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Post by vitagum246 on Jun 27, 2016 1:51:09 GMT
I was thinking about how the creature/vehicle/civlization creators will work. Will the Thrive editors have creature parts made by the creators like spore? Or will you be able to make your own parts in the game? Actually now that i think about it, the idea is a little far fetched as the creators would kind of have to make a sculpture creator. And there is also the problem of people making overpowered destructo-jaws or something. If people wont be able to do that, then will modders be able to make parts and allow people to download them in game? (When I mean parts, i mean like jaws, spikes, armor, and stuff like that).
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Post by Immortal_Dragon on Jun 27, 2016 2:27:10 GMT
From what I remember from the old design forum, is that it'll be based around a tube and node system, where organs will be generated via customization of their capability. Some basic parts such as nerve clusters (proto-brains), and stomachs will of course be part of the process, but their capabilities are customizable via Evolution Points, and they're connected via tubes while they are the "nodes" of the system. Bones will also be shape-able in some respects (such as skulls and jaws) while things like the spine will be a bit like Spore in that they come in sections or some such. Essentially, it shouldn't be too difficult to pick up for new players, but also able to provide plenty of depth for those who are driven to master it.
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Post by early0000 on Jun 27, 2016 5:42:58 GMT
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Post by tjwhale on Jun 27, 2016 12:34:45 GMT
This is a bit like Philosophical Atomism!
So can you place a head? Or do you make a head from a mouth, eyes, brain, ears etc? Or do you make the mouth, out of teeth, a tongue and gums? Or do you make the teeth out of calcium and a nerve? Or do you make the nerve out of nerve cells? Or do you make the nerve cells out of a generic basic cell + chemicals which can communicate across the membrane? Or do you make the basic cell out of it's chemical components? Or do you make the chemical components out of atoms?
At some level in this chain there needs to be a building block, something like a lego brick, with which you can make stuff. Where that level is will be a balance between freedom to build a wider range of things (smaller building blocks) and ease of making stuff (larger building blocks).
I for one will not be placing the individual teeth into the mouths of my creatures. However I understand there may be other people who really want to do that.
Another question is how do we know how good a player designed mouth is at eating? If all mouths eat the same regardless of their structure then why go to the trouble of designing your own, it's a purely cosmetic choice. On the other hand if some mouths are better than others then can you write an algorithm which can look at any possible mouth and tell you how good it is at eating? (Because if you can let me know, I've got like a zillion algorithms you could design for the team)
I, personally, don't have a better answer that this right now. I do love mods so yeah, go mods!
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Post by vitagum246 on Jun 27, 2016 17:31:34 GMT
Thanks!
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Post by timetraveler22 on Jun 27, 2016 21:03:34 GMT
Mods, will threads like these be obsolete by the time the topic is necessary and we'll make new threads, or do we have to necro all these threads like the last forum because we didn't want to make more than one thread for the same topic?
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Post by Atrox on Jun 27, 2016 22:33:26 GMT
Mods, will threads like these be obsolete by the time the topic is necessary and we'll make new threads, or do we have to necro all these threads like the last forum because we didn't want to make more than one thread for the same topic? No way to tell but... considering the fact that the developers have a separate forum for just development, and that by the time the topic becomes relevant again we'll probably have new members who won't bother to look through old threads and will have many questions so they'll take it upon themselves to ask them. We're probably gonna get a lot of new topics asking the same things forever.
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Post by early0000 on Jun 28, 2016 5:13:29 GMT
Mods, will threads like these be obsolete by the time the topic is necessary and we'll make new threads, or do we have to necro all these threads like the last forum because we didn't want to make more than one thread for the same topic? No way to tell but... considering the fact that the developers have a separate forum for just development, and that by the time the topic becomes relevant again we'll probably have new members who won't bother to look through old threads and will have many questions so they'll take it upon themselves to ask them. We're probably gonna get a lot of new topics asking the same things forever. I know this is a bit off topic, but is there anyway we could have all the essential basic threads (i.e. Don't EVER talk about underwater civs) permenantly posted in one easy-to-find area. If new-comers join the forums they know not to spam the same thread.
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Post by Atrox on Jun 29, 2016 17:03:28 GMT
While that sounds good I think it'll be unfeasible. What counts as essential enough to put there anyway? Also we do allow discussion of Underwater Civs here.
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Post by alexthe666 on Jul 1, 2016 23:20:02 GMT
I don't see why it cannot be discussed, but i think people should keep in mind it will not be added in any circumstance. but this is just my humble 2 cents.
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