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Post by zyad137 on Aug 28, 2017 21:27:25 GMT
as we was discussing Quests we ended up with the Quests need to be guiding the player not just kill 5 of something we need something like "you are a predator Unlock Toxin vacuole and put it" so here is thread to help us with some ideas for the Quests. but keep in your mind that it need to be guiding the player so not wild Quests ideas .
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TheGraveKnight
Spacefaring
The Motivational Army is watching
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Post by TheGraveKnight on Aug 28, 2017 21:46:12 GMT
...are Quests even confirmed by the developers? (and I mean head developers as I am aware you are one too)
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Post by zyad137 on Aug 28, 2017 21:55:48 GMT
yes i have discussed this with hhyyrylainen and i have done some discussing with the other developers in slack so yes
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on Aug 28, 2017 22:29:35 GMT
yes i have discussed this with hhyyrylainen and i have done some discussing with the other developers in slack so yes I looked at the development forums and all I see is 2 or 4 posts from Hhyyrylainen, I'm not trying to dis you or anything I'm just worried you might be getting ahead of yourself. (The last things this needs to turn into is the Achievements thread) hhyyrylainen can you confirm? Now that I think about it, what IS the difference between quests and achievements in this kind of game?
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Post by BiologicalSomething on Aug 28, 2017 23:18:20 GMT
Good lord don't let Robotrannic see this
I feel like it would be a good idea for the quests to have a little poke at what the player needs to do to beat the stage, while not being too direct and/or obvious. Little subtle hints like "swim over this thing", and little brief descriptions of why it is necessary.
Of course, there has to be actual guidance as well, e.g collect OGA (Oxygen, Glucose and Ammonia) to get to the point of reproduction.
As for ideas, I would suggest the OGA collection example stated above. I'd like to suggest more, but Oliver's "Pearl socks" being stuck in my head is making it quite hard to think right now.
Also, the example of how not to suggest you placed mightn't even be viable anyway, since you wouldn't be forced to undergo a particular lifestyle (excluding that of the primitive compound collecting lifestyle you start out with).
Might be wrong, though.
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Post by crodnu on Aug 28, 2017 23:38:20 GMT
Moved it to future game/microbe because meta is for forum stuff c:
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on Aug 29, 2017 0:10:41 GMT
Moved it to future game/microbe because meta is for forum stuff c: Since you are a developer can you confirm the existence of quests?
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Post by crodnu on Aug 29, 2017 1:00:58 GMT
I do not confirm or deny the existence of quest inside or outside of Thrive Seriously tho, quest were discussed a bit (both in slack and in the dev forums) but no final decision was made. Due to the nature of the project however, developers are free to work in whatever they want, and whether features are added or not mostly depends on how good they are and how well do they fit into the game. The development forums are the way of staying informed .
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Post by zyad137 on Aug 29, 2017 1:01:39 GMT
yes i have discussed this with hhyyrylainen and i have done some discussing with the other developers in slack so yes I looked at the development forums and all I see is 2 or 4 posts from Hhyyrylainen, I'm not trying to dis you or anything I'm just worried you might be getting ahead of yourself. (The last things this needs to turn into is the Achievements thread) hhyyrylainen can you confirm? Now that I think about it, what IS the difference between quests and achievements in this kind of game? so for the part of WHAT is the diff between quests and achievements is: achievements is like doing some thing insane hard like making a cell with 1 k health while Quests is something like "you are running short in ammonia collect 30 ammonia" and have some sort of reward like when you do that you get 10 glucose. edit: and the Quests will be toggle able in the start of a new game but not in the next release. another edit:so MingeyCratter your idea of OGA collecting is one of the base ideas for the Quests!
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Post by BiologicalSomething on Aug 29, 2017 2:07:38 GMT
I looked at the development forums and all I see is 2 or 4 posts from Hhyyrylainen, I'm not trying to dis you or anything I'm just worried you might be getting ahead of yourself. (The last things this needs to turn into is the Achievements thread) hhyyrylainen can you confirm? Now that I think about it, what IS the difference between quests and achievements in this kind of game? so for the part of WHAT is the diff between quests and achievements is: achievements is like doing some thing insane hard like making a cell with 1 k health while Quests is something like "you are running short in ammonia collect 30 ammonia" and have some sort of reward like when you do that you get 10 glucose. edit: and the Quests will be toggle able in the start of a new game but not in the next release. another edit:so MingeyCratter your idea of OGA collecting is one of the base ideas for the Quests! Now that you've mentioned that, it could be possible that adding the organelle for binding agents would be a quest, but that would kinda go against my "not too direct and/or obvious" thing.
