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Post by timetraveler22 on Aug 19, 2016 21:07:08 GMT
Holy Belgium dudes, what a flop! No Man's Sky could've been the big thing! Now it's the next big Spore! I was really interested in this game. The gameplay looked amazing when I first saw it. It was a beautiful work of art. And then they threw a bucket of sulfuric acid all over that art. It's painful to see this ship die, and it's painfully hilarious at the same time.
I don't know if you can see this but,
They promised it was multiplayer too, but that didn't go well either. What a waste.
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Post by knightos on Aug 19, 2016 21:14:19 GMT
I'm sad that Sony hyped the belgium out of this game without contributing to the development. I haven't played, but it looks like it would be fair for 20 bucks or so.
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Post by StealthStyleL on Aug 19, 2016 21:18:07 GMT
Shame.
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Post by timetraveler22 on Aug 19, 2016 21:18:47 GMT
I'm sad that Sony hyped the belgium out of this game without contributing to the development. I haven't played, but it looks like it would be fair for 20 bucks or so. It had the same idea that "Minecraft's maps are endless" with the "NMS's map will take more than a lifetime to explore". The playable map is actually very small. And, not only that, a person found the center of the universe in around 30 hours. So much for the excitement...
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Post by knightos on Aug 19, 2016 21:24:13 GMT
I'm sad that Sony hyped the belgium out of this game without contributing to the development. I haven't played, but it looks like it would be fair for 20 bucks or so. It had the same idea that "Minecraft's maps are endless" with the "NMS's map will take more than a lifetime to explore". The playable map is actually very small. And, not only that, a person found the center of the universe in around 30 hours. So much for the excitement... I liked minecraft's map generator, even though it had the same biomes, I always had fun exploring, and most worlds had some weird features that made them very memorable. It doesn't beat Dwarf Fortress' gen but that's kind of unfair.
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Post by timetraveler22 on Aug 19, 2016 21:31:22 GMT
It had the same idea that "Minecraft's maps are endless" with the "NMS's map will take more than a lifetime to explore". The playable map is actually very small. And, not only that, a person found the center of the universe in around 30 hours. So much for the excitement... I liked minecraft's map generator, even though it had the same biomes, I always had fun exploring, and most worlds had some weird features that made them very memorable. It doesn't beat Dwarf Fortress' gen but that's kind of unfair. I liked minecraft's map generator too, but I'm saying the hype about minecraft's map being endless, yet now minecraft does have a border to the 'edge'? The same thing happened to No Man's Sky.
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Post by knightos on Aug 19, 2016 21:44:36 GMT
I liked minecraft's map generator, even though it had the same biomes, I always had fun exploring, and most worlds had some weird features that made them very memorable. It doesn't beat Dwarf Fortress' gen but that's kind of unfair. I liked minecraft's map generator too, but I'm saying the hype about minecraft's map being endless, yet now minecraft does have a border to the 'edge'? The same thing happened to No Man's Sky. I think in the desktop version it's still technically endless, it just doesn't work... properly after ~30 million blocks in either direction. So how big is the actual galaxy? I remember reading xy quintillion, is that true? I think it's really hard to make procedurally generated worlds actually interesting. Okay yeah, this one looks blue and this one is green, this one has 29% nitrogen and this one has 28.2%, but even though they are 'unique', to the player they are basically the same... (I'm just talking about procedural generation in general, I'm not dissing the game)
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Post by serialkiller🌴 on Aug 19, 2016 22:19:19 GMT
Holy Belgium dudes, what a flop! No Man's Sky could've been the big thing! Now it's the next big Spore! I was really interested in this game. The gameplay looked amazing when I first saw it. It was a beautiful work of art. And then they threw a bucket of sulfuric acid all over that art. It's painful to see this ship die, and it's painfully hilarious at the same time. I don't know if you can see this but, They promised it was multiplayer too, but that didn't go well either. What a waste. I can't stop laughing at this
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Post by mitobox on Aug 20, 2016 0:26:11 GMT
I think part of the problem is that we mostly got what we were told we'd get; an exploration game. The people with hype were thinking "procedurally-generated space MMO with epic adventures." These people, who preferred hopping from system to system in hopes of something non-copied rather than thoroughly exploring each system's planets, proceeded to swarm the Steam reviews and other places en masse with negativity over their own expectations.
In short, disappointment brought by hype, not by lies.
