Round 5
Immortal_Dragon–
The Barathi Maris (Spiritualistic Costitutional Tribal Republic)
EVENT: Yjalgan Invasion (rolls:1/10 chance of event, 20 event options, D-Nine invasion outcome roll; 9 [impossibly lucky.])
Organise Religiously Advised Council: 3 (limited success)
Masonry: 2 (Failure, though not utter)
The Yjalgan fleet announce their arrival by drums, declaring their raid on the Barathi Maris Swamps. Boarded on large war canoes, they ploughed through the deeper westerly regions of the swamp, rowing with a bloodlust unseen by the swamp people. With little hope other than the small pocket of elite hunters and the rest, spear armed fishermen, most Barathi Maris cower within their wicker huts as the approaching doom advances. They're visible, canoes striding across the ocean as Valgri the Yjalg stands at the front of the lead boat, torch in one hand, spear in the other.
The elders will speak of that day as a holy tribute to the love of Maris herself. The day Maris defended her people. Just before the invasion could step off their canoes, a scout, sent previously to explore the North of the swamp. Behind him, a savage, brutish force that can only be described as entirely primal in nature. An Alpha Norril, the size of three Lannis Barathi, it's lower, stained tusks and six powerful, reptilian limbs the creature roared to life, darting forth towards the minuscule fleet, accompanied by a few of the Norril pack from the North and the rallied Barathi Maris. The Norril did the brunt of the work, savaging most of the Yjalgan before the force offloaded their boats. Your men finished the work, slaying all the Yjalgan, a future deterrent for wherever they came from. However, many untold technological riches poured forth from the canoes. Mainly the canoes themselves as references for future work. Along with this; bark manuscripts were found, they had a vague resemblance to the ancient and extremely basic, interpretive symbology of the original, Central homeland, useful for future written language developments, and some strange rope creations too, including netlike structures, tied hide pouches and much more.
After this event, the Norril claimed a new swathe of territory, hunting the wild variants of the domestic Swamp Moaners far from the Barathi Maris. The scout that led them to battle still visits their territory, returning with a few cuts and scrapes, though mainly unharmed.
It was clear the Barathi Maris needed a stronger drive of organisation than previous, thus, the elders gathered in a newly founded council, advised by the strongest, wisest and most pious of the tribe. They now govern over tribal advances, each council member owns a vote on important events and decisions, while the spiritual leader (Priest or Priestess of Maris) holds 2, though only using their second vote in tie vote situations.
In an attempt to strengthen and increase the capabilities and condition of their housing the Barathi Maris attempted to form bricks from pure wet mud, however this attempt failed, and any possibly fruitful experiments were unrealised and tossed to the playing children, who thoroughly enjoyed building mud piles to smush, or mud-bathe the nearby Swamp Moaner.
Stability: Stable (1)
Power: Medium (3)
Past Policies:
Migrate East (6)
Fishing with the Moaners (4)
Agriculture (3)
Maris Pantheism (3)
Food Preservation (4)
Unite the Faith (5)
Better Weapons (3)
serialkiller🌴 –
The Cometarian’s (Native Tribal Council)
EVENT: Yjalgan Raid (rolls: 1/10 chance of event, 20 event options, D-Nine invasion outcome roll; 6 [Survived with a Fair Loss])
Improved Weaponry:6+1 [because of doubled vote] (Legendary Success)
The Yjalgan came to your tribe in the dead of night, stashing their canoes far upstream one of your rivers and taking the journey to you, by foot. They attacked in the dead of night, earlier the same day they'd been scouting your village, deciding where the best place to strike would be. They avoided the coming and going hunting parties and picked an effective target.
The hut of the elders was first to be sacked, the lifelong friends almost died in silence, defenceless against the slaughter, a female elder awoke during the attack however, screaming a warning before they could silence her plea spewing mouth. Three to four minutes of silence were held. As the Yjalgan emerged stealthily from their tent, unsure if their infiltration had gone unnoticed, a circle of snarling, vengeance filled Cometarians glared at them. A perfect time to test new innovation.
Your people had been discussing and arguing over potential designs for new weaponry (with hunting being so popular), many came forward with ideas, though few were taken to quite like a particular two;
The Himchook was the first to take off, a thicker section of wood from a fairly light plant was selected, then a large, knapped tool head (shaped with vaguely conical points, one shorter and one larger), was inserted into a chiseled slot horizontally through the section of the wood. As the discus’s used by the Cometarians are most effective at long range, this handy tool is great for puncturing combative predators, leaving horrifically deep wounds. A head injury from a Himchook is harsher than that of a thrown spear, and the Himchook doesn't have to be collected to be used again. Secondly, woven shields became popular for defensive reasons, they're not particularly hardy, but they're light and can stop predatory claws from leaving wounds. They're made by weaving thin, flexible branches in a tight weave to form a sort of oval shape, they're bound at the top by a ridiculous amount of dried grass, that seems to keep it structured.
