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Post by soundwave on Jan 27, 2018 0:29:43 GMT
Its been a month since i last seen Skyguy98 do you think i should just put his civ into isolation for now? until he comes back?
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Post by soundwave on Feb 2, 2018 17:54:21 GMT
Round 19 (Fernwanderden) serialkiller🌴- Vote: Go through 12 floors (Roll: 18) Even after the warning from the Lich the Fernwanderden didn’t care and choose to go even further down the Dungeon. They had found some armor that seemed to have a barrier to it that protected the user. They had also found a scroll that has an unknown effect to your people (The effect is creating very weak Zombies that are weak to sunlight). During the exploration they reached the fifth floor and found a boss. This boss was a large undead dragon, this dragon seemed to not have any weakness, but it did. The weakness of an undead dragon was its core or just cutting off all the parts of an undead dragon. The problem is that cores that monster have are good resources for magic orbs. The fight was harsh but when they defeated the dragon they had gained an orb that seemed to have a unique ability and that was to summon a lot of undead but had a limited amount of use. When they reached the 10th floor they found a lesser Lich which had summoned many undead. The undead were stronger than normal undead and because of this the scouts had trouble but thanks to the support of mages they were able to defeat the lesser lich. They found a staff that seemed to control undead well enough (these increased rolls by 2 pertaining to undead has a limited use of three votes). The 12th floor was a large desert that had large Centipedes, Scorpions they had also found some potions while looking around. They got tired and then choose to come back with the resources they had found. Stability: Stable (1) Power: Minor (2) SerialKiller- Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder, Search for Metal, Start mining, save miners
People: The people are no longer worried about the Lich that warned them to leave
Farming: Simple farming not too advance but still good
Domestication: Stachelwanderer: Find the living conditions good and like the new fruit
Plants: Parafruit
Magic: Basic healing, Fireball
Dungeon Monsters: Dungeon: most filled with undead. Lich: this Lich seems to be the dungeon master of the Dungeon. Floor 5 boss Undead Dragon. 12th floor had giant Centipedes and giant scorpions.
Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now (scroll that gives a small magic barrier), mana orb, scroll unreadable for your civ right now (makes incredibly weak attack and weak to sunlight), Undead Dragon Orb: this has the ability to summon a dozen undead, Staff of undead (this increases rolls by 2 pertaining to undead has a limited use of three votes)
Civs met: None
(Alter) Skyguy98- Vote: None (Roll: None) The Alter have gone into isolation because they feel it would be best to do so to protect themselves Stability: Stable (1) Power: Tiny (1) Skyguy98- Past Votes: go North, Tame Respes Dragon, head south, worship the Arzikal, search area for things like food, water and begin settling, domesticating more plants and building houses, set trap plants around the area, hunt for deserters and Respes Dragon, Get past Respes Dragon, Rescue scouts, Kill Respes Dragons and Deserters, investigate the caves, Create a dragon corps, Explore cave dragons use to live in,
People:
Religion: The Path
Demons contracted with: Arzikal: Will continue to help the Alter so long as they are worshiped and respected
Animals: Respes Dragons: now tamed are happy with their living conditions
Leadership: Glin
Plants: Trap Plants: plants that spread their buds out to lure their prey with a nice smell only to be eaten by the plant instead
Magic: Mind Magic, Fireball, and basic healing
Military: Dragon Corps (Scouting)
Civs met: none
Gone into isolation for now
(Kazarites) mitobox- Vote: Return the scouts safely to the Korens Civ (Roll: 16) The Kazarites had chosen to send the Korens scouts back to their civ safely. The guards also warned the Korens about Vampires being connected to the dungeon boss and that it would be dangerous to have Vampires in their civ because they could start to manipulate their civ from the background. A new group of people from the Korens come in the morning explaining that they are nothing more than half demons and that they are a real civilization. To thank the Kazarites for the help in bringing their scouts back the Korens taught them how to summon Demons and about the different realms in the world. Stability: Stable (1) Power: Tiny (1) Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires
People: Are worried about the vampires that have spread outside of their people and wonder what they should be doing about it
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest. Kirala: One of the other leaders who leads the hunt on Vampires
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2
Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon: Monsters: Vampires
Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Familiars: bugs
Realms: Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods: This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people.
