I'm not sure if this is the right place to put this, but it seemed the most logical...
I was venturing the Thrive website and noticed that it said it was inspired by Spore. After thinking about that for a minute, a few things hit me.
Are we gonna have huge "megafauna" creatures? Like the Epics? And if we do, are they gonna be solitary like their Spore counterparts, or will there be a chance they'll roam about in groups/packs/herds?
And, in Spore, we had stupid little Nests we had to constantly abide by if we wanted to reproduce and survive. Are we gonna have to go through that nonsense in Thrive? Or will we be able to freely march about our world, and the "mating call" will actually work with the intended purpose: Call another of your species to attention? Because it was very annoying that, in order to evolve, you had to walk all the way back to your nest (which could be a whole planet away!) and hope you didn't get killed along the way.
And what about actual evolving? Will it, again, work like Spore (these parts give you these stats), or will it actually depend on what our creature is built like? For instance: My species has long legs, so they can run over longer distances.
I'm really hoping you guys don't take the Family Nest route until the Tribal point, since you actually respect our intelligence. But I'm just curious.
If this is in the wrong place, please move it. OvO
Post by StealthStyleL on May 25, 2015 18:47:04 GMT
1) Epics - creatures in Thrive will be able to reach large sizes but only those that are realistically attainable. For instance, size will be limited by things such as gravity and food available. Therefore, it will also depend on the environment. But there will be no epics in the way Spore did it: no individual species randomly scaled up to huge sizes. It will have to be possible. Whether or not they are solitary is up to the behaviour of the organism.
2) Nests - You will not be forced to keep returning to a nest. It depends on the behaviour of the organism. You can choose to have nests but your species will not be centred around one nest like in Spore. You may not choose to have a nest at all.
3) Evolving - Slightly more complicated. I'm not completely sure about this but I don't think in Thrive there are going to be many parts to add on. Probably just basic ones like, for example, an eye that you can then go on to edit. How you edit them will effect their performance, which hopefully will be as realistically simulated as possible.
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