!Tilly!
Aware
i love scifi stuff but im too stupid to take part lel
Posts: 145
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Post by !Tilly! on Jun 14, 2015 15:57:26 GMT
I don't know if this is already planned, but I was thinking about my "Rapid Evolution Mode" idea and came up with this.
What if there was a toggle feature at the beginning of the game that was like this:
"How would you like to evolve? "Auto-Mutation / Manual-Mutation"
Manual-Mutation would be your basic, like-spore-but-better experience where you edit your creature with your own fingers and make sure you like it.
Auto-Mutation would basically be totally up to the game. Going off of my idea of doing what Spore gave up on (deciding whether or not you want to evolve), in this mode you couldn't even get to decide what your character has. Whenever you reproduced, the game would slap on something random, let you edit where it is (but not how big), and just... lob you out into the world like a weird-looking baseball.
I think this would be a fun mode for people searching for a challenge. What if the computer gives you something that hinders your animal rather than help? What if it takes something away?
Not sure how it would work really, on a coding level.... But it seemed like a neat concept.
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Jun 14, 2015 19:11:47 GMT
I like this idea, but maybe instead of it being totally random it's based off the things you do, like it'll still use the 100 mutation rules, but if you often overfill on compounds you get some vacules or something like that, you walk a lot the legs let you walk farther or faster over each generation but you don't control it yourself, you auto-evolve like the other organisms.
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!Tilly!
Aware
i love scifi stuff but im too stupid to take part lel
Posts: 145
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Post by !Tilly! on Jun 14, 2015 19:29:26 GMT
Yeah, that's kinda what I was going for ovo' I'm not good at explaining things, to be honest, so thanks for putting that xD Yeah, that's what I meant! Like, with your leg example; You could have four legs, but the back two make you go faster than the ones on the front. Since you don't really use the front ones all that much, depending on what the feet look like, they could turn into hand! Or, uh... These: fc08.deviantart.net/fs70/i/2012/259/3/9/pulp_tyrannosaurus_rex_by_puntotu-d5eunc9.jpgStumples...
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Jun 14, 2015 19:45:13 GMT
Makes sense, they more you use something in game the better they become, the less you use it they become more obsolete.
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Post by iaintevenmad884 on Jun 21, 2015 23:40:21 GMT
maybe this could also work where you have two arms and two legs, and your arms have skin flaps that make you bigger and scarier. the flaps then get bigger and bigger until they can be used for gliding, and with muscle development at the base and around the limb, eventually wings.
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!Tilly!
Aware
i love scifi stuff but im too stupid to take part lel
Posts: 145
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Post by !Tilly! on Jun 22, 2015 3:04:42 GMT
Yesss! That sounds awesome! Like, they could be used for hunting at first; Then they get bigger and are used for display/mating rituals, then gliding from a high place to a low place, then flight. Like birds! :0
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Post by Moopli on Jul 1, 2015 23:05:10 GMT
So, in essence you're suggesting letting the player organism be evolved using auto-evo? That's a great idea!
The lamarckian stuff I fundamentally disagree with, but I will ignore it cuz it's tangential.
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!Tilly!
Aware
i love scifi stuff but im too stupid to take part lel
Posts: 145
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Post by !Tilly! on Jul 2, 2015 17:49:58 GMT
I know I'm going to sound monumentally stupid, but what exactly do you mean by 'lamarckian?
I feel like that's the thing where a single individual grows random stuff when they need it, and if that's the case, that's not what I'm talking about. I'm talking about over generations and such. Not instantaneously. OvO
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Post by StealthStyleL on Jul 2, 2015 17:56:38 GMT
Lamarckian is an evolutionary theory, like Darwinian evolution. Lamarckian, however, suggests that offspring inherit the traits of their ancestors, that were developed by the parent organism during it's lifetime. For example, think of a bodybuilder building up his huge muscles. Lamarckian would suggest that the offspring will also have stronger muscles too. If you want more detail, just throw it in Google.
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!Tilly!
Aware
i love scifi stuff but im too stupid to take part lel
Posts: 145
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Post by !Tilly! on Jul 2, 2015 21:18:14 GMT
... I was almost right. >->;
I wasn't trying to make it seem like that at all. I'm horrid at describing proper Darwinian Evolution, so sometimes it comes out sounding like Lamarckian. I used the 'Like birds!' part so it was clear I was going at a Darwinian angle. Sorry for the misconception ovo'
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Post by Moopli on Jul 3, 2015 19:42:19 GMT
Heh yeah np I don't think it was you who said something that sounds lamarckian anyway Anyway, carry on. *melts into the background*
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Post by iaintevenmad884 on Jul 17, 2015 16:43:50 GMT
Oops! I think that was me with the wings thing. I meant for the wings to evolve over many generations, I just forgot to mention that.
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!Tilly!
Aware
i love scifi stuff but im too stupid to take part lel
Posts: 145
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Post by !Tilly! on Jul 17, 2015 17:39:38 GMT
I just remembered a thread I made elsewhere (i'll see where it is momentarily) where you could choose whether or not to evolve when you reproduced. So you could protect your offspring instead of automatically evolving. What if that only occured in this mode, and your offspring/grand-offspring had variations from you? So when you died (by any means), you would be put into the role of your offspring and be able to use their mutations and see if you survive any better. Idk, just an ides that seems pretty cool in my opinion. OvO //EDITHere it is! thrivegame.freeforums.net/thread/20/sharpies-ideas-thread
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Post by dorminay on Jul 29, 2015 18:53:16 GMT
Here's how I imagine this working. When you're running around doing stuff, as an animal or cell or hydrogen-filled flying algae colony or whatever, the game simulates your body plan, but it also simulates lots of other game-generated mutant body plans which are slight-to-moderate tweaks of your own. If you fail to perform an attempted action, but one of the "imaginary" mutants succeeds, then that mutant gets a point. If you succeed and a mutant fails, that mutant loses a point. The next stage in your evolution would be whatever hypothetical mutant has the most points.
I'm pretty sure this system as I've described it would be ridiculously resource intensive. But maybe someone who knows what they're talking about could tweak it somehow.
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Post by mitobox on Jul 29, 2015 19:04:29 GMT
What's interesting is that I think using auto-evo for the player was the reigning idea the old Thrive team had. They were mainly divided into Lamarckian evolution (your actions choose your mutations) and guided evolution (you choose what you want the mutations to be).
Of course, it kind of fell apart when they had issues deciding what mutations would be considered "fit." If you ever saw Bashinrox's (the only coder the team had back then) posts regarding "fitness = ?," you get the idea. If they couldn't figure that out, then the game would become significantly harder for the player. The issue remains for NPC auto-evolution.
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Post by Moopli on Jul 29, 2015 19:27:34 GMT
Mitobox has it right, the fitness question is one which we have spent a lot of time thinking about over the past few months. It's a hard one, and while we've figured out, mostly, how to solve some important building blocks (stuff like a general predation equation, though funnily enough I don't think we solved that one in particular yet), but that's essentially one step of the process, since we also need all the data that feeds into those equations.
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