Post by Trash on Jul 24, 2017 5:13:37 GMT
Two billion years ago, Sobos developed life at its most basic. Time crawled on, and multicellular forms emerged, but tragedy struck. Well, if you wanted to be literal about it, what struck was a series of asteroids. There was hardly any life above the seas to scratch off the cosmic record, but the debris clouds choked out the atmosphere. Without light the life that converted it into energy died out, and then those who ate them, each rung on the ladder snapped until the sudden vacuum of life and the abundance of toxic elements trickled down and killed nearly every lifeform multicellular or otherwise. Nearly. Fifteen million years ago the air cleared and allowed the survivors which eked out their evolution are getting their chance in earnest. You are one of these second chances, the Adraeantus, a minuscule proto-worm.
Game Outline
In Primordial, like several other forum games here, you take control of a single species (Diverged from the common ancestor, Adraeantus) and seek to reproduce and evolve and rise up the food chain. Depending on how things turn out it's possible we'll progress to tribal and beyond.
Active Round -
This is the phase where you are actively controlling your species and trying to survive until maturity where you can reproduce. Reproduction will give you a chance to roll for mutations, evolving your species gradually. Possible actions here include things such as observing your surroundings, attacking prey, finding a nesting area, etc. A dice will be rolled to see how things panned out.
1 - Significantly worse than intended
2 - Worse than intended
3, 4 - As intended
5 - Slightly better than intended
6 - Significantly better than intended
If things result in you being killed you will be returned as a younger member of your species, unless your species is on the edge of extinction when you die in which case you will be given some choices of other species that descended from your prior successful one.
Evolution -
As you take the member of your species from youth to maturity (Which will be listed in your statuses), you will be allowed to reproduce and roll for up to two mutations (If something changes this, such as a new avenue of reproduction, you will be informed). If you hinge your bet on one mutation, two dice will be rolled for it and average out (a 1 and a 6 will cancel each other to an average, while anything else rolled with a 1 or 6 will lessen its effects. This also means that you can get an extraordinary impact in the negative or positive.)
You can choose to mutate anything you wish as long as it is realistic. For complex systems like a heart, eyes, behaviors you must have a prior stage for it to build upon. If you ask for anything too complex for your species at present I will offer one of these predecessors to the choice for you to decide if you want to try it there or change your goal (If you do not respond before the round is finished I will assume the answer is yes).
1 - Extremely Disadvantageous
2 - Disadvantageous
3, 4 - Intended
5 - Slightly beneficial
6 - Significantly more beneficial
Then you will join the world as the next of your species, be sure to include a name with each of your evolution rounds for this new species.
Chaos -
After a certain stage the players will be informed that Chaos will occur a set amount of rounds from that warning, when the round passes a dice will be rolled, first to determine the next chaos round's timing, and then another series of rolls to determine what happens, For chaos increments 1 and 6 will be excluded (Never happening one round after the last, or six rounds after, only between then). This represents the instability of natural events which prompt evolution to overcome them. This could range from a beneficial surplus yield in plant food, drought, heatwaves, meteors, earthquakes, etc.
Round 0 -
The sandbanks of the Sobos seas are once more hospitable to life's advancement. Only a few proto-worm species survive as the "pinnacle" of the Great Extinction, slinking through the silt beds blissfully unaware as they move between moss covered rocks and what little remnant bone shards remain of the ones who came before. Of course, without many other multicellular species there's very little food sources available now, and soon the time will come where a species must expand its edible horizons or die hungry.
(Player name here)
Species: Adraeantus
Conservation: Least Concern
Habitat: Deep ocean sand banks
Role: Bottom Feeder
Diet: Microbes
Size: .5mm (length)
Reproduction Method: Asexual – when circumstances allow the organism will split in two
General : The Adraeantus is a thin ovaloid proto-worm, they've got little more than a slit on both ends which act as a rudimentary mouth and anus respectively. The creature is bilateral, split down the middle in two symmetrical sides. Without true muscles, Adraeantus is capable of slowly wriggling its way around but is largely at the whim of the currents. Their sensory capabilities are at the most basic, they detect vibrations around the edge of their body, a single continuous nerve runs lengthwise down their form with cerebral ganglia near the mouth forming a primitive brain. This simple nervous system allows Adraeantus to do little more than sense the vibrations coming through their edges and occasionally fluttering these edges to wriggle forth, but it remains as coordinated as can be among its peers. A small pocket near its anus acts as a primitive stomach, allowing the creature to digest microbes, but microbes are hardly nutritious and this stomach is hardly efficient. Perhaps there are better things to be sought, if there were a creature developed to seek them.
