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Post by Just a Dude on Dec 30, 2017 21:50:33 GMT
Well since i ran out of ideas.
VOTE1: Try to YET AGAIN, improve our farming tools for goodness sake.
VOTE2: Use our newfound armies to conquer more territory up north and destroy more small nomadic tribes.
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Post by alohameanshello on Dec 31, 2017 16:09:18 GMT
Season IV: Round VIII -410 AD- Zorustians (GabrielGG ) Vote: Initiate a massive enlistment of the population for the battle against the rebels. For the time being, we will await the covenant responses of the other nations, and so we will fortify the western border of the kingdom with the most capable military. In the meantime, to preserve the economy, only former military men and unemployed men should be summoned to the army and trained. Roll: 1 Outcome: The rebels break our western frontier and our troops are forced to retreat east of the river. The rebels occupy New Zorustia and are leading an army to capture our capital city. With the rebels surprising victory, the Vorls, Breakers & South Arguvek refugees have agreed to form a political union known as the Outlander Union. The OLU is currently in conflict with the Zorustians & Kozir Dunkin.
Vote : Try to breed the Gorphons again. Roll: 13 Outcome: You breed a war gorphon and a mule gorphon.
Vote : Ask the technology of gunpowder to the Asteoridenreich. Roll: 20 Outcome: We acquire the Kozirās gunpowder, and not only do we utilize it, but we perfect and create an even more explosive and deadlier powder.
EXTRA: The Asteoridenreich accept your offer
Stability: -2 Power: 3Zirk (blackink ) The Emperor of the Zirk is lying sick in bed contemplating the future of his domains. With the death of his only son at childbirth the throne is expected to either pass on to his daughter, or his wiser and older cousin. Numerous other relatives soon claim legitimacy to the throne, and the empire is in midst of a war for succession. Knowing the Zirk Empire cannot be maintained in his passing, he proposes a compromise in dividing his empire into eight kingdoms, to be governed by the eight heirs to throne. With the Emperorās passing in 410 AD, the Zirk empire is permanently disintegrated. Neighboring empires begin to encroach on the Zirk homelands, but the kingdoms are too paranoid and selfish to help one-another. Thus, in their own reluctance to unite against a common enemy, all the kingdoms are subjugated by foreign legions. The Zirk Empire may be over, but not its legacy. Stories of the magnificent civilization will continue for millenia to come.
GAME OVER 1500 BC-410 AD (39 rounds) Toric Empire (Immortal_Dragon ) Vote : Send imperial missionaries to all known and unknown corners of the world to spread the Gludaiistic faith. Word of the Imperator's divinity shall enlighten the minds of all who hear it! Roll: 4 Outcome: Your attempt to spread Gludaiism is mostly unsuccessful. It triggers a religious militia in Anuga to fight the government.
Vote : Seems that the Shangas are starting to look like their days are more and more numbered. Offer them a place as an imperial protectorate, with all of the benefits of the position as well as the requirements. Roll: 20 Outcome: The Shangas warm-heartedly accept your proposal. The Shanga princess marries the Imperator, and even converts to Gludaiism to practice a Toric wedding. The Shanga people are delighted with your foreign aid and many begin to practice Gludaiism, abandoning Zirkoism and Shanga shamanism
Vote : Send a message to the remaining Anuga E'Gas, to accept the rulership of the Imperator, or be conquered and put under the stewardship of those who defected. Roll: 10 Outcome: The Anuga put up quite a fight, but after twenty years of conflict the region is firmly under imperial rule. However insurgency is brewing, and the son of a former EāGa chieftain is rallying up support to overthrow the Imperator. He claims to be the prophesied liberator of the Anuga people and restore harmony to the world.
Vote : The region of Pronswesk has been our vassal for long enough, now that we are properly connected once more, we should integrate this enclave to be proper imperial territory once more. Roll: 17 Outcome: Prosweck is successfully incorporated as a province of our empire.
Stability: 3 Power: 4 Thourian (soundwave ) Vote : Support my new island colony Roll: 4 Outcome: A growing independence movement seeks autonomy from your government.
