Post by tammio on Aug 3, 2016 21:14:00 GMT
Ok so one thing that always grinds my gears in most Civilization Sims i.e. a game were you develop technology or upgrades of any kind (like the Civ games but especially in Age of Empires) is that the different players are always totally independent from each other technology wise. I mean you can theoretically have an Age of Empires Earth game were you are in the Renaisance age but your Teammate is still in the belgiuming stone age.
I mean it's like the village just over the hill. Is there not some adventurous Stone-Age-Tribesman who's like "Ok guys I'll just pop over to our friends over there and ask them for the secret of Iron. And maybe while I'm at it they can teach me advanced Algebra and how to use Fire"
In the CIV games it's just the same! Like I develop the technology for fishing and my neighbor has to do so too. I mean wouldn't they just be like "Hey the guys over there are using a piece of string and a bone hook to catch fish. Why don't we do the same?" The only way for "tech transfer" is to trade it or spy for it.
So basicly I'm saying we should introduce an automatic "spread of technology" mechanism. This would mean over time I gain access to technology simply by having contact with a Civilization that has already developed it. Example Printing Press with movable types: Johan Gutenberg developed it and set up Europe's first "Copyshop" in Mainz (Holy German Empire) in 1440. By 1480 the Printing press had spread all through Europe and could be found from Portugal to Poland. So the "Pinting press technology" spread through all of "Christendom" within less than a lifetime!
This should work like this: Certain technologies could have such profound effects they spread instantly within those Civs that border each other and are "culturally simmilar". Such technologies could be Printing Press, Metalurgy and Contraception (you'll laugh but some time ago I actually read an essay about how the condom spread through Europe and at which pace. Like super fast in Paris to Cologne area where people like to have fun and slowly in Puritan areas of Swabia)
Other Technologies could have reduced science thresholds because once someone actually manages to build a Computer all you have to do is buy one and reverse engineer it (at least early Computers)
I mean it's like the village just over the hill. Is there not some adventurous Stone-Age-Tribesman who's like "Ok guys I'll just pop over to our friends over there and ask them for the secret of Iron. And maybe while I'm at it they can teach me advanced Algebra and how to use Fire"
In the CIV games it's just the same! Like I develop the technology for fishing and my neighbor has to do so too. I mean wouldn't they just be like "Hey the guys over there are using a piece of string and a bone hook to catch fish. Why don't we do the same?" The only way for "tech transfer" is to trade it or spy for it.
So basicly I'm saying we should introduce an automatic "spread of technology" mechanism. This would mean over time I gain access to technology simply by having contact with a Civilization that has already developed it. Example Printing Press with movable types: Johan Gutenberg developed it and set up Europe's first "Copyshop" in Mainz (Holy German Empire) in 1440. By 1480 the Printing press had spread all through Europe and could be found from Portugal to Poland. So the "Pinting press technology" spread through all of "Christendom" within less than a lifetime!
This should work like this: Certain technologies could have such profound effects they spread instantly within those Civs that border each other and are "culturally simmilar". Such technologies could be Printing Press, Metalurgy and Contraception (you'll laugh but some time ago I actually read an essay about how the condom spread through Europe and at which pace. Like super fast in Paris to Cologne area where people like to have fun and slowly in Puritan areas of Swabia)
Other Technologies could have reduced science thresholds because once someone actually manages to build a Computer all you have to do is buy one and reverse engineer it (at least early Computers)