Contracts: the Kazarites now know how they can create contracts with Demons
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago
Civs Met: Korens
(Korens) agenttine- Vote: Experiment with Piercingitis on demons (Roll: 12) Vote 2: Send some diplomats to the Kazarites to assure them that, yes, we are a real civ and, yes, we are demons (Roll: 17) The disease increases the strength of your demons, but a small demerit comes with it. Demons are a lot weaker in the sun thanks to this disease and are more effective at night. During the night they become much stronger. Some of the scouts that were infected by Piercingitis have gone into hiding waiting for the chance to infect the rest of the village. After that Fiod sent a few of his people to the village of the Kazarites to tell them that they are half demons rather than being vampires and that they are a real civilization. After this meeting the Kazarites and Korens seem to be getting along for now. When the scouts returned a new group of people had come to the village. These new people seem to have greener skin and seemed to have lighter powers compared to the Korens. The Kazarites warned the Korens not to mess with Vampires because if they aren’t careful then the boss in Gloom Dungeon will use the hidden vampires in the village and attack the Korens. This warning for now was brushed off and ignored and they had the Kazarites leave for now. Stability: Stable (1) Power: Minor (2) Agenttine- Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiod’s rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever, summon more demons, create a cleanse for the angels, search for more civs,
People: Worried about what the Kazarites said about the Vampires but at the same time know they shouldn't question Fiod
Leadership: Fiod: right now, after the contract with the demon and the new spell created by Fiod the people have begun to worship Fiod because of his power and most no longer question him except for a few who got the contract before the spell could infect them
Magic: Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing
Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiod’s shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected
Demon: A demon that Fiod met, this Demon’s intentions with one of Fiod’s children is unknown
Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people.
Angels: some angels have physical forms and other angels are staying in the spirit realm to guard themselves
Realms: Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods: This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people.
Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens
Civs met: Kazarites
(Iberians) GabrielGG- Vote: Send scouts to find other civs (Roll: 12) During the search for a new civilization the Iberian scouts found a civilization of Draconites this civilization called the Flarc are a humanoid Dragon species that is very intelligent and are weaker than normal dragons. Most Draconites are very violent and distrustful but the Flarc are the more intelligent of the Draconites and because of this they aren’t as violent. Stability: Stable (1) Power: Tiny (1) GabrielGG- Past Votes: go west, make farm tools, tame giant birds, tame some new animal, try to make some fermented juice (something like alcohol), create fish nets, start making traps, advance healing, move homes closer to the river, build temple, destroy temple, rebuild temple, Exorcise Demon,
People: Wonder what they should do with this new met civ
Light Temple: a temple that can light up the stars to lead your tribe back to the village. The temple is also being able to keep monsters away from the village. This temple is also able to light the whole village making it, so the villagers no longer need to use lights in the village.
