Round 7
The Foundations of Civilization
(Fernwanderden) SerialKiller- Vote: Improve housing (Roll: 16)
The Fernwanderden believing that it would be for the best to advance their housings some more began to fix up the kinks in the shelters they built because they felt if they did that then no family would be injured from the houses. To create better houses the Fernwanderden used new materials for the houses. These new materials seemed to have done the trick and fix the houses so that they no longer broke down on people and killed them.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture
People: The people have calmed down and are happy with their living conditions
Farming: Simple farming not too advance but still good
Domestication: Stachelwanderer: Find the living conditions good and like the new fruit
Plants: Parafruit
Magic: Basic healing, Fireball
(Alter) Skyguy98- Vote: Set Trap plants around the area of the tribe’s base to capture things (Roll: 14)
The Alter thought of using the Trap Plants to their advantage and use these plants as traps for creatures and then taking out the creature the trap plant caught. This idea worked well and because of this both the trap plant and the Alter have begun to have a small reliance on one another.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go North, Tame White Fire dragons, head south, worship the Eyeballs, search area for things like food, water and begin settling
People: Happy with living conditions
, have also begun to use the plants as traps
Religion: The Path
Demons contracted with: Arzikal: Will continue to help the Alter so long as they are worshiped and respected
Animals: White Fire Dragon (Still needs a new name)
Plants: Trap Plants: havnt been attacking your tribe as often now
Magic: Mind Magic, Fireball, and basic healing
(Kazarites) Mitobox- Vote: Using the leftover Grawlic, attempt to cultivate more in the wooded area around the lake (Roll: 5)
The Kazarites thought it would be easy to plant Grawlic plants but the big problem in trying this was the fact that there were Vampires in some camps and a few people who were enslaved by them. These enslaved people took all the Grawlic that was left over and destroyed it all. The next morning some Kazarites noticed that the stored Grawlic was destroyed and then because of this all began accusing one another of being a Vampire sympathizer. When this happened, a fight broke out the fight was between the so-called Vampire Sympathizer’s and the normal Kazarites.
When Kazar came around the people finally settled down because they knew they shouldn’t trouble their leader. They reported what had happened to Grawlic to Kazar, they then said that they suspected the “Vampire Sympathizer’s” were the ones who burned the Grawlic. When he was told Kazar said to wait for him to give his next command of what to do and left the group.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs
People: Have begun to fear the Vampires
, a few also have begun to suspect one another of being a vampire or a vampire's subordinate
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2
Dungeon Traps: Trap room, Arrow chest
Disease/Curses: Piercingitis
Factions: Normal Spiecine, Vampire Spiecine
and their survants
(Korens) Agenttine- Vote: Kill anyone who questions Fiod’s rule (Roll: 2)
Fiod being the dictator that he is made a new ruling saying anyone who dared questioned his rule would die. The few people who questioned Fiod’s rule all ran away from the tribe when they heard this. They ran to the False Korens and began to prepare for war against the Korens. Some people noticing Fiod’s corrupt rule began to also question him. The few Korens who ran from the base camp to find the False Korens taut the False Korens how to use Cleanse for the False Korens to have an even playing field with the Korens.
The few spies that were inside of Korens left behind by the False Korens began to also spread misinformation within the people who feared Fiod. The spread that Fiod was possessed by a Demon and that if they didn’t kill Fiod he would never be freed from the Demon’s control. When a few people heard this agreed that ever since they came to this land that Fiod was no longer sane. The False Korens also convinced some of the Korens to go and assassinate Fiod and have the False Korens take over to fix the tribe and bring it back to the light.
Stability: -1 (Unstable)
Power: 1 (Tiny)
Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship
People: Have begun spreading rumors about Fiod and his possible connections with Demons
Factions: Korens this faction sort of follows Fiod's rule but still question it a little, and others kind of Worship him. False Korens this faction of people is preparing for fighting the weaker Korens because they know they are more prepared because Fiod for the most part is more talk from their perspective, fear the Korens a little more thanks to the new successful spell
Leadership: Fiod: right now, Fiod among a few Korens is known as Fiod the Atrocious while other call him Fiod the cleanser
Spells: Fireball, Cleanse, Warmth, and Basic healing
Curses: Cursed Fire Shield: Burns the person to death when they are about to die, Lasts: 9 more rounds
(Iberians) GabrielGG- Vote: Start making traps (Roll: 10)
The traps that the Iberians though of setting up ended up sometimes injuring them, or getting killed because of getting trapped by their own traps. The creature that were meant to be trapped would notice these traps and use them against their creators by moving the trap a little away from its original location. A few creatures that weren’t as smart got trapped by these traps and used for food and other things.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go west, make farm tools, tame giant birds, tame some new animal, try to make some fermented juice (something like alcohol)
People: Have tried to find newer ways to survive
Creatures: Ztaron: Still dislike your tribe, and Ursos: have begun to compete against your tribe for fishing spots
Spells: Fireball, Basic healing
Traps: Very basic built traps not very effective against the animals of this region
(Alkala) Immortal_Dragon- Vote: Creation of structures that utilize sticks and hides to create a shelter (Roll: 9)
The Alkala believing that creating shelters was a good idea tried out making some. What had ended up happening though was that the houses were unstable and killed a few families trying to live under them.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past Votes: go east, try to domesticate the Nokii, Tame Tafra
People: trying to build houses to survive out in the wilderness
Animals: Nokii: will probably stampede you eventually and hate your tribe, Tafra: don’t think any of your tribe
(Vaktsuala) The Summer Light of Foushoo Vote: Build huts adequate for shelter from the cold (Roll: 5)
The Vaktsuala not knowing how to build shelters tried. What they ended up getting though was a pile of mess and a very unstable and cold one at that. A few families died from the shelter because of how unstable it was and a few died from the cold.
Stability: 1 (Stable)
Power: 1 (Tiny)
Past votes: Northeast
People: Dont like the houses they have built and see them as failures
A lot of you got unlucky this round :/ welp lets see how next round goes for you guys