I wonder if we could randomly generate a default classification format. Eg, one game your astronomers might label stars using a Aa-#####@xyz format, another game will have stars labeled in base-36, etc.
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Post by Mouthwash on Sept 6, 2016 20:51:13 GMT
Randomized names did just fine for Spore. Of course you should be able to name your homeworld, but too much customization is distracting. There is a such thing as too much freedom in a game. Maybe that's just my distaste for anything No Man's Sky. EDIT: moopli, Kraken, that is a terrible idea. Having names made the systems landmarks, and this builds up a mental geography over time. They definitely shouldn't be renamed at the whim of the AI.
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Post by ATP Kraken on Sept 6, 2016 21:09:30 GMT
Randomized names did just fine for Spore. Of course you should be able to name your homeworld, but too much customization is distracting. There is a such thing as too much freedom in a game. Maybe that's just my distaste for anything No Man's Sky. EDIT: moopli, Kraken, that is a terrible idea. Having names made the systems landmarks, and this builds up a mental geography over time. They definitely shouldn't be renamed at the whim of the AI. You would have a common and scientific names. The scientific system would be the g-ffffff system used for files, and the common name would be something like Khione. AI will not overwrite your common name,it would only generate one for an unnamed system.
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Post by Mouthwash on Sept 6, 2016 21:29:50 GMT
Why would there be an unnamed system? I'm arguing that systems should have names independent of any empires.
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Post by Moopli on Sept 6, 2016 22:55:27 GMT
Well, there are many many systems, and those that have never been observed by a sapient species would certainly have no names. I agree that names are important, though, and with your reasoning, however I'm not sure if there's a good way to get every planet, system, etc to have a nice name. Random generation has the nice UX of not requiring the player to do something they might not care about, but runs the risk of making unmemorable names, but player-chosen names can be just as unmemorable. What I'd like is a generator that can create names of variable memorability -- and a system of systematic nomenclature with optional actual names for important locations seems best to me. So then, most 'uninteresting' places would have codes for names; systematic codes so you can learn to identify what kind of system it is by the name; but you'd have the option of naming any system, which would either be a name you write yourself, or a name you roll up from a name generator.
There are too many astronomical bodies for every one of them to get a nice, memorable name, but we could at least ensure that the ones worth remembering get nice names.
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Post by Mouthwash on Sept 7, 2016 0:50:15 GMT
Well, there are many many systems, and those that have never been observed by a sapient species would certainly have no names. I've never found that particularly immersion breaking. Just say that there's a consensus on what to call it that isn't necessarily represented by a game mechanic. What do you mean by the ones worth remembering? In Spore I had to colonize hundreds of stars (and I don't imagine Thrive will be smaller scale) but everything worked just fine. Having assigned names allows information about any object to be communicated easily. Aside from wormholes, Spore managed information overload as well as any game could have. Let's recall what is said about things that ain't broke.
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Post by Aquos on Sept 7, 2016 11:25:30 GMT
Personally I'd like it if there where name generators for star systems, one for late awakening to early industrial, and one from early industrial one. The first one would give star systems names that have something do to with your culture (e.g a star named after a god); and the second one giving more 'scientific' names. However i'd also like it if players could rename star systems (or anything, for that matter) whenever they want.
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Post by ThreeCubed on Sept 7, 2016 15:36:46 GMT
Maybe the names of the stars should be similar to things that your species names, like how stellaris names worlds and stars after what species you are (albeit a naming system you chose)
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Post by Matzsferatu on Sept 10, 2016 10:58:03 GMT
You should have the ability to change the game of a star(or anything else)only when it is under your control. You can't change the names of stars that belong to other civilizations.
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