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Post by Captain McDerp on Mar 21, 2016 19:08:01 GMT
Hey, I had some ideas for the microbe stage visuals. I discussed them a bit with Oliver and he said I should post them here.
So I tried to stay as close to the games' realistic art style, while retaining the current visual aspects as much as possible. (Visible organelles and such)
I thought of a style where the membrane becomes less transparent towards the edges. With the edges being a thick darker line to give the impression of it being a membrane. The organelles would be blurred a bit. Like they are behind a thick piece of glass or in a jar of jelly. Having them blurred can save a lot on the polycount. The organelles would of course also move around a bit inside the cell when it twists and turns. But still be "on a leash" so they stay in their position.
Cell walls could be completely opague around the edges, with the appearance of a carapace. The edges of the walls could flow nicely into the membrane at the top, like they are grown into the membrane instead of just attached to it.
I also suggest making the organelles jiggleboned for further visual improvement. (Or are jigglebones a Source engine thing?)
Also a tiny suggestion, instead of making bioluminesence a complete, almost useless organelle. Just make it a tool that you can draw onto your cell over your regular organelles. This way you can make it a bunch of pretty spots on your membrane instead of a bunch of ugly, bulky blobs made of individual organelles.
Thats all folks, hope the dev team considers some of these ideas for implementation!
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Post by Oliveriver on Mar 23, 2016 19:00:22 GMT
I'm certainly on board with organelle movement (though probably nothing drastic), and I'd like to at least see some tests of other visual styles. The membrane looks alright as it is, but it's still a long way from looking like a proper cell. Does TheCreator have anything to add?
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Post by TheCreator on Mar 24, 2016 16:18:52 GMT
Those are all really nice ideas. I'm currently working on making the organelles move around a bit inside of the cell (as they are currently static). Next I will attempt to tint them with the organelle color for a more unified appearance. I don't think blurring would look good, the organelles should probably be fairly sharp since there isn't much obscuring them.
I've been planning on replacing the membrane with an actual shader for a while (instead of the texture that I am currently using), but that will have to wait a bit.
For the luminescent organelle, I was thinking that it could be placed as an actual organelle hex (which contains like 10 glowing organelles), but when you enter the game, all of them are dispersed around the cell. Adding two hexes will double the density of the organelles and so on.
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Post by Atrox on Mar 24, 2016 21:46:54 GMT
I learned that the cause of bioluminescence is in fact a compound called luciferin. Light is produced when it is oxidized. Perhaps the bioluminescent organelle could synthesize luciferin making the cell glow.
EDIT: There are many types of luciferin for different forms of life, but apparently firefly luciferin also uses up ATP.
EDIT2: Oxidation of luciferin also produces a compound known as oxyluciferin
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Post by alexthe666 on Mar 25, 2016 3:29:43 GMT
I learned that the cause of bioluminescence is in fact a compound called luciferin. Light is produced when it is oxidized. Perhaps the bioluminescent organelle could synthesize luciferin making the cell glow. EDIT: There are many types of luciferin for different forms of life, but apparently firefly luciferin also uses up ATP. EDIT2: Oxidation of luciferin also produces a compound known as oxyluciferin It's been a while since I was researching Luciferase, but isn't the light energy produced when the chemical is broken down?
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Post by Atrox on Mar 25, 2016 4:24:11 GMT
I learned that the cause of bioluminescence is in fact a compound called luciferin. Light is produced when it is oxidized. Perhaps the bioluminescent organelle could synthesize luciferin making the cell glow. EDIT: There are many types of luciferin for different forms of life, but apparently firefly luciferin also uses up ATP. EDIT2: Oxidation of luciferin also produces a compound known as oxyluciferin It's been a while since I was researching Luciferase, but isn't the light energy produced when the chemical is broken down? Nope. Bioluminescence occurs when oxygen binds to luciferin and the chemical reaction causes photons of light to be released, while the now oxidized luciferin becomes oxyluciferin. Here ya go: animals.howstuffworks.com/animal-facts/bioluminescence3.htm
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