The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Jun 5, 2016 14:52:24 GMT
Volcanic Slurry: Near-constant volcanic activity has caused this patch of shallow ocean to be suffused with ash and debris. Murky black-gray water with blurry black shapes drifting past on bottom mark this biome, which has almost no light spots and few heat spots. Moderate currents with no rocky outcrops. Found on planets undergoing a volcanic natural disaster.
Tectonic Water Fill: Deep beneath the surface, water has penetrated miniscule cracks in the rock layer. Here there are no light spots, but plenty of heat spots. Still water, colored with a brown tinge set over gray rock, is permeated with chemical compounds. Found on any planet with active plate tectonics and a water table. Well suited to chemosynthesis.
Dew Drop: Cool night air has left condensation on a plant leaf, and the molecules struggle to hold their bond as the morning sun excites them. Turgid plant cells are visible behind crystal clear water in this biome, which has no outcroppings and no currents. There is an abundance of light spots with no heat spots, but very few dissolved chemical compounds aside from gasses. This biome is available once multicellular land plants have evolved in your planet.
Slag Runoff: In their ceaseless effort to extract usable minerals from the planet, the sentient beings who inhabit this world have had something of a spill. Brown, red, and yellow tints accent this high-current water. The biome has frequent heat spots and rock outcrops, but very few light spots. The water is high in mineral concentration as well as damaging agents. Available once a sentient species discovers mining.
Oasis: Punctuating the sprawling sands of this planet's deserts are small pools of water. The biome has a sparkling yellow and brown background of sand. Here there is abundant heat and light, with few rocks and very weak currents. These waters though, are rich only in oxygen, sodium, and calcium. Available if the planet has deserts.
edit: a) the autocorrect was initially strong with this one. b) Oxygen levels should be low in the volcanic slurry, tectonic water fill, and slag runoff biomes.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Jun 15, 2016 21:04:40 GMT
I know I post here a lot, I just really like this thread.
Upper Atmosphere: Bacteria in this biome are airborne, sailing through the gaseous currents among the clouds. Here there is an abundance of gasses, and a surprisingly high number of bacterial cohorts. This biome lacks mineral and organic compounds floating freely, but it has frequent and sizable light spots, with associated heat spots. Air currents blow very strongly, but there are eddy currents. There are no rocky outcroppings. The visuals are highly dependent on atmospheric composition.
Deep Hot: Deep beneath the planet's crust, at the boundary zone where cratons are subducted into the mantle, where pressures are high and temperatures are higher, life has found purchase. Sulfur compounds and dissolved minerals flow freely through the superheated water and near-liquid rock. No sunlight penetrates this deep, but magma illuminates and heats the scene a great deal. Frequent outcrops and weak currents mark this biome, which should have magmatic red and orange visuals.
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Post by alexthe666 on Jun 18, 2016 21:00:17 GMT
Dew Drop:
Cool night air has left condensation on a plant leaf, and the molecules struggle to hold their bond as the morning sun excites them. Turgid plant cells are visible behind crystal clear water in this biome, which has no outcroppings and no currents. There is an abundance of light spots with no heat spots, but very few dissolved chemical compounds aside from gasses. This biome is available once multicellular land plants have evolved in your planet. Wouldn't this biome have a set period of it's existing? Also, about one of your previous biomes, the meteor's interior, would this mean you species could "move" to a different biome? It sounds intensive but equally amazing as well. I can only imagine if you put hours into designing your planet then boom! You're shipped off to another procedural one . Now, for my suggestions(forgive me if I restating someone else's): Soil
Soil is extremely common, and one thing I've noticed is that most of these suggestions are for aquatic based biomes. However, multitudes of organisms, prokaryotes and eukaryotes; unicellular and multicellular, live in soil. It would be rich in detritus and filled with predators. The Shore
The shore is where the ocean wash in and out, leaving it partially underwater at certain times, meaning it would be good to develop an amphibious lifestyle. it would be rich in nutrients and many large dead species could wash up on the shore. However, predatation is extremely high as filter feeding multicellular-stage organisms are just waiting to eat you.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Jun 19, 2016 14:13:34 GMT
There would definitely be a limit of time on the dew drop, but that time span could be for several microbial generations. And in reference to the asteroid, I too would hope that it would allow for interplanetary seeding.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Jun 29, 2016 20:11:59 GMT
These ones are because I was having a rough day:
Icey Undersurface: This planet or moon has a solidly frozen outer layer. Beneath that outer layer, kept warm by tidal friction or geological heat, is a saline ocean. Clinging to the upper ice layer, where there is little heat and only the most diffuse sunlight, microbes are found. Here the visuals would be different, with a translucent layer of ice between the camera and the microbe. Compounds of all kinds would be rare, and currents very weak. Accessible when a planet has a frozen outer shell covering oceans.
