Post by lowry on Apr 15, 2016 14:09:39 GMT
1) Napoleonic formations: I am hoping to improve the formations of my army in general, such as line and column formations, and better coordinations, but I specifically want to invest in what the French call "l'ordre mixte". This formation does not do good against cavalry, but is perfect for pressing an attack against infantry. Since I don't need to worry about horses, I think this is the way to go.
2) I would like to invest in long bows for a second class of archers. These will be situated further back, but they will be able to shoot for a much larger distance. Both classes of archers will hide behind the pikemen with shields. This will clearly be more effective if the above vote is successful, but should work nonetheless.
3) I would like to continue to invest in mining. Hopefully, I will find bronze and my weapons will improve. Or sulfur, sulfur works well too.
4) I would like to institute a temporary draft for well bodied males. This should increase my troop count, and since everyone is required to take be part of the army for 2 years (I think, I might have voted for only 1 mandatory year), they should already know how to shoot their bows and use pikes, so it's not like I'll be sending them into a slaughterhouse.
5) Build a dam at the south exit of my civilizations. If I remember correctly, Acirema has a very arid climate with very little water. Building the dam would give me a better water supply (yay for irrigation), and will cut them off. If the water starts to overflow, I guess I'll have to build a couple extra cannals to my fields.
If you're interested in furthering your military 'campaign' (if you're even planning on going on one) can I make a couple of suggestions for your next turn? If you invest in some means of military education for adolescents, or even into a simple nationwide strategic board game you might see some nice results. These will both improve future troops attitude to war and competence on the battlefield, as they'd both encourage how your people perceive war and show teach them about strategy through a form of entertainment.
In these militaristic schools you can easily create stronger armies by focusing on not just strict military tactics solely, but also allowing more of an individual influence for each students learning to take place as well, making them come up with strategies in war games (etc). It's encouraging your people to create new tactics and strategies for you as well as the ones you've already given them, also gives you a larger pool of people to pick military leaders from. This may give you a way around that pesky cav issue in the future.
Sorry if this wasn't helpful or wanted... <3
Advice for Atrox , you're sat on a goldmine crop wise. You have Sorghum! You lucky Belgium! Find some seeds to trade and begin hybridisation as Sorghum has a rich and diverse amount of possibilities for hybrid plant species. Make super food! Like Incan super rice... So after the unification and fortification (to protect your peeps) focus heavily on agriculture and you will not be disappointed! Maybe move into the desert soon too? As then you have a winding sandy plains people have to traverse before even trying to attack you. Whilst you have hardy Sorghum crops that require little water and just turtle until you want to expand and kill everyone! <3 Sorghum for the win...
Aquos , prepare to be squished... You really should've refused or now rebel against the Ascari. You have javelins, made of bronze, I'll give you... (sort of) and with the Ascari you'll stand a chance. But if TheCreator gets his dam built, you'll have a lot of troops stranded with the Ascari troops struggling to find water XD Plus, they'll have that new French-like attack strategy that unless you learn to mount horses will squish you like bugs. So good luck! Maybe you'll survive, or have sent you army up river to then be starved and crushed by Creatorpolion on campaign... Just my point of view...