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Post by serialkiller🌴 on Jun 4, 2017 10:05:55 GMT
I want to create a small dead army with zombie soldiers (a little bit weaker and dumber than living soldiers but hard to kill and fear inducing ). How do I find a dungeon where I could try to find the spell ?
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Post by soundwave on Jun 4, 2017 10:14:06 GMT
I want to create a small dead army with zombie soldiers (a little bit weaker and dumber than living soldiers but hard to kill and fear inducing ). How do I find a dungeon where I could try to find the spell ? We can have the necromancy can be found in the dungeon thats near you but we should make it floor 25-50 or so like i said before
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Post by soundwave on Jun 4, 2017 16:12:17 GMT
So guys for dungeons how many floors do you want 1-100, 1-25 or 1-50? When you have beaten the dungeon you can either leave it alone and let it restock on new items and other stuff or you can destroy the dungeon core to reset the whole thing to get new monsters to spawn and if you destroy the dungeon then the dungeon becomes more dangerous than it was before, when entering a dungeon depending what sort of theme the dungeon has you will get a scroll or items that go with the dungeon, so lets say there are lot of golems then what you find in the dungeon is weapons that are made of golems essentially making the weapon intelligent, or you can find a scroll that lets you create golems. If you have beaten the dungeon then you can make the dungeon whatever sort of theme you want, putting more ideas out there tell me what you guys think of it
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Post by Immortal_Dragon on Jun 4, 2017 16:22:33 GMT
Hmm, perhaps there could be some variance in the number of floors? Tougher and/or older ones could have more floors to them while those that aren't as old or easier could have less?
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Post by soundwave on Jun 4, 2017 16:43:34 GMT
Hmm, perhaps there could be some variance in the number of floors? Tougher and/or older ones could have more floors to them while those that aren't as old or easier could have less? Thats a good idea if the younger the Dungeon is then there will be only 1-25 Floors If the Dungeon has been alive for 10 rounds then it will add 25 more floors each time until it reaches 100 or we can make it so it keeps adding new floors until the dungeon is finally it is finally conquered if you dont like what is dropping from the chests
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Post by Immortal_Dragon on Jun 4, 2017 17:02:59 GMT
Thats a good idea if the younger the Dungeon is then there will be only 1-25 Floors If the Dungeon has been alive for 10 rounds then it will add 25 more floors each time until it reaches 100 or we can make it so it keeps adding new floors until the dungeon is finally it is finally conquered if you dont like what is dropping from the chests That sounds like a good idea to me.
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Post by soundwave on Jun 6, 2017 1:46:28 GMT
Worship the crazy ball, and magic centered on crazyness I am just wondering but is this a serious vote? lol XD
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Skyguy98
Spacefaring
Lord of the Skies (pic found by atrox)
Posts: 1,637
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Post by Skyguy98 on Jun 6, 2017 3:32:55 GMT
Yes
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Post by serialkiller🌴 on Jun 6, 2017 7:08:30 GMT
Why did this make me laugh 😂
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Post by limeyhoney on Jun 6, 2017 12:56:21 GMT
Who all wants me to make a map again?
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Post by serialkiller🌴 on Jun 6, 2017 13:36:24 GMT
Who all wants me to make a map again? I would love one
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Post by soundwave on Jun 6, 2017 14:10:27 GMT
Who all wants me to make a map again? That would be good, btw Limey do you want to join or naw?