Vote : Tax the island a lot less Roll: 9 Outcome: Reducing the taxes eases tensions with the locals, but it also hurts our budget, forcing us to cut funding into the military and other programs.
Vote : Find new crops we can use from that island for food Roll: 18 Outcome: Even more food is produced
Stability: 1 Power: 3Kore (agenttine ) Vote : Send the intelligence agency on a mission to get rid of all these counterfeiters. Roll: 11 Outcome: They manage to detain most of counterfeiters, but unfortunatley the money is still in circulation and cannot be distinguished from the rest of the currency.
Vote : Use our newfangled technology to annex those two nations on the Oclym continent, as well as our northern vassals. Perhaps a good fashioned war will improve our economy, and perhaps the new land we gain will also improve our economy? Roll: 11 Outcome: The lands are annexed, however there is quite some hostility from the locals, particularly in Yobjian EXTRA: The Oclym refuse your offer.
Stability: -1 Power: 2 Oclym (lordclassyus ) Vote: Use the improved steam engine we got from the Kore and some wire coils to produce an electric current. With a bit of luck, we can use this technology to light our cities with electric lamps instead of fat lanterns. Roll: 9 Outcome: You build primitive light bulbs powered by an electric current. They are safer than candle light, but are currently too expensive for the commoner to afford. Light bulbs become a symbol of wealth and nobility.
EXTRA: The Kore offer you gunpowder in exchange for wires
Stability: 1 Power: 1Dunākin Kozir ( serialkillerš“ ) Vote : try to diplomatically annex the whole Zirk empire . We share a culture , a religion , and they see us as "mystical warriors " . If they join us , they'll be part of the new , gigantic and extremely powerful Holy Zirkoist Empire , or Dunkin Kozir . Their religion will be represented by the strongest civilization , an empire that controls the whole ocean and is capable of spreading our beautiful religion to the whole world . Roll: 14 Outcome: Our Empire now stretches from east to west, with access to the Western & Eastern Oceans, as well as the Great Sea. We control so many trade nodes are empire is unprecedented in power. Only the Torics and Thourians to our North are any serious threats to our power. While our new territories provide greater revenue, alleviated some our debts accumulated from the Recession of 390 AD, debt is still an issue, and the Asteoridenreich UP currency is considerably less valuable than the former Zirk currencies, causing poverty for many of our new Zirk citizens. In addition, the immense size of our empire requires greater security on our ever-expanding boundaries, leading to increased spending in border control. Perhaps we should consider finding cheaper alternatives for protecting our territories, and perhaps moving the nationās capital toward the center to enable easier administration. Vote : annex south arguvek in an attempt to boost our economy and to help the Zorustrians Roll: 14 Outcome: South Arguvek is subjugated into our ever-growing domain. While the land is rich in natural resources, the Battle of Arguvek left thousands of casualties on both sides. Many of the surviving veterans return home seeking to end these religious crusades and call for pacifism & a return to the teachings of Zir, goddess of life. These zealous monks could undermine our empireās ambitions for territorial and political domination. Vote : try to fix the UP coin , making it more recognizable and harder to fake . Roll: 4 Outcome: Little progress in made EXTRA: The Toric Empire has purchased Fesmar from us. This provides us some relief to the deficit, reducing the inflation by 50% EXTRA: Message from the Zorustians: āWe propose a military alliance against the Rebel Alliance. We propose to help the Asteoridenreich with exports of ores at 'the price of bananas', to help with the recession. With our kingdoms provisionally stabilized, we will all be fortified to fight this disgusting and revolutionary plague. Moreover, we can blame the rebels for the problems with Kore's United Pound, increasing the revenge feeling of our peoples.ā Stability: 1 Power: 4 (+1) Hiranq Kesha (February Steam of Foushoo ) (vassal of Asteoridenreich) Vote : annex agreed land from the Zirk. Roll: 5 Outcome: The Zirk are quite hostile to your foreign regiments entering their lands. Some Hiranq are granted citizenship in the Kingdom of Sirhanq but the Kingdom remains independent and refuses to recognise the Hiranqās claims to their homelands.
