samoja
Multicellular
Posts: 26
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Post by samoja on Jun 24, 2017 20:19:10 GMT
if there is one game where i really enjoyed settlement building it was B&W, especially B&W2, mainly because you had so much options as to what you wanted your settlement to look like, hopefully in this game we can take a more active role in influencing the layout of our settlement instead of it just being a bunch of generic building blocks put in a couple of patterns, it had to be my biggest disappointment in Spore from tribal onward that you could only place buildings in predetermined spots, so even if there was ample land to conquer you could not do anything about it. I would like to see houses of various kinds, shops, farms, fields, roads, windmills and more, sure enough once you reach later stages micromanaging everything would become too tedious so some automation should be available (though not compulsory) but at the start you should invest plenty of time planning your settlement and managing it so you have efficient layout, if your windmill is on the other side of the village from your fields it should reflect on your food production. Now that i am thinking about it, what are the plans for plant domestication? Do you just get a bunch of generic cultures like wheat or do you actually have to grow useful plants trough selection?
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Post by mitobox on Jun 24, 2017 20:34:47 GMT
Another important thing about a more open "City Editor" (?) is that arranging it for aesthetics as much as efficiency could make people want to live in it more. Not to mention adding "frivolities" (expensive materials, etc.) onto buildings in the Tech Editor, which could incorporate a bit of the impressiveness mechanic in B&W2. (But why build that, when you can build an ARMORY?) Also, not sure if it's very relevant, but here's a thread on the dev forum about cities (complete with a flashy city trade and migration prototype) that this could tie into: forum.revolutionarygamesstudio.com/t/first-cities/125/2Not sure about plants, although I'm assuming you'd need land/pots to put the seeds/cuttings in. No idea about selective breeding, though. Species ALRE has a form of selective breeding to control the automatic evolution of species, so maybe it could be like that (just with less genocide)?
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Post by Aquos on Jun 24, 2017 20:36:12 GMT
This should be in. The Romans were notorious for their checkboard design they used in *every* city. It'd only make sense if they added urban planning.
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Post by BiologicalSomething on Jun 24, 2017 21:44:42 GMT
oh oh oh. I love customisation with cities SO much. hohohohoohohoho please have this in!!
Sorry, I got excited there. :cyclid:
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