Religion: Esterela (Practitioners: Estrelares)
Creatures: Ztaron: Don’t really care about your tribe because of little contact since the first taming attempt, and Ursos: have been competing against your tribe for fishing spots. Recently these bears have been coming to these villages less and have searched for new Fishing areas
Magic: Fireball, Small healing, Medium healing
Items: Fever Pill
Civs Met: Flarc
(Alkala) Immortal_Dragon- Vote: Scout around to find anything of note and of interest (Roll: 13) The Alkala chieftain said that it would be a good idea to look around the area for anything interesting and good to increase their resources. While searching in a forest nearby they had found a mysterious structure. In the structure they had found a room filled with Goblins and Ents. The scouts figured out that the building they were inside of was a dungeon. The killed all the Goblins and Ents and found a chest on the first floor. They wanted to scout out the second floor, but they felt something sinister behind they door. They choose to head back to the village to bring back the info they had gotten. Stability: Stable (1) Power: Tiny (1) Immortal_Dragon- Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii, create an agricultural system, create a new religion,
People:
Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: don’t think any of your tribe
Factions: Alkala
Dungeon: Forest Dungeon: Ents, and Goblins 1st floor
Religion: Alkalaiea: Alk the god of sun, beginnings, and birth. Then there is Ala the goddess of the moon, endings, and death
Crops: new Crop: seems to have some sort of healing abilities
Magic: Basic healing, fireball
Farming: Advanced their farming techniques making more food for the tribe. Using feces as their fertilizer
Military: Small militia meant right now only to prevent Nokii attacks
Civs met: None
Please tell me if you notice any problems in the spoilers because i think i might've messed some stuff up. So agenttine are you good now? for internet? or is it still bad?
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Post by GabrielGG on Feb 3, 2018 22:16:43 GMT
Vote: strengthen our relation with the Draconites, but with caution.
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Post by agenttine on Feb 6, 2018 14:40:56 GMT
Hmm, if there's a dungeon, perhaps we can try to find it...
Vote 1: Try to find that Gloom Dungeon.
Vote 2: Figure out a way to more effectively combine vampires and demons.
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Post by serialkiller🌴 on Feb 7, 2018 13:12:49 GMT
Vote 1 : try to control a zombie dragon or something equally terrifying (preferably a giant zombie vulture) Vote 2 : find a way to make my killed enemies zombies
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Post by soundwave on Feb 10, 2018 0:39:04 GMT
mitobox please vote when you get the chance to
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Post by soundwave on Feb 14, 2018 0:27:38 GMT
mitobox sorry to annoy you about voting but i just need your vote and then i can start finishing up the writing of the round
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Post by mitobox on Feb 17, 2018 7:47:52 GMT
soundwave : Sorry, school was hectic (Kazarites) mitobox - Vote: Return the scouts safely to the Korens Civ (Roll: 16) The Kazarites had chosen to send the Korens scouts back to their civ safely. The guards also warned the Korens about Vampires being connected to the dungeon boss and that it would be dangerous to have Vampires in their civ because they could start to manipulate their civ from the background. A new group of people from the Korens come in the morning explaining that they are nothing more than half demons and that they are a real civilization. To thank the Kazarites for the help in bringing their scouts back the Korens taught them how to summon Demons and about the different realms in the world. Stability: Stable (1) Power: Tiny (1) Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires
People: Are worried about the vampires that have spread outside of their people and wonder what they should be doing about it
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest. Kirala: One of the other leaders who leads the hunt on Vampires
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon: Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2 Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon: Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Familiars: bugs
Realms: Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods: This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people.
Contracts: the Kazarites now know how they can create contracts with Demons
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago
Civs Met: Korens RP Text:"Well, it was worth a try."
Totek's attempt to bring some optimism into the trek home was met with apathy. Merlak simply snorted, skeptical of whether their message was of any use in preventing the vampire outbreak from spreading north, into Koren territory. Still, they had at least gained valuable knowledge of the route into their lands, although the nightly howls of monstrous wolves offered them little respite along the way. Neither did the bizarre six-limbed beast that forced the Kazarite scouts to take a detour for fear of provoking it. Merlak could have sworn that its hide matched the apparel of some of the Korens, and it confounded him that any Spiecine Althio could bring down such a creature.
When their surroundings slowly, but surely became wreathed in fog, the scouts knew they were nearing the Smoke Tower, which had become an important navigation landmark. The group made sure to keep their bows ready in case any vampires still lingered after the second expedition. After an hour more of travel, they decided to rest on a short hill that overlooked the surrounding plains, the tower already a blur below the northern mountains.
A stiff, cold breeze unusual for the area interrupted the scouts' attempts to relax. "I'm cold," Totek bemoaned. "Even if it's not as bad as up there. How do those guys even stay warm?"