Stability: -1 Power: 1Chausu (Just a Dude ) Vote : Try to YET AGAIN, improve our farming tools for goodness sake. Roll: 18 Outcome: You perfect irrigation and discover aqueducts, leading to a large surplus of food.
Vote : Use our newfound armies to conquer more territory up north and destroy more small nomadic tribes. Roll: 14 Outcome: Your armies advance further north, conquering many tribes to the northwest, and discover a fertile region between two rivers. The land is very cold in the winters and warm in the summers, and becomes a summer retreat from the arid deserts of the Chausu homeland.
Stability: 3 Power: 2
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Post by soundwave on Dec 31, 2017 16:47:53 GMT
My roles have been getting worse and worse seems as though
Vote 1: conquer more land on the island colony to increase wealth
Vote 2: Train a new set of Tormractors to use carts and other things used to hold things
Vote 3: Find a large animal that can fly and be ridden (im going to try this vote again i'll probably fail though)
Extra: Leave the Iron Pact
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Post by Immortal_Dragon on Dec 31, 2017 16:53:49 GMT
Well, I definitely didn't expect the Shangas to accept my offer. Perhaps I'll have more luck with some other nations too.
Vote 1: Send a message to the kingdom of Dadra, offering them a place in the Imperator's protection, provided they allow the preaching of Gludaiism in their territory much like the Shangas. It's the least we could do to return the favor of the old alliance we had with the Zirk empire as a whole.
Vote 2: Expand upon the cannon technology we acquired from the Thourians to create organ guns. This should expand our combat abilities nicely.
Vote 3: While this wannabe warlord may claim to have a divine destiny. Only the Imperator may lay such a claim! Crush that rebellious upstart before he can gain too much ground.
Vote 4: Fix that impractically heavy chainmail we've had lying around for a while now. It's been far too long since we've messed around with it to simply not use it.
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Post by GabrielGG on Jan 1, 2018 14:48:05 GMT
Vote 1: Summon the royal engineers to make weapons using the improved gunpowder they developed.
Vote 2: Summon the royal military engineers to prepare a defense front to the west, to defend against the attacks.
Vote 3: Call the Napsi to help us in the war.
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Post by Just a Dude on Jan 1, 2018 17:22:04 GMT
VOTE 1: Use our ships to head east and hopefully bump into the Kore to do some trading for gunpowder and other such tech
VOTE 2: Expand west
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Post by February Steam of Foushoo on Jan 1, 2018 21:21:24 GMT
Vote: send troops to attempt to take control of the government of Sirhanq Kena while attempting to protect those factions who are still loyal to the king. Offer loyal armies in Sirhanq Kena war glory if they fight beside us along with weapons they may not yet know of(this is under the assumption this area still has the close general-soldier relationships of the mainland which I'd imagine would go away). We will offer those that are loyal protectorate status if they wish not to yet be fully part of Hiranq Kesha but if they'd like to generals shall be offered administrator roles similar to what happened in the continental lands of Hiranq Kesha.
Extra: ask the Astros to help arm the armies attempting to take control of Sirhanq Kena with any of their superior weapons they are willing to offer us. If they agree to give us some, we shall spend a year or more training the armies with these new weapons before we attempt our attack.
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Post by agenttine on Jan 1, 2018 21:59:04 GMT
Votes have already been sent in PM!
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Post by lordclassyus on Jan 1, 2018 23:09:58 GMT
Also PM votes.
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Post by serialkillerš“ on Jan 1, 2018 23:17:01 GMT
Votes sent per pm
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Post by alohameanshello on Jan 3, 2018 3:45:15 GMT
Season IV: Round IX -430 AD- Zorustians (GabrielGG ) Vote : Summon the royal engineers to make weapons using the improved gunpowder they developed. Roll: 11 Outcome: Our gunpowder receives minor improvements
Vote : Summon the royal military engineers to prepare a defense front to the west, to defend against the attacks. Roll: 13 Outcome: We advance across the western front and retake New Zorustia.
