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Post by timetraveler22 on Nov 23, 2015 14:40:43 GMT
It seems as of now, that thrive is a lot like Agario. You gain little bits and eat other cells to grow. So, as the game is now, would it be a possible mobile game app, or could it be a mobile app to remember "the good ol' days" when Thrive grows into something bigger for the pc?
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Post by Redwatt50 on Nov 23, 2015 21:36:33 GMT
I personally think that the Thrive team should put their complete focus on the PC version of the game until it is "finished" before they do a mobile port of the game.
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Post by TheCreator on Nov 24, 2015 1:16:44 GMT
Someone was actually working on a mobile version of Thrive, though I don't remember who it was exactly...
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Post by Oliveriver on Nov 24, 2015 18:55:02 GMT
Someone was actually working on a mobile version of Thrive, though I don't remember who it was exactly... You're thinking of Nanu. He said he was working on a Thrive Pocket Edition. I believe I'm the voice of unwanted dissent among the team on this, but I'm not really in favour of a mobile version. Partially as it would divert work and attention away from the main game (as Redwatt50 already mentioned), but mostly because it kind of misses the game's point. The average mobile isn't going to have the processing power to simulate populations and calculate the changes made to them in anywhere near the scale we want, which makes it nigh on impossible to include evolution, the game's main selling point and the entire reason for its existence. I'm aware of things like Cell Lab, but they're not Thrive. In my opinion, it would be difficult to make a game about cell evolution on mobile without ending up closer to Cell Lab than Thrive, and then it's a scaling back of the system we want, ignoring all the work towards CPA that's gone previously. Add to this the fact that a mobile version might even gain more recognition than the PC version, invalidating all the work that's gone into it and resulting in a dialed-back concept far from what was intended. I realise a lot of people disagree with me on this, so I won't argue about it. I just think that a mobile version of Thrive wouldn't be Thrive, so what's the point in making it?
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Post by timetraveler22 on Nov 24, 2015 19:13:38 GMT
Someone was actually working on a mobile version of Thrive, though I don't remember who it was exactly... You're thinking of Nanu. He said he was working on a Thrive Pocket Edition. I believe I'm the voice of unwanted dissent among the team on this, but I'm not really in favour of a mobile version. Partially as it would divert work and attention away from the main game (as Redwatt50 already mentioned), but mostly because it kind of misses the game's point. The average mobile isn't going to have the processing power to simulate populations and calculate the changes made to them in anywhere near the scale we want, which makes it nigh on impossible to include evolution, the game's main selling point and the entire reason for its existence. I'm aware of things like Cell Lab, but they're not Thrive. In my opinion, it would be difficult to make a game about cell evolution on mobile without ending up closer to Cell Lab than Thrive, and then it's a scaling back of the system we want, ignoring all the work towards CPA that's gone previously. Add to this the fact that a mobile version might even gain more recognition than the PC version, invalidating all the work that's gone into it and resulting in a dialed-back concept far from what was intended. I realise a lot of people disagree with me on this, so I won't argue about it. I just think that a mobile version of Thrive wouldn't be Thrive, so what's the point in making it? I understand what you're saying, but I was thinking in the future when thrive is(probably never) fully completed with no more updates or versions, that the 0.2.4 or the 0.3.0 version be saved and recoded for an app, when phones will be capable of more and that we could be able to see what our earliest versions of Thrive was like. I get that right at the moment Thrive doesn't want to, and I don't want to push you guys to pieces, but to keep these very early versions for extra use in time.
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Post by NickTheNick on Nov 24, 2015 19:29:20 GMT
I agree with Oliver that overall, I'd rather have a new developer who joins the team help with developing the main game than a mobile version of the game. However, it's up to them whether to work on the main game or a mobile version. If they are to make a mobile version, it would certainly not be harmful, and would definitely give attention to the project. It doesn't impede the development of the actual project in any way since they would be working independently. Also I don't think it would take any attention away from the PC version, nor invalidate the work already done on the project (since as I said they'd be working independently).
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Post by Oliveriver on Nov 24, 2015 19:37:05 GMT
Saving and recording for an app is a lot more difficult than you make it sound. Yes, we'll keep the old versions around for posterity's sake, but why we'd want to convert platforms I don't understand. I don't even think it's possible. The engine is set up to run on computers, and making it for mobiles would mean building it all over again from the ground up, quite a useless thing to do with an old version once we have a finished game.
That's the main logistical issue with making any mobile version - it'd involve making an entirely new game, not just porting over what we have already. That's what Nanu wants to do, and I don't wish him any ill and hope he succeeds, but I just see it as an unnecessary struggle for something that's not all that useful.
EDIT: Ninja'd by Nick. Is this my first ninja on this new forum? Cool.
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Post by timetraveler22 on Nov 24, 2015 20:15:16 GMT
Saving and recording for an app is a lot more difficult than you make it sound. Yes, we'll keep the old versions around for posterity's sake, but why we'd want to convert platforms I don't understand. I don't even think it's possible. The engine is set up to run on computers, and making it for mobiles would mean building it all over again from the ground up, quite a useless thing to do with an old version once we have a finished game. That's the main logistical issue with making any mobile version - it'd involve making an entirely new game, not just porting over what we have already. That's what Nanu wants to do, and I don't wish him any ill and hope he succeeds, but I just see it as an unnecessary struggle for something that's not all that useful. EDIT: Ninja'd by Nick. Is this my first ninja on this new forum? Cool. Oh, now I get it. It's just too hard to convert. Ok, I didn't know that before. I'm kinda addicted to agario, like I said which can be played on both pc and mobile, which gave me the idea. I can understand that it's too hard, though(I don't know how many times I've tried to just download pc things to my mac and it never worked(I'm not a smart man when it comes to tech) so I get it). It would be nice, but I don't use my phone that much either, so I wouldn't have really cared about it. I was just wondering if you would do it or not and why, so I just asked. *Edit: How do I ninja?
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