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Post by zyad137 on Aug 29, 2017 2:56:48 GMT
so for the part of WHAT is the diff between quests and achievements is: achievements is like doing some thing insane hard like making a cell with 1 k health while Quests is something like "you are running short in ammonia collect 30 ammonia" and have some sort of reward like when you do that you get 10 glucose. edit: and the Quests will be toggle able in the start of a new game but not in the next release. another edit:so MingeyCratter your idea of OGA collecting is one of the base ideas for the Quests! Now that you've mentioned that, it could be possible that adding the organelle for binding agents would be a quest, but that would kinda go against my "not too direct and/or obvious" thing. so the quests will be evolving about helping the player reproduce (as a minor target) and helping the player finish the microbe stage (if they want to because the quests will be applied only if the player choose one)
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Post by BiologicalSomething on Aug 29, 2017 3:07:06 GMT
Sounds like a good idea. It just depends if it fits in with Thrive's gameplay.
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bur
Multicellular
Posts: 22
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Post by bur on Aug 29, 2017 12:16:59 GMT
Sounds like a nice idea.
There could be the main quest line, which guides you through the stage and rewards when you reach certain goals, and then a bunch of optional quests which would guide you through different types of gameplay (play like a carnivore, go for photosynthesis, ...). Maybe some optional quests would be mutually exclusive.
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on Aug 29, 2017 12:32:41 GMT
Eh...I can't really see this working in-game. It sounds like a good idea on paper but my hunch tells me the execution wouldn't really work.
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Post by BiologicalSomething on Aug 29, 2017 13:05:37 GMT
Eh...I can't really see this working in-game. It sounds like a good idea on paper but my hunch tells me the execution wouldn't really work. I'm pretty sure something has to be approved to be added, and that is probably judged by playing a custom version with the proposed idea implemented.
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Post by Omicron on Aug 29, 2017 13:53:57 GMT
So it's kinda like one of those tutorial thingy's that go on through the whole game?
Also, giving rewards would be ridiculously unrealistic, kind of going against the whole premise of Thrive. It doesn't happen IRL that if you are wounded and then manage to heal from the wounds, that you get "rewarded" with money or something. (Yes I know entertainment should sometimes come a bit before scientific accuracy, but this would just take it way too far.)
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Post by zyad137 on Aug 29, 2017 14:16:15 GMT
So it's kinda like one of those tutorial thingy's that go on through the whole game? Also, giving rewards would be ridiculously unrealistic, kind of going against the whole premise of Thrive. It doesn't happen IRL that if you are wounded and then manage to heal from the wounds, that you get "rewarded" with money or something. (Yes I know entertainment should sometimes come a bit before scientific accuracy, but this would just take it way too far.) the reward at most of cases will not be there so we really did not get to the final form of the Quests yet but i was just explaining the main concept of Quests. and maybe it will be part of the LAWK (like the underwater civilization lol) and MingeyCratter i will do my best to make it fit with the game. and bur for the Quests all of the Quests will be optional helping you to know what your cell's needs for reproduce or finishing the stage if you want take the quests just take them if you do not want just do not take them you will not be forced to play as the quests telling you after all Thrive is a sandbox game so do what you want that's it.
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Post by Omicron on Aug 29, 2017 15:55:23 GMT
and maybe it will be part of the LAWK (like the underwater civilization lol) Underwater civilizations probably won't be a thing even with LAWK enabled. LAWK merely allows for things that don't happen here on earth, but could very well be possible (Like using air sacs to float, or the thermoplast). The biggest reason UC's aren't going to be a thing is because it's simply too different from earth as to how creatures will handle things (The best example being how they would be able to smelt metals without fire)
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Post by zyad137 on Aug 29, 2017 16:40:19 GMT
and maybe it will be part of the LAWK (like the underwater civilization lol) Underwater civilizations probably won't be a thing even with LAWK enabled. LAWK merely allows for things that don't happen here on earth, but could very well be possible (Like using air sacs to float, or the thermoplast). The biggest reason UC's aren't going to be a thing is because it's simply too different from earth as to how creatures will handle things (The best example being how they would be able to smelt metals without fire) i just said maybe ... maybe! and it seems that there will never be UC.
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Post by polymorph011 on Sept 3, 2017 18:25:26 GMT
I think that an achievement tree thing akin to the one in Minecraft would fit pretty well for the purpouse of subtly guiding a player to progress.
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