Round 7
Kashar (
serialkiller🌴)
Vote: Tame the canines (8)
Outcome: Some of your hunters venture out to try and bring back members of the saber packs and tempt them with food they brought along. This approach doesn’t particularly endear your people to the sabers, but now your sentries report the packs seem more comfortable around your people’s camping grounds. In fact, they almost seem to be following you as a source of food. While unnerving, it’s better than being attacked and eaten.
Stability: 0
Power: 1
Extra: Your scouts report the Azba utilizing large reptiles that now roam the home valley as pack animals, as well as to both haul their simple rafts out of the water during the cold season, and push them back in when the lake unfreezes. This prosperity instills a sense of envy in our people after the failure to tame the sabers. This envy is only exacerbated when your hunters report seeing sabers that were clearly tamed by the Thourians, who use their Thourshian Sabers as hunting companions and guard animals.
Yirha (
aviscerator)
Vote: Cultivate the tuber plant (14)
Outcome: Your people attempt to cultivate the tuber plants, but there seems to be some missing element to their growth that prevents them from being grown in numbers similar to the growths seen in the wild. Your growers speculate that perhaps these tubers might be connected to the tusked reptiles that guard them, thus preventing your band from growing them in large numbers.
Stability: 2
Power: 1
Kathak (
blackink)
Vote: Cultivate the berries (7)
Outcome: Your growers attempt to cultivate the berries they’ve seen in the wild, but poor management of the clusters of bushes leads to limited harvests. Growth is generally stable, but this lack of knowledge about the growth of the berries leads to plenty of losses. Thankfully there are plenty of these berries in the wild to gather to supplement the meager harvests.
Stability: 1
Power: 1
Tuuk (
QuantumCrab of '18)
Vote: Attempt to domesticate the Ba’arb (1)
Outcome: Your animal handlers, in a drastic miscalculation, decide to bring a whole pack of Ba’arb into your village to tame, however, things go wrong right from the start. Your handlers misjudge the aggressiveness of the scavenging felines as they wander too close to a den full of kittens. The Ba’arb chase your handlers down all the way back to your village, ransacking food stores and severely injuring anyone too slow to not flee into the trees as well as the domesticated Moha. Your hunters finally manage to drive them off, but your people return to a trashed village, most supplies devoured or driven off. It is a sobering moment, and many of your people now hate the Ba’arb and wish to see them chased off or wiped out.
Vote: Store food in leaves high off the ground (4)
Outcome: Your people once more try to store food wrapped in leaves, this time up in the branches of trees to keep them out of reach of ground-bound scavengers. However, they’re not safe even up there, as tiny flying reptiles with long thin beaks quickly make off with them. As a result of this and low supplies in general, your people go hungry in the next cold season, leading to many fatalities from starvation. Now many huts sit empty, and your people long for a change of fortunes.
Stability: -1
Power: 1
Thaku (
oncpapa)
Vote: Scout the west for major water sources (19)
Outcome: Your scouts bring back good news, reports of a small lake fed by a waterfall from the higher mountains. In addition, this lake feeds down below in no less than three rivers, starting small, but all winding down further north. This water is much cleaner and more abundant than the springs and creeks your people drink from now, causing much excitement amongst your people and a desire to move closer to this new water source.
Stability: 3
Power: 1
Yslach (
lordclassyus)
Vote: Explore the caves for plants/fungi to cultivate (17)
Outcome: Your scouts report back with great news, having evaded small packs of the Ti’zos, they have stumbled upon what appear to be the beginnings of an underground ecosystem. With mushrooms that grow easily as tall as an Augrela, and coatings of fungus (some of which glows) along the floor and in patches on the walls and ceiling being found. Some of these mushrooms are brought back, which your people discover can be grown even so close to the entrance of the cave system. However, they must remain in complete darkness in order to grow, wilting when exposed to sunlight for any amount of time. This new food source outside of the occasional Ti’zos, bird, or whatever the gatherers can scavenge brightens your people’s spirits considerably. Many call for further expeditions into the caves.
Stability: 1
Power: 1
Bukar (
Aquos)
Vote: Better weapons (12)
Outcome: Your crafters begin creating prototypes of a weapon called a sling, a weapon composed of a strip of leather shaped so as to hold a stone with the wielder swinging it around their head to produce a potentially damaging projectile. While these early prototypes are successful in launching stones at a distance, they aren’t the most accurate of weapons, and are prone to snapping with prolonged use.
Stability: 3
Power: 1
Thourian (
soundwave)
Vote: Tame the Thourshian Saber (18)
Outcome: Your handlers manage to tame some Saber pups, creating a new breed of loyal hounds to guard your people when they sleep as well as assist your hunters. These Sabers are leaner than their wild counterparts, but have more stamina and slightly smaller saber teeth. These loyal companions have given your people a much needed feeling of safety at night, and the increased hunting yields lead to a small population boom.
Stability: 3
Power: 1
Extra: Your scouts report the Azba seem to have tamed the large reptiles that moved in to replace the Astani. Using them as pack animals as well as to haul their simple rafts onto shore as well as push them into the water when needed. Your people express envy after having gained the friendship of these creatures, and watch the wild herds warily whenever they know the Azba are nearby. They also report seeing signs of packs of Sabers following Kashar hunting groups, expressing concern that the Kashar are being hunted.
Doggax (
GabrielGG)
Vote: Plant the berries (12)
Outcome: Your people manage to grow small clusters of the berry bushes, but the lack of consistent attention to them as well as a lack of knowledge on how to attend to them leads to meager harvests. Thankfully your people hunt the Astani herds as they return in their own seasonal migrations, and the berries also grow in sufficient numbers in the wild to feed your band. This continued reversal of your ill fortune has led to a feeling of contentment amongst your people.
Stability: 0
Power: 1