Parched Bones: An organism with an endoskeleton has died, but this presents opportunity for new life. On its now-clean bones, microrganisms feast on the remaining proteins and calcium compounds. This biome would have currents, sunlight, and heat highly dependent upon the biome from which it was entered. It would have abundant calcium minerals and organic compounds, but would be somewhat anoxic. Accessible when an organism on-planet has an endoskeleton.
Cosmic Dust: Far out in space, perhaps beyond the local gravity of any sun, or perhaps at the edge of a solar system, a massive cloud of organic compounds floats freely. Here microbes have almost no control over the movement, save when they can crawl along of push off of small mineral agglomerations. No water, heat, currents and very little sunlight are present here, and the environment is unforgivably free of un-trapped gasses. Organic and mineral compounds abound, but they are scattered. Visuals are hard to imagine at the moment. A microbe can either start in this cloud, or can be brought in by asteroids.
Plumbing: An advanced civilization has invented plumbing systems, and these have become home to microscopic denizens of all stripes. Here microbes are pushed along by very strong currents through narrow and broad pipes. Organic compounds are the only abundant resource here, as there is little in the way of dissolved gasses. No rocky outcroppings, no sunlight, and moderate heat. Visuals could be represented by silvery backgrounds and dark water. Available once a civilization on planet discovers plumbing.
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Post by mitobox on Jun 29, 2016 20:52:47 GMT
(Hope things turn out OK.)
Non-Earth biochemistry isn't planned for Thrive, so this would have to be modded in.
Hydrocarbon Sea: Your environment is incredibly cold, cold enough for methane and ethane to pool into seas. Light and heat spots are incredibly rare, due to your distance from the sun. Oxygen is in too poor supply to power core-game metabolism. However, hydrocarbons are abundant, as well as ammonia (provided by the nitrogen atmosphere), so you rely on a modded-in biochemistry system instead. The background is a foul, oily dark brown, and ice chunks are common.
Lava Sea: Your world is so hot that, instead of water, molten rock and metal form the seas. Heat spots are everywhere, while light spots may be common or rare depending on volcanic activity. Too hot for carbon-based life, you are probably silicon-based instead. The background is a blazing hot, glowing orange lava sea.
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Jun 29, 2016 21:26:18 GMT
'Tis generally fine. Today was rough in the sense that sometimes public transit is frustrating and sometimes lunches get eviscerated by motor vehicles.
I really like the alternate biochem environments!
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Post by alexthe666 on Jun 29, 2016 21:36:03 GMT
I just love the idea of evolving from microbial after a sentient species lived on your planet. It would be so awesome to have future paleontologists dig up extinct sentient remains
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namoon
Sentient
Dead
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Post by namoon on Jun 30, 2016 1:16:28 GMT
Why does the Hydrocarbon Sea remind me of Titan?
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Post by mitobox on Jun 30, 2016 1:49:49 GMT
Why does the Hydrocarbon Sea remind me of Titan? Directly inspired by it. The lava ocean planet, meanwhile, was based off of one of those Spore: Galactic Adventures series involving voting on a species's evolution (in that one, during the Molecular Stage, they voted to be silicon-based life on a lava planet), as well as a bit of further reading into the idea.
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