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Post by timetraveler22 on Jun 4, 2016 20:56:56 GMT
Explain to me ideas on your Thrive planets? What will inhabit your worlds in sandbox? What sort of themes will you go for? Will you go for an exploration Safari, or will you make cities and civilization? Will it be a wild adventure that'll lack a story? Or will you make a tear jerking journey of your own writings? Will you develop creatures of the past, present, or future? Will they be your pets, or be the pets of your own virtual world? Speculative evolution, or speculative aliens? Will you base it off habitats of your own backyard, or the habitats of a far off galaxy?
I've got so many ideas for sandbox planets when Thrive comes out, that I won't play for the evolution part for about a year after I originally download that version! you'll see on my profile: "Timetraveler22 games played=0 general organisms(plants, animals, ect...) created=uncountable Planets created=uncountable and then some. You'll see so many, it'll take an entire server to back up all my planets!
Do you have the same feeling? Do you have your own ideas for planets? I'd like to hear what you're going to create once the opportunity comes. I'm not going to share mine though, well, at least... not yet.
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Post by Immortal_Dragon on Jun 4, 2016 20:59:52 GMT
Explain to me ideas on your Thrive planets? What will inhabit your worlds in sandbox? What sort of themes will you go for? Will you go for an exploration Safari, or will you make cities and civilization? Will it be a wild adventure that'll lack a story? Or will you make a tear jerking journey of your own writings? Will you develop creatures of the past, present, or future? Will they be your pets, or be the pets of your own virtual world? Speculative evolution, or speculative aliens? Will you base it off habitats of your own backyard, or the habitats of a far off galaxy? I've got so many ideas for sandbox planets when Thrive comes out, that I won't play for the evolution part for about a year after I originally download that version! you'll see on my profile: "Timetraveler22 games played=0 general organisms(plants, animals, ect...) created=uncountable Planets created=uncountable and then some. You'll see so many, it'll take an entire server to back up all my planets! Do you have the same feeling? Do you have your own ideas for planets? I'd like to hear what you're going to create once the opportunity comes. I'm not going to share mine though, well, at least... not yet. Yes, I've been rather inspired to make up my own planets, though they usually have a species (or 10) thought up to inhabit them.
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namoon
Sentient
Dead
Posts: 53
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Post by namoon on Jun 4, 2016 20:59:54 GMT
I will make a planet full of undertale characters. I really want to see Sans evolve. I will also create a replica of earth and possess a microbe and do a playthrough of the game on "Earth"
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Post by timetraveler22 on Jun 4, 2016 21:04:43 GMT
I will make a planet full of undertale characters. I really want to see Sans evolve. I will also create a replica of earth and possess a microbe and do a playthrough of the game on "Earth" Personally, some planets I make will be "realtime" just so I can relax and explore my creations across the planet without any evolutions, but others will be let go to see an absolute explosion of change within organisms to the point that I look at the result 5,000,000 years later and I wouldn't be able to recognize it at all as my creation.
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Post by timetraveler22 on Jun 4, 2016 21:08:38 GMT
Explain to me ideas on your Thrive planets? What will inhabit your worlds in sandbox? What sort of themes will you go for? Will you go for an exploration Safari, or will you make cities and civilization? Will it be a wild adventure that'll lack a story? Or will you make a tear jerking journey of your own writings? Will you develop creatures of the past, present, or future? Will they be your pets, or be the pets of your own virtual world? Speculative evolution, or speculative aliens? Will you base it off habitats of your own backyard, or the habitats of a far off galaxy? I've got so many ideas for sandbox planets when Thrive comes out, that I won't play for the evolution part for about a year after I originally download that version! you'll see on my profile: "Timetraveler22 games played=0 general organisms(plants, animals, ect...) created=uncountable Planets created=uncountable and then some. You'll see so many, it'll take an entire server to back up all my planets! Do you have the same feeling? Do you have your own ideas for planets? I'd like to hear what you're going to create once the opportunity comes. I'm not going to share mine though, well, at least... not yet. Yes, I've been rather inspired to make up my own planets, though they usually have a species (or 10) thought up to inhabit them. See that's the best one you can think of! It's like your own little terrarium. The planet can be either sparsely populated, or everything is on one large island! The possibilities are endless! *Also remember that Spore only allowed 50 given species and only a certain amount of any species at that(but to be fair, computers then could only handle so much compared to today)
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Post by lowry on Jun 4, 2016 23:07:15 GMT
I'd fly over to a planet, select the best specimens, create them a gorgeous unnatural Island Ark, flood the world and then let the specimens repopulate the world! I'd pick 5 consumers and 20 producers along with a store of liquid teeming with microbial life. I'd also kill every large and above aquatic creatures to make way for new talent and development. It'd be interesting to see how it'd all unfold. My second project would be a seeding idea, whereby I smash an asteroid filled with frozen microbial life into a barren world and see what happens, if set it to a ridiculous speed and let it grow before my eyes (with LAWK off ofc ) And finally! I'd make gas giant whales for the lols. Edit: LAWKI*
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Post by Immortal_Dragon on Jun 4, 2016 23:21:41 GMT
LAWK, LAWK, I feel like I should know this term but I can't recall.