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Post by mitobox on Jun 6, 2017 19:53:15 GMT
(Kazarites) Mitobox Vote: Build huts out of wood and animal hides near the lake (Roll:20) Kazar realizing that building houses was a good idea told his people to create houses. The people pondered on what resources to use for building the houses, they came up with the idea of using wood and animal hides and went and build houses near the lake. Some people thought of what wood to use some thought it might be a good idea to use the wood of the Gloom tree. They asked the scouts if the Gloom tree wood would be better than normal wood. The scouts that had gone to the small Island said yes, I think that the wood there is a lot tougher than normal wood. Warriors were sent out to cut down some Gloom tree down and use their wood. The hunters went out and started hunting some animals and sent the animals to the butcher to get the hide they needed to help build houses. When the warriors reached Gloom Island as it was now called they, while cutting down some Gloom trees the warriors noticed a weird mossy door. What they found beyond the door was a room full of monsters and some chests. They were told beforehand if they found something strange on the island to go and report back to Kazar and tell him. When they told Kazar he said that they found a dungeon and that they could now find new scrolls and weapons. The whole tribe celebrated for finding a dungeon and now having finished making their new home to settle in. The food made also included Gloom Fruit because it was safe to eat it when they didn’t eat it on the island because of the dizziness it causes. They also found some seeds in the fruit they then came up with the idea of using the seeds when they knew what to do with them. Stability: (1) Stable Power: (1) Tiny Roleplay TextFrich hadn't expected to become a big name among the Kazarites, but the tribe needed some strong-bodied Spiecine Althio to obtain sturdy Gloom wood, and he saw no reason not to volunteer. Now, he found himself the target for many staring eyes; with the new houses constructed, and the abundant stock of meat that came as a consequence of their need for beasts' skins, the tribe decided to celebrate the occasion, and many wanted to hear his group's tales. Once more, Frich felt it was his duty to comply.
"It reacted a bit faster than the others," Frich recounted, "and it tried grabbing our arms with its roots. Made it a bit harder to cut that one down." He rubbed a bruise where the Gloom had grabbed him. "Not too much harder, though."
"What about the room past that moss-covered door?" A young hunter in the crowd asked.
"The dungeon?" Frich rubbed his snout; it still felt itchy from the dust. "It took all of us to pry the door open. Definitely made of something heavier than your average door."
"All the warriors," The hunter remarked to his friend. Warriors, he'd called them. Frich briefly considered his new title; it must've come from the people who saw use in the mist-shrouded forest as a defensive zone. Perhaps tactical concerns were more important than he'd considered? "It was definitely dark when we opened it," Frich resumed. "I think it was only one room. There were objects of some kind, looked like they each had a door on top of them. Must've been containers with lids."
"What was in them?" The hunter's friend asked.
"I don't know, there were some... things in there. Didn't look friendly. We thought they were guarding those containers, so we didn't want to approach." Frich took a moment to consider what was IN the containers. When Frich and the other warriors had reported back to Kazar, he'd filled them (and the closer observers) in on what a dungeon is. If there is something useful in those containers, maybe they should try and take it? Vote: Send the warriors, with a few hunters as backup, to raid the dungeon (preferably with orders to retreat and report back if the monsters are too strong).
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Post by soundwave on Jun 6, 2017 21:26:05 GMT
Right now everyone who has found a Dungeon only has 1-25 floors so please specify in your vote how many floors you want to try to beat, ima start working on this rounds script now that everyones vote is in
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Post by mitobox on Jun 6, 2017 21:59:43 GMT
Right now everyone who has found a Dungeon only has 1-25 floors so please specify in your vote how many floors you want to try to beat, ima start working on this rounds script now that everyones vote is in Specifics: Make an attempt for floors 1-5 (estimation of what the Kazarites are equipped for), but go no further down if major injuries or deaths occur, or if there is a non-lethal obstacle/puzzle that is impassable by current means.
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Post by soundwave on Jun 7, 2017 1:22:30 GMT
Well, we'll deal with the curse later. For now, we have to calm the peoples... Action: Convince the peoples that culling the population of people about to die will strengthen their genetics. before i start up on your part of the script Agenttine i want to be sure when you say culling are you just grouping them up or you doing something with them? cause culling just means grouping up and i always thought for a while it meant like grouping a bunch of people then killing them so i just want to make sure if you wanted to kill them or you were just grouping them up before i started up on yours
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Post by agenttine on Jun 7, 2017 13:18:19 GMT
It's mostly grouping up all the people effected by the curse, and when those people start dying, we'll say that those people were doomed to die anyway. It's basically trying to calm my tribe down before things get out of hand. (By the way, your definition was correct)
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Post by limeyhoney on Jun 7, 2017 13:19:25 GMT
That would be good, btw Limey do you want to join or naw? No, I don't want to join. I do enjoy watching this though
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Post by serialkiller🌴 on Jun 9, 2017 8:16:31 GMT
When will you update this ? 
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Post by soundwave on Jun 9, 2017 10:02:50 GMT
When will you update this ?  Almost done maybe today or tommorow at best just 2 more people to write about what happend to their tribes
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