Vote : Call the Napsi to help us in the war. Roll: 16 Outcome: The Napsi provide excellent aid in the war against the Outlanders.
Stability: -2 Power: 3Toric Empire (Immortal_Dragon ) Vote : Send a message to the kingdom of Dadra, offering them a place in the Imperator's protection, provided they allow the preaching of Gludaiism in their territory much like the Shangas. It's the least we could do to return the favor of the old alliance we had with the Zirk empire as a whole. Roll: 19 Outcome: The kingdom agrees to your vassalization, and after the hostile takeover of the Toric Empire by the Anuga hordes, the Kingdoms of Shanga & Zirkusta merge into a political union of their own, bound by their faith in Gludaiism
Vote : Expand upon the cannon technology we acquired from the Thourians to create organ guns. This should expand our combat abilities nicely. Roll: 12 Outcome: We invent primitive organ guns. Still not enough to overwhelm the power of the Xhi
Vote : Fix that impractically heavy chainmail we've had lying around for a while now. It's been far too long since we've messed around with it to simply not use it. Roll: 3 Outcome: The new armor is weaker than the previous issue, and leads to greater casualties for your soldiers
Vote : While this wannabe warlord may claim to have a divine destiny. Only the Imperator may lay such a claim! Crush that rebellious upstart before he can gain too much ground. Roll: 2 Outcome: The Xhi manages to convince the Anuga to mutiny against the Imperator. The Imperator orders his troops to crush the rebellion, but those with the high ground always have the advantage. The Anuga Plateau, defended by the snowy Patoran Mountains to the northeast, enable archers, cannons and musketmen to rain artillery on the aproaching Toric armies. With the defeat of the Toricās legion army, the Imperator offers a truce to the Xhi. The Xhi returns the Imperatorās letter with feces smeared on it. This invokes the Imperator to attack the Anuga, despite clearly being outnumbered in manpower and morale. The Imperatorās foolish decision to attack prematurely cost him the war. With over 90% of the Toric army captured, the Xhi could now easily advance towards the capital. The Imperator begs the Thourians for reinforcements, but they decline & leave the Iron Pact. The Imperator accepts his fate and awaits in the royal palace for his demise, but his nephew and other relatives flee east to the Shanga kingdom. There a new dynasty is established, to continue the faith the Gludaiism.
GAME OVER Xhi Anuga (Immortal_Dragon ) Introduction: The Toric Empire, led by the Imperator, managed to conquer all the Anuga Tribes. Some E'Ga chieftains initially fought against his rule but ultimately surrendered by the 5th century CE. Anuga shamans suspected the Imperator to be the prophesied Kaza: the evil demon from below the mountains to one day conquer the Anuga politically and then conquer the planet. The prophecy foretold of a E'Ga born with the strength of the sky god Dy'Essa to overcome the Kaza. He was known as the Xhi. The Xhi rallied up an uprising and descended from the mountains to take the royal palace for himself. The Toric empire was swiftly defeated in a 20-year conflict and the Xhi was pronounced ruler of all the Imperator's holdings. His first proclamation was to give his military officers political power over the territories. From that point forward those from the military caste, the Ak'Dani, were responsible for local government and the Xhi's descendents, known as the Children of Dy'Essa, were in charge of federal government.
Power: 7 Stability: 3Thourian (soundwave ) Vote : conquer more land on the island colony to increase wealth Roll: 8 Outcome: You colonize more land but with little findings.
Vote : Train a new set of Tormractors to use carts and other things used to hold things Roll: 18 Outcome: A new breed of tormractors are domesticated to become beasts of burden
Vote : Find a large animal that can fly and be ridden (im going to try this vote again i'll probably fail though) Roll: 20 Outcome: You discover a mounted flying creature! Wellā¦.this creature cannot āflyā per say, but āglide.ā This creature can glide over large chasms, swim and walk, a horse-sized flying squirrel.