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Post by Atrox on Jun 4, 2016 23:36:38 GMT
LAWK, LAWK, I feel like I should know this term but I can't recall. Life as we know it (should be LAWKI)
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Post by Immortal_Dragon on Jun 5, 2016 0:07:45 GMT
life as we know it (should be LAWKI) Ah, makes sense.
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Vultblooop
Multicellular
Ree, normies out please.
Posts: 36
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Post by Vultblooop on Jun 15, 2016 10:59:28 GMT
Explain to me ideas on your Thrive planets? What will inhabit your worlds in sandbox? What sort of themes will you go for? Will you go for an exploration Safari, or will you make cities and civilization? Will it be a wild adventure that'll lack a story? Or will you make a tear jerking journey of your own writings? Will you develop creatures of the past, present, or future? Will they be your pets, or be the pets of your own virtual world? Speculative evolution, or speculative aliens? Will you base it off habitats of your own backyard, or the habitats of a far off galaxy? I've got so many ideas for sandbox planets when Thrive comes out, that I won't play for the evolution part for about a year after I originally download that version! you'll see on my profile: "Timetraveler22 games played=0 general organisms(plants, animals, ect...) created=uncountable Planets created=uncountable and then some. You'll see so many, it'll take an entire server to back up all my planets! Do you have the same feeling? Do you have your own ideas for planets? I'd like to hear what you're going to create once the opportunity comes. I'm not going to share mine though, well, at least... not yet. Well... I have tried to make creatures that inhabit Nervusius several times, wether it be in Species ALRE, or Spore... Well, Species ALRE is a loose cannon with evolution, though, you do get some cool results every know-and-then. Spore is just... Too cartoony and lacks the ability to build what you want, the way you want. Overall, I really haven't found a way to really create what I view the wildlife on Nervusius to be like. Really what Nervusius is, is a strange place, really. I let my creative imagination run wild, instead of the scientific, or logical side of my imagination. I focus mostly on the continent of Platabonia, which is one of the biggest one on Nervusius. The south is mostly dense, temperate jungles with mountains galore. The north and the south are divided by a moist desert on the equator, which allows for an excuse for major Ethnic, Language, and Cultural differences between nations (which also leads to lots of wars ). The North is kinda like the south, but is freezing during the winters. The North has a volcano, which formed the Continent with 3 other volcanos. There are lots of Stag-like-species in the south east, they are huge, broad-bodied beasts which are known as a sign of masculinity, and adulthood. The Bantanians viewed it as a sign that you were ready to be a man once you killed them, then they performed a blood ritual with the corpse of the Stag, and used its bones for armor and weapons used by the man/child who killed it. After this ritual was performed, the boy (now man) would be sent to the elder, and inspected for desirable features for a warrior. Just because he is a man doesn't mean he is combat worthy. If the man was viewed undesirable, he was simply given a woman and sent to his own tent (damn son, get laid). To the north, there are lot's of wolves, and strange beasts. The people of the North (now known as Umardolothians, but once where Aidunians, Setlenonas, Maryiins, Umars, Uxels, Nillis, and D'ellerans) were very superstitious, and had lots of legends, and folk tales about demons of the night, cave people (and Mole people... If you read my post on Space Empires you would know), the face people, and wailers. But this isn't about legends, lol, so anyways... The north was home to Dire Wolves, or Wargs, I don't know what to call them tbh, huge birds, pheasants, and a bunch of alien stuff. The flora in the north and south varies a lot from what side of the continent your on. I think Platabonian Fauna and Flora is boring, and I did when I started mapping out the planet.. Sooooo, I decided to make a continent in the middle of the planet, I don't have a name for it, but it has a bunch of stuff that aliens dropped off there, along with species that evolved with the Humanoid peoples of Myzonia and Platabonia. I don't know what they look like yet, but I am waiting to leave to travel across to US back to my home state so that I can get my laptop fixed... Don't question, the only thing you need to know is Staples screwed me over... anyways, when I finally fix the power jack on my laptop and turn that s###ty a## laptop on, I am going to download a 3d modeler and finally start to make trees, the people, and animals of Nervusius!
