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Post by Immortal_Dragon on May 5, 2016 5:18:07 GMT
So, I know this was a topic back on the old forum, and I have looked and I haven't seen it brought back up here on the new forum. If it has been please do correct me and direct me to the proper thread.
Anyway, from what I remember, camouflage was a rather strongly wanted feature. And one of these approaches was to compare the color of the organism to the color of the surrounding environment when it came to being seen by another organism. Things such as size, movement, and overall stance would affect this chance too I think, since one's silhouette being similar or covered by any foliage or cover would be advantageous in avoiding being seen. Plus you aren't concealed if you're moving. XD So, depending on one's environment, camouflage could be achieved in different ways, whether it be covering oneself with dirt/sand (can be used underwater as well), staying still and hoping your colors keep you safe while your scent doesn't reveal your location, or mimicking the general shape of the foliage/cover yourself.
Yes this sort of overlaps with mimicry, which is another thing I want to push for for immersion's sake personally, but what are everyone else's thoughts on this?
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on May 5, 2016 9:30:44 GMT
I think it's a cool idea, surely there would be a way to program a sort of camouflage system. Maybe it could analyze your creature, it's location, it's position, your creature's appearance , etc. etc. The point is I like the idea. :/
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Post by Atrox on May 5, 2016 9:58:42 GMT
I really like how the Metal Gear games do camouflage. There would be a little percentage in the corner showing how visible you were at all times. So for example if you were standing out in the open you had 0% camouflage, if you were partially hidden in a bush you'd be 57% camouflaged, if you were completely inside of a bush you'd be 100% camouflaged.
This is pretty standard stuff but what I liked about Metal Gear is that it also took into account the color of the environment around you, as well as your movement and the sounds you make. It's a very good system.
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Post by tjwhale on May 5, 2016 11:28:38 GMT
And one of these approaches was to compare the color of the organism to the color of the surrounding environment when it came to being seen by another organism.
YesThat's why I've been trying (relatively unsuccessfully so far but I will come back to it) to generate a good spectrum for the light that makes it through the gasses in your atmosphere. Because we can use this spectrum to basically do what you are talking about when the time comes. Also there's hope we can have something like this, which can be worked out from the spectrum too, to mean the worlds actually look really unique and different and realistically so. Don't hold your breath though. We'll probably end up settling on having the game in black and white!
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Post by Immortal_Dragon on May 5, 2016 14:01:59 GMT
And one of these approaches was to compare the color of the organism to the color of the surrounding environment when it came to being seen by another organism.
YesThat's why I've been trying (relatively unsuccessfully so far but I will come back to it) to generate a good spectrum for the light that makes it through the gasses in your atmosphere. Because we can use this spectrum to basically do what you are talking about when the time comes. Also there's hope we can have something like this, which can be worked out from the spectrum too, to mean the worlds actually look really unique and different and realistically so. Don't hold your breath though. We'll probably end up settling on having the game in black and white! True, but still, this stage is still some ways off so there's always the possibility. Plus it could be added in later when the core aspects are solidified.
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Post by Omicron on Oct 10, 2016 15:53:15 GMT
I'm not sure if it would be possible, but maybe the game can detect what an animal would see, and then check how much you look like the background, but maybe that would take too much processing power...
I've merged the two threads (or at least I tried, I'm still getting used to all this stuff) ~aquos
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Post by Immortal_Dragon on Oct 10, 2016 16:07:28 GMT
I'm not sure if it would be possible, but maybe the game can detect what an animal would see, and then check how much you look like the background, but maybe that would take too much processing power... I've merged the two threads (or at least I tried, I'm still getting used to all this stuff) ~aquos
As far as I'm aware, that's the goalpost to shoot for. I personally think it'd be a nice touch, and it'd give a lot more meaning to what colors are chosen for an organism in the editor.
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Post by Omicron on Oct 10, 2016 16:09:51 GMT
I'm not sure if it would be possible, but maybe the game can detect what an animal would see, and then check how much you look like the background, but maybe that would take too much processing power... I've merged the two threads (or at least I tried, I'm still getting used to all this stuff) ~aquos
As far as I'm aware, that's the goalpost to shoot for. I personally think it'd be a nice touch, and it'd give a lot more meaning to what colors are chosen for an organism in the editor. Yup I've had multiple Spore moments where I just walk around as a disco on feet, but nobody notices...
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Post by Immortal_Dragon on Oct 10, 2016 17:01:46 GMT
Yup I've had multiple Spore moments where I just walk around as a disco on feet, but nobody notices... Same here. Best thing is to hope it pans out that way.
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