urmetazoan
Multicellular
I drink your milkshake.
Posts: 20
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Post by urmetazoan on Jan 22, 2016 23:15:04 GMT
One thing I have been poundering about for some time now, is that ( according to plans on development wiki and concepts ) the Bones and Organs will be made by the user instead of being pre-made, so I tought "What the AI will do when making limbs and organs? Will they make random squares for the more effective and compressed organs possible? " And then I tought that by normal standarts AI's would be pretty bad looking, with retangular limbs and shapes that dont look like "normal" creatures.
This is more a doubt I have and I would like to know how you guys are planning to do it.
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Post by alexthe666 on Jan 23, 2016 2:01:36 GMT
Why would they be rectangles? Randomly generated creatures in Species:ARLE don't look like Minecraft Creepers. And I can only assume that the creature generator in Thrive will be much more complicated than the random creature function in ARLE.
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Post by tjwhale on Jan 25, 2016 20:46:16 GMT
Well with a bone you could define a beginning and end point and then the rest would just be filled in to look like a bone. The computer would only nee to generate the beginnings and ends.
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urmetazoan
Multicellular
I drink your milkshake.
Posts: 20
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Post by urmetazoan on Jan 27, 2016 1:13:15 GMT
Thanks guys, I really was disturbed because of this.
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