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Post by Omicron on Jun 10, 2017 12:17:28 GMT
The first creatures didn't have eyes. They had to navigate on other senses, mostly feeling. They only gained "sight" later in their evolution. In that time, it was however, it was but a single (or later couple) light-sensitive cells, that could only make out whether something was in front of them or not. Later, they got more complex, just as what the creatures perceived with them. However, in Thrive, you can already see everything, even as a single cell, removing the need to add eyes yourself. So, my question is, how might the developers "force" the player to add eyes? I'm guessing just removing sight would make it really difficult to play with without having eyes, because there isn't a useful way to show "feeling".
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The_Wayward_Admiral
Spacefaring
The_Real_Slim_Shady
Atrox drew this awesome image of the Keldori!
Posts: 1,011
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Post by The_Wayward_Admiral on Jun 10, 2017 13:35:37 GMT
Edit: See TheCreator's post below, his was the one I was trying to reference.
An interesting concept that i saw a while back (although I cannot remember where or who, so please let me know if you come across the thread I'm thinking of) was to cap the visible play area at it's current expanse as you add more cells, so that by the time you have ~100 cells, you're really not seeing much beyond your body. I explained it quite poorly, but hopefully that makes sense? I'll try to find the post I'm drawing from.
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Post by BiologicalSomething on Jun 10, 2017 14:38:29 GMT
Before the development of light-sensitive cells, just have the world be represented by faint lines. Then gradually reveal more of the world as it gets more complex.
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Post by Atrox on Jun 10, 2017 19:51:03 GMT
Even if the player can see, the organism itself can't. Without eyes, you can do just fine say in the creature stage, but will be severely limiting yourself for future stages.
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phantomhunter01
Sentient

something something hiveswap filmcow reddit?
Posts: 53
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Post by phantomhunter01 on Jun 11, 2017 1:13:09 GMT
I think a driving motive would be performance in CPA. Give the player a little tip in the late microbe/early multicellular (maybe based on average saturation of eyes in ecosystem) that from now on not having eyes will severely hurt your species' performance. Remember that eyes developed fairly early as almost all animals have very similar eyes.
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Post by TheCreator on Jun 11, 2017 8:31:42 GMT
Check out my post on this topic from a while ago. tl;dr you can perfectly see only about 500 hexes from the side of your cell using chemoreception, which is given to all cells from the start. As you enter late multicellular, become relatively large, and the camera goes to 3D, and you can only see a little into the distance before the screen goes black (fog of war style). Adding primitive eyes would let you see 500 hexes into the distance clearly as before, then, say, 1000 more hexes that are very blurry. As your eyes get better, the farther and clearer you can see.
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phantomhunter01
Sentient

something something hiveswap filmcow reddit?
Posts: 53
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Post by phantomhunter01 on Jun 11, 2017 23:06:36 GMT
Nice!
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