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Post by TheCreator on Feb 7, 2016 19:24:05 GMT
For all you artsy people that want to help out: As many of you know, we are adding a parallax background for next release. Fot those of you who don't know that means, we basically have a couple layers of transparent background that move at varrying speeds as the player changes his position to create a parallax effect. Eventually, we want to create something like this: Notice how the "front" layer moves a lot faster than the ones on the back. Moving on. Current we have this background texture that I made tileable: It already moves with the player, the only thing missing are the multiple layers that should be on top of it. I think around 2-3 should be ideal. This post is a call to action to our artists out there. I need someone to create a couple textures that feature only the bubbles (not the blue background). These bubbles should be a whiteish grey just like in the one above, while the rest of the image should be alpha. The first layer should have bubbles the same size as the largest ones in the above texture (around twenty is fine). The subsequent two layers should feature larger bubbles, but in a smaller quantity (I'd say that the top most layer should have 5 bubbles double the size of the original image). I know that my directions sound a bit restrictive and lack artistic creativity, so feel free to add your suggestions and we'll discuss them in this thread. Finally, this is a very important and difficult task, so its okay if you don't want to do it, but it would be really nice if someone stepped up to do it. Thanks for reading this post, and helping us get the best possible background in Thrive!
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Pearlfection
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Post by Pearlfection on Feb 7, 2016 22:18:29 GMT
I can do it, but I would have to make each layer a separate image, because my drawing program likes to flatten layers.
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Post by Atrox on Feb 7, 2016 22:21:23 GMT
I can do it, but I would have to make each layer a separate image, because my drawing program likes to flatten layers. The layers need to be a separate image I think, so that they can move separately from each other. By layers he means the depth in game, not different layers in an art program.
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Pearlfection
Multicellular
π½π½π½π½π½ the FEMALE CORN
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Post by Pearlfection on Feb 7, 2016 22:32:48 GMT
I can do it, but I would have to make each layer a separate image, because my drawing program likes to flatten layers. The layers need to be a separate image I think, so that they can move separately from each other. By layers he means the depth in game, not different layers in an art program. Well I did that. Also I finished. It was a matter of copy pasting a bubble texture I made and making it larger, smaller, or moving it around. And they look really good. I will post them here. and yes, the background is an alpha layer. I hope you like them.
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Post by Atrox on Feb 7, 2016 22:44:37 GMT
Good job
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Post by TheCreator on Feb 7, 2016 23:06:55 GMT
The layers need to be a separate image I think, so that they can move separately from each other. By layers he means the depth in game, not different layers in an art program. Well I did that. Also I finished. It was a matter of copy pasting a bubble texture I made and making it larger, smaller, or moving it around. And they look really good. I will post them here. and yes, the background is an alpha layer. I hope you like them. They're great! Thanks for drawing them. Do you mind if I slightly change their shape, size, color, rotation, and position to make them look better with the existing image?
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Post by TheCreator on Feb 8, 2016 0:57:51 GMT
Okay, I've changed your images and added them to the game. Below is the final result.
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RoboTrannic
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Post by RoboTrannic on Feb 8, 2016 1:11:51 GMT
looks great
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Post by Atrox on Feb 8, 2016 1:26:53 GMT
TheCreator that looks absolutely brilliant!! It's amazing how such a small change can make the game look so much better Will there be a layer above the player? I feel like the player swimming underneath a massive bubble every once in a while would look pretty neat!
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Post by TheCreator on Feb 8, 2016 1:44:16 GMT
TheCreator that looks absolutely brilliant!! It's amazing how such a small change can make the game look so much better Will there be a layer above the player? I feel like the player swimming underneath a massive bubble every once in a while would look pretty neat!Th Thanks! I tried doing that originally, but it gets very irritating when something flows over your cell at a decently high speed, so I decided that the background should stay in the background. That said, when we get compound clouds and bacteria in for 0.3.2 and 0.3.3, there will be an extra layer of movement on the same level as the player.
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Post by Atrox on Feb 8, 2016 2:05:05 GMT
TheCreator that looks absolutely brilliant!! It's amazing how such a small change can make the game look so much better Will there be a layer above the player? I feel like the player swimming underneath a massive bubble every once in a while would look pretty neat!Th Thanks! I tried doing that originally, but it gets very irritating when something flows over your cell at a decently high speed, so I decided that the background should stay in the background. That said, when we get compound clouds and bacteria in for 0.3.2 and 0.3.3, there will be an extra layer of movement on the same level as the player. Well considering how every layer underneath the player moves at a faster speed than the player layer, wouldn't it make more sense for the layer above the player to move slower or not at all? Nontheless I am very excited for the next update!
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Post by Narotiza on Feb 8, 2016 2:23:57 GMT
It looks great! I'm excited to see it in the next update!
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Post by TheCreator on Feb 8, 2016 3:30:34 GMT
Thanks! I tried doing that originally, but it gets very irritating when something flows over your cell at a decently high speed, so I decided that the background should stay in the background. That said, when we get compound clouds and bacteria in for 0.3.2 and 0.3.3, there will be an extra layer of movement on the same level as the player. Well considering how every layer underneath the player moves at a faster speed than the player layer, wouldn't it make more sense for the layer above the player to move slower or not at all? Nontheless I am very excited for the next update! No, because it's closer to the camera, which means it should move faster. If it stayed still that would mean it's at the very, very bottom. So the bigger bubbles that are closer to the top move faster than the original blue texture with small bubbles that barely moves.
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Post by Narotiza on Feb 8, 2016 3:32:56 GMT
Maybe, if there's a layer above the cells, the bubbles on it would be small, so there aren't really huge bubbles obscuring the cells.
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Post by Atrox on Feb 8, 2016 3:33:43 GMT
Ohhh gotcha. It's a bit confusing to see which is which, but I got it now.
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Post by mitobox on Feb 11, 2016 19:01:54 GMT
My first thought was Yoshi's Island, since the backgrounds in that game work in a similar way.
Anyway, looks pretty cool! Feels a lot more alive in a way. Probably because it makes it feel more like a "world" than a "stage."
Edit: Imagine switching the background image with something else... Like the sort of muddy background. I think I thought of something a while back where the bigger you get in the Multicellular Stage, the more the background fades into a seafloor texture to signify that you're becoming something more.
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RoboTrannic
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Post by RoboTrannic on Feb 11, 2016 19:18:16 GMT
this so much
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Post by TheCreator on Feb 12, 2016 17:19:03 GMT
My first thought was Yoshi's Island, since the backgrounds in that game work in a similar way. Anyway, looks pretty cool! Feels a lot more alive in a way. Probably because it makes it feel more like a "world" than a "stage." Edit: Imagine switching the background image with something else... Like the sort of muddy background. I think I thought of something a while back where the bigger you get in the Multicellular Stage, the more the background fades into a seafloor texture to signify that you're becoming something more. That's a great idea. The plan is to fade backgrounds into one another as you switch biomes (so a hydrothermal vent would have a red texture, while a sandy beach would have a beige texture. But we could also fade the background into something brown as you add more cells to your organism.
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Pearlfection
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Post by Pearlfection on Feb 12, 2016 19:36:05 GMT
I am impressed at what you have done with my textures. Stunning improvement.
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