Stability: 1 Power: 3 Divine Union (agenttine & lordclassyus ) Vote : Establish the Divine Union by merging with the Oclym (more info in the private PM I sent) Roll: 20 Outcome: The newly chosen Kore monarch is a hardcore Mharinity follower. He is deeply devoted to Mharinity, and he staged a coup. Following his successful coup, he established himself as the Kore Emperor. Meanwhile, the Eight Shamans recently lost one of their own due to recent events. Despite losing one of their own to the nearby coup, they were impressed and made the Kore Emperor one of the Eight, connecting the two nations in a Divine Union. The new government is the Oclym's previous but with touches of Kore culture and tradition sprinkled around. There are still Eight Shamans, but one of them will always be the Kore Emperor.
Vote : Invent trains to connect my various cities and to make them flourish and ThriveTM Roll: 5 Outcome: primitive trains are invented, but cannot carry heavy weight, yet alone a dozens of allosoph.
Vote: use the steam engine to modernize our industry. The government can also pay for lightbulbs in factories, increasing the time people can work. Roll: 6 Outcome: little is achieved
Stability: -1 Power: 2 Dunākin Kozir (serialkillerš“ ) Vote : privatize some of our universities and schools to escape the depression . Roll: 13 Outcome: Our depression is maginally fixed.
Vote : gather all the Zirk military technology we can get (so fire arrows , the thourian poison bombs ) and recruit all their former soldiers . We already had the largest army before , but this should hopefully make the number of soldiers explode . Roll: 20 Outcome: We amass the largest army on the planet, even bigger than the Xhi, our new rival to the north.
Vote : gather all the Zirk military technology we can get (so fire arrows , the thourian poison bombs ) and recruit all their former soldiers . We already had the largest army before , but this should hopefully make the number of soldiers explode . Roll: 14 Outcome: We amass the largest army on the planet, even bigger than the Xhi, our new rival to the north.
Vote : militarise the former hiranq continental part and the FNOW, that area will probably be attacked soon . Roll: 12 Outcome: A vlockade around the FNOW starves the islands before the impending invasion.
Vote : build and station more iron clads near the toric sea (so basically the small island I got from the hiranq ) Roll: 8 Outcome: iron clads are built, though theyāre expensive to maintain and are prone to mechanical errors.
EXTRA: Hiranq request military aid in their conquest of Sirhanq.
Stability: 2 Power: 5 (+1)Hiranq Kesha (February Steam of Foushoo ) (vassal of Asteoridenreich) Vote : send troops to attempt to take control of the government of Sirhanq Kena while attempting to protect those factions who are still loyal to the king. Offer loyal armies in Sirhanq Kena war glory if they fight beside us along with weapons they may not yet know of(this is under the assumption this area still has the close general-soldier relationships of the mainland which I'd imagine would go away). We will offer those that are loyal protectorate status if they wish not to yet be fully part of Hiranq Kesha but if they'd like to generals shall be offered administrator roles similar to what happened in the continental lands of Hiranq Kesha. Roll: 10 Outcome: After twenty years of warfare Sirhanq is ceded back to us. The lands are valuable and many Hiranq immigrate to Sirhanq to evade potential Xhi invasion of the refugee city by the Eshana Sea. The casualties of this war were immense, but we now have access to the eastern ocean!
Stability: 0 Power: 1Chausu (Just a Dude ) Vote : Use our ships to head east and hopefully bump into the Kore to do some trading for gunpowder and other such tech Roll: 10 Outcome: You come into contact with the Thourians, a people with many overseas colonies but claim heir homeland to be south of our kingdom. Further east we discover the Divine Union, a religious theocracy who worship false idols. Both of these empires are quite powerful. We should be vigilant of our neighbors.
Vote : Expand west Roll: 5 Outcome: Your expansion comes to an abrubt halt with the numerous western kingdoms in between you and the Thourians. While these kingdoms could function as buffer states, perhaps we could begin to expand west and south to acquire more natural resources. Or perhaps we should direct our attention to Eastern expansion instead.
Stability: 3 Power: 2
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Post by Immortal_Dragon on Jan 3, 2018 4:38:31 GMT
And now, a new day dawns. All shall bend the knee to the Xhi'Anuga, or die!