Merlak shrugged, realizing how undisturbed by the cold the Korens had appeared. Even with their demonic nature, it was impressive. He considered the crudely-woven skins that just barely insulated the Kazarites from a climate far different from the Spiecine Althio homeland. Rubbing his tattered sleeve, he realized the need for improvement.
"Didn't that Rokod kid find some kind of plant?" Merlak asked, and was greeted with confirming nods. "Their fiber isn't as strong as Gloom vines, I've heard," Totek added, "but there's no shortage of it. Why do you ask?"
Another breeze left no reason for an answer. "We need an upgrade," Merlak insisted. Vote: Make sturdier, thicker clothes using Strandstalk as a binding medium. Updated Wiki Page: thrive.wikia.com/wiki/Game:_Another_Civilization_Forum_Game
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Post by soundwave on Feb 17, 2018 18:12:37 GMT
soundwave : Sorry, school was hectic (Kazarites) mitobox - Vote: Return the scouts safely to the Korens Civ (Roll: 16) The Kazarites had chosen to send the Korens scouts back to their civ safely. The guards also warned the Korens about Vampires being connected to the dungeon boss and that it would be dangerous to have Vampires in their civ because they could start to manipulate their civ from the background. A new group of people from the Korens come in the morning explaining that they are nothing more than half demons and that they are a real civilization. To thank the Kazarites for the help in bringing their scouts back the Korens taught them how to summon Demons and about the different realms in the world. Stability: Stable (1) Power: Tiny (1) Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires
People: Are worried about the vampires that have spread outside of their people and wonder what they should be doing about it
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest. Kirala: One of the other leaders who leads the hunt on Vampires
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon: Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2 Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon: Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Familiars: bugs
Realms: Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods: This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people.
Contracts: the Kazarites now know how they can create contracts with Demons
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago
Civs Met: Korens RP Text:"Well, it was worth a try."
Totek's attempt to bring some optimism into the trek home was met with apathy. Merlak simply snorted, skeptical of whether their message was of any use in preventing the vampire outbreak from spreading north, into Koren territory. Still, they had at least gained valuable knowledge of the route into their lands, although the nightly howls of monstrous wolves offered them little respite along the way. Neither did the bizarre six-limbed beast that forced the Kazarite scouts to take a detour for fear of provoking it. Merlak could have sworn that its hide matched the apparel of some of the Korens, and it confounded him that any Spiecine Althio could bring down such a creature.
When their surroundings slowly, but surely became wreathed in fog, the scouts knew they were nearing the Smoke Tower, which had become an important navigation landmark. The group made sure to keep their bows ready in case any vampires still lingered after the second expedition. After an hour more of travel, they decided to rest on a short hill that overlooked the surrounding plains, the tower already a blur below the northern mountains.
A stiff, cold breeze unusual for the area interrupted the scouts' attempts to relax. "I'm cold," Totek bemoaned. "Even if it's not as bad as up there. How do those guys even stay warm?"
Merlak shrugged, realizing how undisturbed by the cold the Korens had appeared. Even with their demonic nature, it was impressive. He considered the crudely-woven skins that just barely insulated the Kazarites from a climate far different from the Spiecine Althio homeland. Rubbing his tattered sleeve, he realized the need for improvement.
"Didn't that Rokod kid find some kind of plant?" Merlak asked, and was greeted with confirming nods. "Their fiber isn't as strong as Gloom vines, I've heard," Totek added, "but there's no shortage of it. Why do you ask?"
Another breeze left no reason for an answer. "We need an upgrade," Merlak insisted. Vote: Make sturdier, thicker clothes using Strandstalk as a binding medium. Updated Wiki Page: thrive.wikia.com/wiki/Game:_Another_Civilization_Forum_Game Ty for your vote now i can finish up this round and gl with school!