(Coming from someone who hasn't gotten the game yet)
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Post by timetraveler22 on Aug 20, 2016 0:33:09 GMT
I think part of the problem is that we mostly got what we were told we'd get; an exploration game. The people with hype were thinking "procedurally-generated space MMO with epic adventures." These people, who preferred hopping from system to system in hopes of something non-copied rather than thoroughly exploring each system's planets, proceeded to swarm the Steam reviews and other places en masse with negativity over their own expectations. In short, disappointment brought by hype, not by lies. (Coming from someone who hasn't gotten the game yet) I just wanted to name things and be like a huge aminal discoverer, but instead I get Specialneeds rex.
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Post by Oliveriver on Aug 20, 2016 10:42:38 GMT
I was really excited for this following the E3 previews, but for some reason now it just seems meh, even excluding everyone's usual criticisms. Maybe I was won over by the dinosaur.
Some of the mistakes in its development do have a worrying similarity to Thrive, though. Developers promised things they couldn't deliver and its main draw was the vague declaration that it would be a procedurally generated universe. I just hope we don't fall into the same traps.
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Post by timetraveler22 on Aug 20, 2016 13:46:00 GMT
I was really excited for this following the E3 previews, but for some reason now it just seems meh, even excluding everyone's usual criticisms. Maybe I was won over by the dinosaur. Some of the mistakes in its development do have a worrying similarity to Thrive, though. Developers promised things they couldn't deliver and its main draw was the vague declaration that it would be a procedurally generated universe. I just hope we don't fall into the same traps. I've been seeing a pattern. These games are hard to code. These games are always considered a revolution. These games are always hyped beyond belief. Most of the times, hype kills the game. It killed Spore It's killing NMS It's made Minecraft's fanbase a cancer G-mod is fun, but stupid KSP actually is pretty fun You've got to make sure the fanbase stay hyped enough for encouragement for continuing progress, but don't fall into the pit of Spore 2 requests. Thrive is a non-profit, fan made, indie game based on Spore's mistakes. It's already had a rocky history and knowing that Thrive was literally made because of unhappy spore fans makes it an unsettling adventure. Play your cards right. Since your next update will also include a bigger outreach, we're going to have a No Man's Sky take over. You heard it from me first, the disappointment from NMS's failure will land right on your outreach during the next update, and you'll be flooded by idiotic requests that have no real possibility. Keep in mind that this next possible influx will slowly fade away again, and you'll be left with reasonable fans like Atrox and I again. Just do it one step at a time.
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Post by StealthStyleL on Aug 20, 2016 16:11:33 GMT
All we need to do is keep our heads and not make wild promises. We'll just do the best we can and see how it turns out. Play it cool.
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Post by mitobox on Aug 20, 2016 20:31:53 GMT
You heard it from me first, the disappointment from NMS's failure will land right on your outreach during the next update, and you'll be flooded by idiotic requests that have no real possibility. Of course... We have failed to anticipate the return of our greatest enemy... Aquatic civilization threads.
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Post by NickTheNick on Aug 21, 2016 3:24:56 GMT
In my opinion Thrive's greatest weakness is also its greatest strength, the fact that it's free, non-profit, and open-source. Budgets, deadlines, work schedules and the likes are the reasons professional paid studios can't always deliver on their promises and ultimately have to release their game and stop development. Thrive never has to stop development because all the code and assets are online for everyone to access. I like to think of Thrive as a bunch of roommates who watched a cooking show and suggested that a pizza sandwich cake wrap roll lasagna that tastes good and is good for you would be really awesome. Then some of the roommates decided to hit the kitchen and try and tackle the beast. The other roommates watched and complained that it was taking too long and it wasn't looking good, but if they want it to be made faster or look better they can damn well get off the couch and come help make the thing. I can't just get up and go start working on Spore to make it a better game, but I very much can do my part to help Thrive whenever and however I can, and that's what sets it apart from other games. So I don't think it can really become a disappointment, because unless the Earth explodes, everyone is always free to keep adding more to the game and making it better. A little bit of hyperbole but you get the picture.
