Round 10World Info:
Please read:
(We've reached Round 10, which means we've had half evolution rounds and have action rounds. Let me know what you think! I can improve if you tell me where. This has been a bit of a trial and error and I wasn't exactly sure how this was going to work out, but now I've got a much better idea of how to do this. Here's a list of the changes I'm trying to make:
- Individual text boxes, instead of a long, story-like text. (Which do you prefer?)
- Be a little less harsh about killing you because of bad rolls. I understand what an annoying setback it must be, so it will be harder to die.
- The suitability of your species really should have some effect on the action parts of the game, so I devised the following scheme. As well as the primary roll, there will also be a secondary roll that has a chance of giving you a bonus +1 to your primary roll. The better status your species has, the more likely for you to achieve the bonus. It would look like this: LC: 3, 4, 5, 6 equal bonus; NT: 4, 5, 6; VU: 5, 6; EN: 6; CR: -
- The votes for action rounds also look like this:
1 - Something really bad happens that will make life difficult or put it in great peril.
2 - No success.
3 - Partially successful.
4 - Successful.
5 - A little extra over successful.
6 - Something really good happens that greatly helps the player out.
- Another change is that you now reach adulthood at 80% instead of 90%, so you can now reproduce earlier.
Ok, there are some things that I wanted to bring to your attention in case you weren't aware but aren't changes. For instance, eating is what gets your maturity up, and this changes based on how much and what you eat. The process also gets slower as you get older. Also, feel free to give your species new names whenever you want, and don't be afraid to name other things like geographical areas. Don't forget, you can get your species to spread into a different habitat without a vote; just say it. I would also love it if you could be more detailed in your votes.
As a result of these changes, everyone gets an evo round, to make it fair. However, since Atrox and Robo were the first to make it to maturity, they will receive a +1 for each of their votes. Thanks for reading!)
Atrox ConditionNutrition: 55%
Health: Healthy
Energy: 35%
Maturity: 100%
Situation: (4) You have a poor way of finding direction, as you only detect slithers of light, so you do not find your way back to the reef. However, much more important is the fact that your chemoreceptors picked up the chemical traces of a potential mate. Following the chemical trail, you eventually find the other
Squickia caecus and successfully mate. (You can now choose mutations!)
Species:
Squickia caecus (Squick)
Improve Eyes = 1
Open Circulatory System = 3
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This is not a very successful species despite having a circulatory system. This system requires a lot more energy and it cannot find the food as well as Squickia dente.
Features: The pit eyes are depressed into cups in order to ascertain direction, but in this species the photoreceptors have become so depressed that the photoreceptors can only detect light from one, very limited direction. An open circulatory system has developed with muscular vessels pumping hemacoel to body cavities surrounding tissue. Vessels run close to the gills in order to make the most of them.
Distribution: Shallow Sea
Status: EN
Time: R.5
Size: 1.5mm (length)
Lifestyle: Filter-feeder
Predecessor: Squickia dente
Past Mutations:
Muscles, Membrane, Pit Eyes, Chemoreceptors, Intuitive Memory, Gills (6), Yellow, (Needle-like) Teeth
TheGraveKnight ConditionNutrition: 50%
Health: Healthy
Energy: 45%
Maturity: 85%
Situation: (3) You prowl through the water, waiting for a smaller animal to be swooped into your large mouth. It takes a while of patiently waiting with no result, and beginning to tire, to get a result; but it is smaller and less satisfying than your normal diet, as it is probably a baby.
Species:
Viitria ventri (Viitria)TheGraveKnight Mucus Lining In Stomach = 6
Stomach Acid = 4
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Now large enough to eat the smallest of its relatives, the
Squickia, this species simply swallows them whole. In many cases, the
Squickia do not realise what is happening before it is too late. They are digested alive. At night, Superstes ventri are not able to feed as most of their prey disappears. On the other hand, the predatory worm finds itself as prey to a couple of other species, but has developed a small defensive mechanism; mucous spitting.
Features: This species has developed quite an advanced stomach, whereas most species still just have intestinal bacteria or agent-filled chamber, Superstes ventri has a true stomach. It is able to break down food chemically with its gastric juices, which are also able prevent certain malicious bacteria from infecting the animal. A mucous lining around the stomach provides further protection. Mucous glands in the throat are able to spit mucous out of the mouth.
Distribution: Ocean Floor
Status: VU
Time: R.5
Size: 3mm (length)
Lifestyle: Small Predator
Predecessor: Superstes ustis
Past Mutations:Muscles (I), Pit Eyes, Axochord, Open Circulatory System, Bigger (30%), Axochord
RoboTrannic ConditionNutrition: 75%
Health: Healthy
Energy: 50%
Maturity: 100%
Situation: (2) It is time for you to find a mate. You keep your eyes peeled for any other members of your species, and find several as they are quite common down here. Unfortunately, none of the individuals are receptive to you, either because they are not mature enough or because they have already recently mated.
Species:
Superstes provectus (Grohkius Speedius)
Improved Muscles = 3
Improve Eyes = 6
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With relatively advanced eyes on the top of its head, this species does a good job of avoiding predators. It is therefore quite a common species, happily minding its own business on the sea-floor. Its competitors have mainly been weeded-out, so it enjoys its occupation of this niche.