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Post by GRODOG on Aug 9, 2016 8:58:04 GMT
a planet made with potasium molecules and oceans of citrus molecules... with a moon made of solified dairy molecules... with sentient sanviches... wait no thats my bafst... bananas with a sanvich and cheese with orange juice...
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Post by StealthStyleL on Aug 9, 2016 9:02:39 GMT
Sir, do you have food on the brain?
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Post by Atrox on Aug 9, 2016 13:55:13 GMT
Actually that'd be an interesting creative exercise. Forcing the game to make creatures that look like foods. Adding that to my list of things to di in Thrive!
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Post by Aquos on Aug 9, 2016 14:00:48 GMT
Given i'm obsessed with mythology, i'd like to try and recreate some mytholigical creatures (probably with LAWKI turned off but we'll see). I'd be intrested to see how say a Minotaur and a dragon are going to interact with eachother. An other thing i'd like to do is recreate the earth in severall stages and then see how the various prheistoric creature's are going to evolve (sorta like an alternate evolution thingie)
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Post by mitobox on Aug 17, 2016 10:37:42 GMT
I just thought of something; take a sandbox world, then populate it with poorly-made abominations. Turn it into a Hunger Games-style free-for-all as the game tries to construct a coherent ecosystem. The champions will inherit the planet (for as long as it takes for you to get bored and send it into the sun). Turning off Auto-Evo is optional.
(Inspired by Robin Williams playing with the Spore Creature Editor: "Yeah, let's bring him to life and see how long before, basically, this one's eaten.")
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on Aug 17, 2016 20:42:42 GMT
I just thought of something; take a sandbox world, then populate it with poorly-made abominations. Turn it into a Hunger Games-style free-for-all as the game tries to construct a coherent ecosystem. The champions will inherit the planet (for as long as it takes for you to get bored and send it into the sun). Turning off Auto-Evo is optional. (Inspired by Robin Williams playing with the Spore Creature Editor: "Yeah, let's bring him to life and see how long before, basically, this one's eaten.") Do you release an apex predator to make things interesting?
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Post by timetraveler22 on Aug 19, 2016 20:55:02 GMT
I just thought of something; take a sandbox world, then populate it with poorly-made abominations. Turn it into a Hunger Games-style free-for-all as the game tries to construct a coherent ecosystem. The champions will inherit the planet (for as long as it takes for you to get bored and send it into the sun). Turning off Auto-Evo is optional. (Inspired by Robin Williams playing with the Spore Creature Editor: "Yeah, let's bring him to life and see how long before, basically, this one's eaten.") Do you release an apex predator to make things interesting? Nah, you just spam mines all over the ground at the bottom of a deep pit and give them AI to follow the player, and heard them to the pit and the fly to the other side. This will keep the sheep AI in back to still walk forward and push all others up front into the pit. And all that are still alive from the fall get blown to bits, and the ones that didn't fall also get blown up. Oh, and I suggest giving yourself unlimited health. I did this forever with Spore. I killed a lot of Dodos... and my computer...
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