Vote 1: Send envoys and missionaries to all ai/player nations we know of, and any that may yet be unknown to us. Offer them this, a place as part of the Xhi domain (vassal), provided they convert to the Anudanima religion. Do not, however, send these missives to the Thourian vassals.
Vote 2: Send envoys to the Thourian vassals, alerting them to the betrayal of the Thourians towards the Torics that led to their downfall. After sharing this information, offer them the same place as above with the same requirements.
Vote 3: Knowing that the other nations shall react in a hostile manner, task the engineers to construct vast fortifications along every border we share with another nation, whether it be player or AI.
Vote 4: In the same vein as the above, a recruiting drive must be held. Recruit one out of every 20 able-bodied Xhi if you must to fill out the ranks.
Vote 5: Now that we have succeeded in constructing one cannon variant in the organ gun. Let's size them up into siege bombards. Huge cannons that should be great for taking down fortifications/cities.
Vote 6: Fix that darn chainmail! Again!
Vote 7: The gorphons are clearly a ready-made war animal, let us breed our own war gorphons for our own use. Perhaps even mount our cannons or ballistae on their backs for mobile artillery.
Extra: To the Hiranq: "We know of your previous war with the Torics. And it saddens us to see such proud warriors arrayed against us. Consider converting to the true faith and siding with us, we would be honored to fight by your side to help you reclaim your lost lands."
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Post by lordclassyus on Jan 3, 2018 14:20:13 GMT
Votes send in via PM.
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Post by agenttine on Jan 3, 2018 14:26:21 GMT
Votes also sent in PM.
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Post by serialkillerš“ on Jan 3, 2018 16:21:54 GMT
Vote 1 : try to improve the thourian poison bombs and make them a projectile for our improved cannons and mortars Vote 2 : try to bring our mortars back to life Vote 3 : I was planning that for a while now , but now that the Xhi do the same , also try to put cannons on the back of our gorphons Vote 4 : annex the outlanders Vote 5 : again , try to use the Zorustrian military engineers Vote 6 : try to unify all zirkoist schools so that they all follow our beast zirkoism Extra : we've agreed to embargo the xhi together
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Post by lordclassyus on Jan 3, 2018 21:20:17 GMT
(I'm so sorry giving all these extras)
Extra: give the Chasau the tech they need to modernize. In exchange, they'll give us their shrimps we can breed further.
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Post by GabrielGG on Jan 3, 2018 21:44:40 GMT
Vote 1: Keep pushing the rebels with constant attacks. Vote 2: Give an encouraging speech to the people and name the Napsi as true warriors. Vote 3: Start training soldiers with powder guns.
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Post by Just a Dude on Jan 3, 2018 21:47:41 GMT
VOTE 1: Expand east and north-east.
VOTE 2: Begin learning to use the newly acquired tech from the Divine Union.
Extra: invest a bit more into the Chausu military due to the incoming Xhi Threat.
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Post by soundwave on Jan 3, 2018 23:02:08 GMT
Vote 1: Learn new methods of use for gunpowder
Vote 2: Create a small border wall to keep out the Xhi
Vote 2: Have island colonists to take over more of the island and get more riches
Extra: sell the land i have on the land close by to the Divine Union to the Divine Union
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Post by February Steam of Foushoo on Jan 5, 2018 6:38:19 GMT
Vote: Attempt to annex the FNOW islands.Those generals who still have access to weapons we used in the Sirhanq War will be given authority to train the highest rank armies with these weapons. If there is not enough weapons salvagable to use in this war, some will fight with normal Hiranq technology and use Hiranq fighting strategies(like those of the shorewatchers). Shorewatcher techniques otherwise effective for defense will be attempted to be more applicable to offense though the normal shorewatcher techniques will be used as methods useful for "holding ground" events in the war and transitionary exercises to instill military discipline for newer soldiers who intend to fight in the war. We will use our university attempt to recreate the Astros weapons by studying a very small collection of these weapons and test them properly before giving them to our soldiers.
Extra: sent through PM
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