Symbiosis: two organisms working together (similar to parasite from my earlier thread)
Cuckoo: letting other organisms take care of your young
Changing genders: the ability to change gender (examples: clownfish and certain livebearers)
Change color/camouflage : the ability to change color or blend in with the surrounding for either sexual attraction, warning predators away, stalking prey, hypnotizing prey(seen in some cuttlefish), or avoiding predators.
Regenerating body parts: able to regenerate a body part depending on what part of the body is. Some organisms can use this in order to reproduce(examples: axolotl's starfish, man of war).
Mimicry: mimicking another organism in appearance and/or behavior.
Threat display: similar to changing color organisms can use either bright coloring or false eyespots to scare predators or flaps of skin to give the illusion that it's much bigger.
Inflating: organisms can inflate their body (spikes optional) to seem bigger and avoid being eaten.
Hunting in packs: the ability for a group of organisms of the same species to hunt in packs ( an exception is symbiosis).
Marking territory: either with bodily waste or special scents.
That is it for now. This thread is susceptible to either update or deletion.
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Post by StealthStyleL on Jun 11, 2015 16:42:17 GMT
These are some good ideas and I would love to see all of them in the game, if possible.
Symbiosis is an problematic issue because you wouldn't be able to modify the other creatures behaviour. Hopefully, someone can figure a way around that.
Hunting in packs will almost definitely be in the game; they would be created in the Behaviour Editor.
The others all look interesting but I haven't really heard them discussed before so I'm not sure if they'll be involved. Most of them seem like, if they were implemented, it would be in the Behaviour Editor. Although, they would probably require some structure built in the Organism Editor.
Good list! I would like to see it continue as it raises some interesting feature that would be nice to include.
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