The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Jan 9, 2016 3:42:47 GMT
So I'm trying to make a new expansion pack alternate ruleset to my spec. evo. exercise, and I was wondering if I could get some help from you fine folks. I'm trying to establish the physical variables that effect an ecosystem for reasons that will be clear if the ruleset is made concrete. Basically I'm asking if you notice anything at all that I'm missing from this list, or if I'm being too general with an item. Anything at all, if it impacts the ecosystem's physical environment.
Variables...In...Spaaaaaaaace: Distance to Galactic Center Frequency of Passage Through Galactic Midline Number of Nearby Hypermassive Stars Density of Oort Cloud Number of Gas Giants in Outer Solar System Ecosystem Existence on Lunar Body Y/N? Distance to Star Type of Star Number of Satellites Size of Satellites Age of Solar System Orbital Eccentricity
Geological Stuff: Metallic Abundance in Crust Mass of Planet Abundance of Water Age of Planet Rotational Velocity Rotational Direction Axial Tilt Planetary Wobble
Specific Variables: Relative Elevation Latitude Average Airspeed Land Area Between Environment and Large Water Body Surrounding Mountains Height of Surrounding Mountains Standard Elevation Deviation Soil Cover Proximity to Fault Line Succession Level
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Post by Atrox on Jan 9, 2016 5:34:16 GMT
Atmosphere density?
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Post by Aquos on Jan 9, 2016 9:00:58 GMT
sorry if this is a stupid remark but vulcanic activity ?
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Post by Atrox on Jan 9, 2016 15:20:35 GMT
Ah alright hold on I've subscribed to this channel on Youtube specifically for worldbuilding and it gives tons of variables to think about. One major variable to consider is the mass of the star (using our sun as a base of 1 solar mass). Using the mass of the star, you can figure out variables like the class of the star, luminosity, diameter, surface temperature, lifetime, AND the star's habitable zone! The mass of the star would also affect planetary life as well. Low mass star = less luminosity and surface temperature = melanized plants to absorb more areas of the spectrum (and protect against radiation). The channel also provides details on the best place for a life supporting planet to be located in a galaxy. It really goes in depth with the whole planetary system thing and I've been meaning to design my own system but I haven't had much free time. I've also been meaning to show it to the devs since, as far as I know, the channel tries to be very realistic with what variables are required to support life. I figured taking some tips from that channel would help produce a more realistic setting for our organisms. The channel: youtube.com/user/ArtifexianYou should check it out if you have the time. I think it could help with this
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