Game Outline
In Primordial, like several other forum games here, you take control of a single species (Diverged from the common ancestor, Adraeantus) and seek to reproduce and evolve and rise up the food chain. Depending on how things turn out it's possible we'll progress to tribal and beyond.
Active Round -
This is the phase where you are actively controlling your species and trying to survive until maturity where you can reproduce. Reproduction will give you a chance to roll for mutations, evolving your species gradually. Possible actions here include things such as observing your surroundings, attacking prey, finding a nesting area, etc. A dice will be rolled to see how things panned out.
1 - Significantly worse than intended
2 - Worse than intended
3, 4 - As intended
5 - Slightly better than intended
6 - Significantly better than intended
If things result in you being killed you will be returned as a younger member of your species, unless your species is on the edge of extinction when you die in which case you will be given some choices of other species that descended from your prior successful one.
Evolution -
As you take the member of your species from youth to maturity (Which will be listed in your statuses), you will be allowed to reproduce and roll for up to two mutations (If something changes this, such as a new avenue of reproduction, you will be informed). If you hinge your bet on one mutation, two dice will be rolled for it and average out (a 1 and a 6 will cancel each other to an average, while anything else rolled with a 1 or 6 will lessen its effects. This also means that you can get an extraordinary impact in the negative or positive.)
You can choose to mutate anything you wish as long as it is realistic. For complex systems like a heart, eyes, behaviors you must have a prior stage for it to build upon. If you ask for anything too complex for your species at present I will offer one of these predecessors to the choice for you to decide if you want to try it there or change your goal (If you do not respond before the round is finished I will assume the answer is yes).
1 - Extremely Disadvantageous
2 - Disadvantageous
3, 4 - Intended
5 - Slightly beneficial
6 - Significantly more beneficial
Then you will join the world as the next of your species, be sure to include a name with each of your evolution rounds for this new species.
Chaos -
After a certain stage the players will be informed that Chaos will occur a set amount of rounds from that warning, when the round passes a dice will be rolled, first to determine the next chaos round's timing, and then another series of rolls to determine what happens, For chaos increments 1 and 6 will be excluded (Never happening one round after the last, or six rounds after, only between then). This represents the instability of natural events which prompt evolution to overcome them. This could range from a beneficial surplus yield in plant food, drought, heatwaves, meteors, earthquakes, etc.
Round 0 -
The sandbanks of the Sobos seas are once more hospitable to life's advancement. Only a few proto-worm species survive as the "pinnacle" of the Great Extinction, slinking through the silt beds blissfully unaware as they move between moss covered rocks and what little remnant bone shards remain of the ones who came before. Of course, without many other multicellular species there's very little food sources available now, and soon the time will come where a species must expand its edible horizons or die hungry.
(Player name here)
Species: Adraeantus
Conservation: Least Concern
Habitat: Deep ocean sand banks
Role: Bottom Feeder
Diet: Microbes
Size: .5mm (length)
Reproduction Method: Asexual – when circumstances allow the organism will split in two
General : The Adraeantus is a thin ovaloid proto-worm, they've got little more than a slit on both ends which act as a rudimentary mouth and anus respectively. The creature is bilateral, split down the middle in two symmetrical sides. Without true muscles, Adraeantus is capable of slowly wriggling its way around but is largely at the whim of the currents. Their sensory capabilities are at the most basic, they detect vibrations around the edge of their body, a single continuous nerve runs lengthwise down their form with cerebral ganglia near the mouth forming a primitive brain. This simple nervous system allows Adraeantus to do little more than sense the vibrations coming through their edges and occasionally fluttering these edges to wriggle forth, but it remains as coordinated as can be among its peers. A small pocket near its anus acts as a primitive stomach, allowing the creature to digest microbes, but microbes are hardly nutritious and this stomach is hardly efficient. Perhaps there are better things to be sought, if there were a creature developed to seek them.