With these tools in hand, they tore through the minor assassination party, when they cried for reinforcements the rest followed. The battle was bloody, few innocents were killed however and those warriors belonging to the Cometarians brought down three or more Yjalgan with them. Ultimately, your tribe survived, though without any elders to guide the more powerful families, an adolescent power struggle has began, as they fight over hunting times and territory, the tribal role system was an improvement, but it could be built upon.
Stability: Shaky (0)
Power: Minor (2)
Past Policies:
Migrate South (3)
Migrate East (3)
Better Weapons (6)
Tribal Roles (4)
Masonry (5)
Aquos–
The Artrok (Religiously Supported Despotic Tribal Monarchy) (The Attelka Lineage)
String Making: 3 (limited success)
Religion of Almar: 6 (success with bonus)
Prospect for Metals: 5 (success)
Through a mixture of spinning animal fibres found in local flora and rarer plant fibres, your people have developed the art of string making, the new commodity has been highly fruitful for artisans as the many uses of this new resource are plentiful, some have even taking to forming larger twines out of the strings, used for hanging decorations, improving clothing or in further production for items such as pouches. However, it's true usefulness has not fully been explored and the method of gathering and using the materials being clunky at best don't help this new skills progression.
‘All hail Almar!’, your people talk incessantly about this new God. Gone are the days of spirits and Devils, now your people follow a God of many faces. Effigies, dolls and figures have been made in his honour, depicting his most notable host of the King Alrarite. The Artrok hold celebrations in his name and many claim that the previous Chief’s (Attelka) son, Ashin Attelka, is a reincarnation of Almar and hence the Attelka lineages claim to Chief-hood is sacred and holy, reinforcing their power amongst the developing settlement. The Alrarites seem to be controlling their numbers to a rate similar to your own population, it seems as a rule of thumb, one Alrarite is consummated at the birth of one Artrok, perhaps these creatures are more intelligent than first imagined, they have a powerful attraction towards anything associated with Almar or the Attelka.
In other news, scouts have been exploring the more rocky areas of the Artrokan Forest, they describe large, dark green veins flowing through boulders and caves alike. They returned with samples and found that they could be heated to a form where it could be beaten into different shapes and also melted entirely to a liquid. Though little advancement has been found within this new material, many have small charms and apparently something akin to a neck-ring, worn by the current Chief Ashin, the Attelka also claim have the first bowl made from the material, in which they cook stupendous broths, a claim you've found is true. Advancement with this material should be easy.
Stability: Stable (1)
Power: Medium (3)
Past Policies:Migrate South (4)
Explore Forest (5)
Tribal Monarchy (4)
Domesticate Nuts (3)
Better Weaponry (6)
Masonry (6)
Religion of Almar (1)
namoon- The Mayagyptians (Semi-Democratic Tribal Triumvirate)
Governance: 4 (Success).
A triumvirate has been established by the Mayagyptian people, it's ran by three leaders of different importance;
The Golo, the strongest man in the tribe, he who governs over hunting, punishments and future conflicts. He keeps the peace and resolves arguments, maintains a strong, infectious moral code that has spread to the Mayagyptian people.
The Yunp, the wisest Mayagyptian becomes the Yunp, no matter the gender. They teach basic crafts to eager youngsters and assist people, consoling them and supporting them through times of conflict. Their knowledge is called upon to determine the seasons and the success upcoming enterprises or decisions.
The Maiw, the organiser, planner, preparer and counter for the tribe. The Maiw is always a woman, elected by her fellow women. She decides what food is eaten and what is stockpiled, which branches become homes and which become fires. She maintains a mental tally of the resources the tribe holds and what they can afford to lose or use. She will in the future be the first contact diplomat to new civilisations.
All members of the Mayagyptian Triumvirate hold their positions for life or when the people are dissatisfied with their contributions. This new system has been greatly accepted by all Mayagyptians and it holds promise for the future.
Stability: Stable (1)
Power: Tiny (1)
Past Policies:
Migrate South (2)
Migrate South (6)
Domesticate the Giraba (1)
New Food Source (5)
Build a Wall (5)
Skyguy98 –
The Revilons (Elected Tribal Feudalism)
Mud brick Masonry: 1 (Failure)
Mounted Scouting: 4 (Success)
Many Revilon riders took to their mounts and gallopped off in various directions from the main camp. There was few terrain that the Galli mounts could not cross, even the thick jungle to the far north was passable by the Revilon scouts, they report with word of a wide variety of edible druit and many more strange creatures and plants. However a member of this particular expeditionary crew returned with a rather peculiar deformation. He did not sleep for several days, complaining that his left eye was itching horrifically. Once he and the remainder of his party had returned for several days his left eye had developed a remarkable new colour, a cool blue colour. Whatever caused this has had no effect on the other scouts and no other Revilon are exhibiting any symptoms and all seems well with this rare case.
