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Post by zyad137 on Oct 5, 2017 20:25:27 GMT
so guys the work in the new Hints nearly finished all the mechanics is ready and there is 7 hints ready here they are: 1-health hint when you are damaged you will get hint to collect compounds needed to repair the cell 2-ammonia hint when your ammonia is low you will get a hint telling you to collect ammonia needed for your cell to function well 3-glucose hint when your glucose is low you will get a hint telling you to collect glucose needed for your cell to function well 4-Oxygen hint when your Oxygen is low you will get a hint telling you to collect Oxygen needed for your cell to function well 5-ATP hint when your ATP is low you will get a hint telling you to collect ATP needed for your cell to be safe 6-chloroplast Hint when chloroplast still locked you will get a hint with number of green blobs floating around you need to collect before unlocking chloroplast (you need 3 to unlock it) 7-Toxin Vacuole Hint when Toxin Vacuole still locked you will get a hint with number of blue blobs floating around you need to collect before unlocking Toxin Vacuole(you need 3 to unlock it) so guys here is the Question any ideas for more hints?
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Post by QuantumCrab of '18 on Oct 5, 2017 20:34:43 GMT
Hint- I'd say this captures just about all possible threats, The only one I'd think of is maybe reminding you to evolve, if it is available to do but the player hasn't pressed it for some time.
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Post by zyad137 on Oct 5, 2017 21:01:58 GMT
you mean like when your cell is ready to split and you did not click the button? i made a notification for that!
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Hints
Oct 5, 2017 21:05:30 GMT
Post by BiologicalSomething on Oct 5, 2017 21:05:30 GMT
Maybe an alert when a cell is engulfing you? As if the visual clue wasn't enough.
Edit-Also, maybe when extinction is introduced there could be a notification of the current life being the last remaining one and if you die the game is over
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Hints
Oct 6, 2017 7:35:09 GMT
Post by Omicron on Oct 6, 2017 7:35:09 GMT
This isn't a hint for in the game, but maybe add an option to disable the hints? I'd prefer not to have a hint saying I (for example) need to collect chloroplast, even when I'm trying a chloroplast-free run, or just happened to not have found any or something.
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Post by zyad137 on Oct 6, 2017 23:54:31 GMT
This isn't a hint for in the game, but maybe add an option to disable the hints? I'd prefer not to have a hint saying I (for example) need to collect chloroplast, even when I'm trying a chloroplast-free run, or just happened to not have found any or something. there is a button you click to view the hint panel (a small panel in the bottom left of the screen) so it is optional to view them that is the only option until having options menu before starting a new game.
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