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Post by timetraveler22 on Aug 21, 2016 15:09:36 GMT
In my opinion Thrive's greatest weakness is also its greatest strength, the fact that it's free, non-profit, and open-source. Budgets, deadlines, work schedules and the likes are the reasons professional paid studios can't always deliver on their promises and ultimately have to release their game and stop development. Thrive never has to stop development because all the code and assets are online for everyone to access. I like to think of Thrive as a bunch of roommates who watched a cooking show and suggested that a pizza sandwich cake wrap roll lasagna that tastes good and is good for you would be really awesome. Then some of the roommates decided to hit the kitchen and try and tackle the beast. The other roommates watched and complained that it was taking too long and it wasn't looking good, but if they want it to be made faster or look better they can damn well get off the couch and come help make the thing. I can't just get up and go start working on Spore to make it a better game, but I very much can do my part to help Thrive whenever and however I can, and that's what sets it apart from other games. So I don't think it can really become a disappointment, because unless the Earth explodes, everyone is always free to keep adding more to the game and making it better. A little bit of hyperbole but you get the picture. That's a good hyperbole, but, then there's another way to look at Thrive. I was watching a tutorial on RPG maker xp, pokemon essentials(currently working on my own pokemon game), and the guy was saying "You don't usually want to have friends or other people help you out on your own project. Even if they are paid, they don't have the entire enthusiasm you do. They'll slack off, and eventually leave through out time". Now, I know none of Thrive's developers are the original creators, but the thing is, that the fact that Thrive will in the long run, gain no profits, that the time to get where we are has been 9 years, and that all the original creators and developers are pretty much gone right now, can show that it can still be hairy when trying to find a devoted team willing enough to spend their free time voluntarily using it on a game like Thrive. And what if the next big bump in the road... might just kill the project once and for all? I mean, I haven't seen the devs personal expression towards their enthusiasm making this game, so maybe they'll stick with it. I'm just saying what if Oliver decides to quit because of a high demanding job opportunity? It's going to be hard to find another Oliver that's going to be this attached to the project. I should stop with this devil-talk. Let me post another hilarious No Man's Sky fail video:
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Post by Oliveriver on Aug 21, 2016 18:31:47 GMT
It's going to be hard to find another Oliver that's going to be this attached to the project. Oh really?The open-source come and go as you please thing could be a blessing or a curse, but we don't know yet. Unlike No Man's Sky, our main worry (at the moment) isn't that the game will be bad, but that it won't happen at all. It's arguable that's one of the worst ways to think when making a game, since it's still completely possible for the game be complete garbage in the end no matter what happens. I don't think that will be the case, because if someone finds a fault they can either fix it themselves or give instant feedback to the developers. Thrive is in a kind of perpetual QA with a potentially large group of testers, so over time I hope feedback from that process can sculpt it into something worthwhile. Although, a tip for QA testing: players are always right when they think something doesn't work, but they're usually wrong about how to fix it or what to replace it with. And about your point, I don't know about anyone else, but my motivation now is to get the game to a place where I can feel satisfied leaving it alone knowing it can continue into the future. As it stands it's still on shaky footing, and I want to do all I can to fix that, but I don't want to be attached to the game forever. I do intend to leave at some point in the future. That's a bit difficult when you've grown a following purely from one thing (see: my YouTube channel, which only gets attention because of Thrive). But I've realised recently I can't focus on Thrive much longer, since I have a life to attend to elsewhere. I do intend to watch from the sidelines eventually. Maybe I'll still have some involvement in music, but right now I feel like I'm doing too much and have been for a while. But hey, Wikis, websites and Devblogs don't write and maintain themselves. EDIT: This thread has gone a bit off-topic. Not sure where to cut it though.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Aug 22, 2016 1:49:47 GMT
I have no clue where to cut it either, so I would argue that it is totally on topic because otherwise I would have to think hard.
And I'm saving that for Calculus.
Edit for Topical relevance: I haven't played No Man's Sky, but the negative press has actually made me want to play more because I never really wanted a swashbuckler, I wanted a wander-about-aimlessly simulator.
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Post by Atrox on Aug 22, 2016 2:24:34 GMT
I have no clue where to cut it either, so I would argue that it is totally on topic because otherwise I would have to think hard. And I'm saving that for Calculus. Edit for Topical relevance: I haven't played No Man's Sky, but the negative press has actually made me want to play more because I never really wanted a swashbuckler, I wanted a wander-about-aimlessly simulator. Have you heard of Space Engine? It's the same principle as No Man's Sky, but free and with no animals. It is absolutely beautiful though and completely to scale from what I understand. EDIT: I've spent countless hours in Space Engine and it never gets old 
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Post by timetraveler22 on Aug 22, 2016 13:00:28 GMT
I have no clue where to cut it either, so I would argue that it is totally on topic because otherwise I would have to think hard. And I'm saving that for Calculus. Edit for Topical relevance: I haven't played No Man's Sky, but the negative press has actually made me want to play more because I never really wanted a swashbuckler, I wanted a wander-about-aimlessly simulator. Have you heard of Space Engine? It's the same principle as No Man's Sky, but free and with no animals. It is absolutely beautiful though and completely to scale from what I understand. EDIT: I've spent countless hours in Space Engine and it never gets old Also there's Kerbal Space Program, with realistic space flight mechanics, and a touch of dry humor! Though it does cost a bit of money.
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