Features: In most species of the area, the muscles are arranged quite haphazardly, although roughly longitudinally. However, in this species they have been reorganised for the most efficiency. What’s more, the eyes of this species have come even more like a pinhole camera, as the opening is narrowed. Instead of just blurs, it is able to make out shapes, though still with poor resolution and dim imaging, and is able to distinguish species combined with its memory.
Distribution: Ocean Floor
Status: LC
Time: R.5
Size: 2.3mm (length)
Lifestyle: Filter-feeder
Predecessor: Superstes labes
Past Mutations:
Muscles, Open Circulatory System, Axochord, Pseudo-hearts, Eyespots, Memory
aviscerator ConditionNutrition: 15%
Health: Starving
Energy: 25%
Maturity: 40%
Situation: (2) You are getting very hungry and desperately scour for more food with your dim eyesight. But the further you move out into the ocean basin, the more desolate it becomes and food is still scarce. You are starving and your body functions are starting to mess up.
Species:
Quatora occultatum (Oduntus)
Improved Eyes = 5
Camouflage Skin = 3
---
This species relies simply on its mossy-green colour to shield it from the predators that now patrol the waters. However, the predators do not really use vision to locate their prey so this is not a huge help. It's eyes do help to detect if another species comes to close, and also makes finding moss easier.
Features: This is another species that has developed a pinhole eye, and so it is poorly able to make out shapes. It also has chromatophore cells on the surface containing a green pigment.
Distribution: Ocean Floor
Status: VU
Time: R.5
Size: 2.1mm (length)
Lifestyle: Herbivore
Predecessor: Quatora rursus
Past Mutations:
Muscles (I), Digestive System (Gizzard & Bacteria), Pit Eyes, Chisel Teeth, Open Circulatory System, Fins, Axochord
agenttine ConditionNutrition: 60%
Health: Healthy
Energy: 70%
Maturity: 5%
Situation: (6) You break out of your cocoon, and our immediately met by the sight of your brethren, moving between green. These large green structures are seaweeds, and they form a small forest around your hatch site. You find you cannot eat them, as you cannot prise chunks off with your specialised teeth, but they do provide a place of refuge from predators.
Species:
Quatora similis (Oduntus)
Improved Eyes = 6
Improved Nervous System = 5
---
Quatora occultatum and Quatora similis share very similar lives, except Quatora similis has a slightly easier time recognising predators and so gets away quicker.
Features: This is yet another species that has evolved pinhole eyes via the narrowing of the eye opening. This allows the species to see shapes. It has also developed a simple memory, so can recognise species to avoid.
Distribution: Ocean Floor
Status: NT
Time: R.5
Size: 2.1mm (length)
Lifestyle: Herbivore
Predecessor: Quatora rursus
Past Mutations
Muscles (I), Digestive System (Gizzard & Bacteria), Pit Eyes, Chisel Teeth, Open Circulatory System, Fins, Axochord
Immortal_Dragon ConditionNutrition: 70%
Health: Severely burned on back
Energy: 60%
Maturity: 80%
Situation: (2) You start to feel extreme heat on your back as the sun takes its full place in the sky. You are burning. You hurry to escape the sunlight, and miraculously make it to deeper water before you die. Unfortunately, you are covered in burns on your back, which bring you constant pain, especially when you move, but at least you are alive.
Species:
Tyranna caultrifaucius
Teeth = 2
Gills = 4
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This species has plenty of room and food in its habitat and so it does well by that account. The only problem is that they often find themselves as a snack for the Regemsitula. On the other hand, these predations do not threaten the stability of this population.
Features: This species has evolved calcified masses of dentine teeth, although they are located inside the throat of the species. They cannot be used for any external purpose but they would have slice up tougher food. It also has four gills on each side of its body that increase its surface area and get more oxygen pumping through the open circulatory system.
Distribution: Ocean Floor, Open Ocean
Status: NT
Time: R.5
Size: 2.3mm (length)
Lifestyle: Filter-feeder
Predecessor: Tyranna comedenti
Past Mutations:
Muscles, Electroreceptors, Open Circulatory System, Tail, Axochord, Digestive System (Intestinal Bacteria & gizzard)
soundwave ConditionNutrition: 80%
Health: Healthy
Energy: 60%
Maturity: 20%
Situation: (6) You are tired from feeding, and so find a place to rest. You are able to sleep there peacefully until you are fully rested.
Species:
Orthus Talonus (Orthus Talonus)
Fins = 2
Notochord = 4
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This is the first known chordate. Due to the position of its fins, the head of Orthus Talonus is pushed downward, so it generally filters along the sea-floor, rather than the open ocean. As it has an efficient muscular frame, it is a quick swimmer and manages to live well, unless it's being preyed on.
Features: Two fleshy fins on either side of the rear keep the head of Orthus Talonus pushed down. The axochord muscles stiffened until they became a cartilaginous rod, known as a notochord, running down the length of the animal. The notochord provides a place for muscle attachment, causing easier movement. Although the notochord is stiffer and tougher than what the rest of the contemporary species have, it is still fairly flexible.
Distribution: Ocean Floor
Status: VU
Time: R.5
Size: 2.6mm (length)
Lifestyle: Filter-feeder
Predecessor: Tyranna musculi
Past Mutations:
Muscles, Electroreceptors, Open Circulatory System, Tail, Axochord, Gills (3), Muscle Placement
Just to recap, you now have an evo round, so these situations above are kinda finished. It was more a showcase of what this style would look like.