Main scouting expeditions have been southward and to the interest of your people a form of basic trade has taken place. Your scouts have been to and fro from the Thracian settlement and come back with bizarre talismans and foods. The Thracians seem good natured and welcomed your people in with open arms. With your new mounts a powerful trade agreement could be met, the sale of Vespier berries, mounts and technology for metal, fish and game could prove fruitful for both parties.
More inwardly however, your people have begun experimenting with mud, however all attempts at creating something useful from it have proven fruitless. Some have even taken to adding dirt to food as flavouring over using it as a material for building. How strange your people's minds must be to try such a thing, all it ended in was a very gritty supper.
Stability: Stable (1)
Power: Minor (2)
Past Policies:Migrate North (6)
Cultivate Vespier Berries (3)
Establish Leadership with Council (3)
Develop Better Weaponry (4)
Scout for Animals (3)
Domesticate the Galli (5)
Food Preservation (4)
NickTheNick– The Thracians (Unorganised Tribe)
Crafting Using the Green Metal: 5 (Success)
Fishing Along the Central River: 5 (Success)
The green metal (which you can name) has proven to be a worthwhile innovation to pay attention to. Through various improvements and insights your people have learnt how to cast the metal into impressions in dried mud. One member of your tribe has taken this method to the next level however creating a rudimentary form of mud/clay material mold that can be reused, moved and produces a more desirable end product. He hasn't offered or shared the secret to them yet but has begun trading metal variants of various tool heads to the rest of the tribe. Tools made by the material cannot be sharpened however and each time a knife or sharp instrument loses its edge it enquired reforging and casting to become useful again. Simple jewellery, pots, bowls and even the odd eating utensil has cropped up, improving the happiness of your people greatly. Some members of the tribe however are causing disputes with others, refusing to share food or resources. With no authority present the tribe will shortly break into infighting for land and resources.
In other news a small fishing excursion has taken place close by to the main camp, with one entire family resettling nearby. Smaller, silver eel like creatures are captured in rudimentary fish traps, though their larger brethren are spear fished. Though time consuming the effort is profitable as many sea creatures are caught. The family living near the river has even devised a new delicacy. Stuffing a plucked Giraba with various river critters and nuts before being stuffed into a boiling, green metal pot to create ‘Giraba Cunlana’ or Riverman’s Giraba. Many visit to taste it and are never displeased by the bountiful pleasures it has on the tastebuds.
A party of scouts from the North arrived with seemingly good intentions, you gave them a day of rest before they left along with trinkets and food traded in exchange for what they had on them to spare. Your people marvelled at their brilliant steeds and simply watched in awe as they rode in and out of the village.
Stability: Stable (1)
Power: Minor (2)
Past Policies:Stay Put (6)
Tame the Nuts (2)
Migrate South (3)
Migrate back North (6)
Shard Experimentation (4)
Farm the Nuts (3)
February Steam of Foushoo– The Kekala (Despotic Tribal Monarchy)
Porcine Domestication: 4 (3: Limitted Success +1 extra vote = 4 Success)
The hexapod porcine creatures have learnt that being close to the Kekala has its advantages. Safety and whatever scraps of food are presented to them along with lush grass pastures make them fat and plump. More of their infant litters survive than die now and their populations are rising. Once every month or so the Kekala may steal one of them to eat, but rarely for the moment. The killing is quite sacrificial as the porcine creature is hung from a tree by its hind legs (quite alive) while the children practice their aim firing shafts of arrows at the poor beast. A swaying crying creature makes an excellent target for a Kekalan child. The Kekala are living fairly lush lives at the moment and are enjoying their simple day to day activities, under the guidance of the Lekou.
Stability: Stable (1)
Power: Minor (2)
Past Policies:
Migrate Southwest (3)
Lift the Lekou to leadership (6)
Migrate Southwest (4)
Better Weaponry (5)
Scouting (6)
Housing Improvements (5)
Notes: Wow, an interesting round for all players, you're all doing much better luck wise than I was anticipating. I really thought the Yjalgan would at least kill one of the two tribes they attacked. But no! I've decided to throw in some more events to my list and I've begun mapping regions for all of you for when you've discovered map making. Hope you like your new descriptions, if you're not happy with the one you've been given or if you don't get it just ask.