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Post by soundwave on Feb 17, 2018 19:35:15 GMT
Round 20 (Fernwanderden) serialkiller🌴- Vote 1: try to control a zombie dragon or something equally terrifying (roll: 9) Vote 2: find a way to make my killed enemies zombies (Roll: 18) The Fernwanderden excited with their new ability to create the undead became overzealous and wanted to control an undead dragon from their dungeon. The Lich originally created the undead dragon so because of this they couldn’t override the control over it, so a few men died and became the undead because of the Miasma from the dungeon. In this happening they had also learned they could create undead from their allies or from their enemies and they planned to use this to their advantage. Stability: Stable (1) Power: Minor (2) SerialKiller- Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder, Search for Metal, Start mining, save miners
People: Are excited about the new Zombies they could use for labor or other things
Farming: Simple farming not too advance but still good
Domestication: Stachelwanderer: Find the living conditions good and like the new fruit
Plants: Parafruit
Magic: Basic healing, Fireball
Dungeon Monsters: Dungeon: most filled with undead. Lich: this Lich seems to be the dungeon master of the Dungeon. Floor 5 boss Undead Dragon. 12th floor had giant Centipedes and giant scorpions.
Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now (scroll that gives a small magic barrier), mana orb, scroll unreadable for your civ right now (makes incredibly weak zombies that are weak to sunlight), Undead Dragon Orb: this has the ability to summon a dozen undead, Staff of undead (this increases rolls by 2 pertaining to undead has a limited use of three votes)
Undead: The Fernwanderden can make corpses into the undead
Civs met: None
(Kazarites) mitobox- Vote: Vote: Make sturdier, thicker clothes using Strandstalk as a binding medium. (Roll: 11) This new clothing that they Kazarites had made from the use of Strandstalk helped keep themselves warmer in colder climates and improved living conditions because of the use of warmer clothing inside of the misty forest they live in. Stability: Solid (2) Power: Tiny (1) Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires
People: Satisfied with the new clothing they have because of how much better they are
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest. Kirala: One of the other leaders who leads the hunt on Vampires
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2
Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon: Monsters: Vampires
Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Realms: Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods: This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people.
Contracts: the Kazarites now know how they can create contracts with Demons
Familiars: bugs
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago
Civs Met: Korens
(Korens) agenttine- Vote: Vote 1: Try to find that Gloom Dungeon. (Roll: 12) Vote 2: Figure out a way to combine vampires and demons more effectively. (Roll: 5) Fiod wanting to find out what was inside of the Kazarites Dungeon sent his scouts to explore the dungeon without permission. In the fog while sneaking past Kazarite guards they found the dungeon and went inside to look around a bit they had confirmed it to be a dungeon and went back to Fiod to report on Gloom Dungeon. During the time the scouts went to Gloom Dungeon Fiod was experimenting with Demons and Piercingitis, but this experiment soon turned against him. The infected Demons finally were fully under the control of the Vampire’s leader who was stuck inside of Gloom Dungeon. These Demonic Vampires got out and killed Fiod and multiple people. Fearing Vampires, the people of the Korens now have chosen to ban experimentation of Piercingitis and if anyone was caught experimenting they would be killed for treason against the new order. This new order has also banned any kind of teachings from Fiod because they felt that his teachings were corrupt and dangerous. Some people believe that because of Fiod messing with creation that some gods cursed their people and killed Fiod for what he did. Two of Fiod’s children survived the mobs of people who were after them and the Demonic Demons who had attacked. The death of Fiod caused the Demon who was attached to him had to make a new contract with his two children. Since Fiod’s death both his children and some people who still believed in Fiod all went into hiding in the village to make sure this new order never found them. Stability: Unstable (0) Power: Minor (2) Agenttine- Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiod’s rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever, summon more demons, create a cleanse for the angels, search for more civs,
People: Most people fear Demons and vampires now and question the rulings of Fiod
Leadership: Fiod: Status: Dead, Fiod died because he questioned the laws of the world and is thought by the people to have incurred the wrath of an unknown god for messing with their different creations. In the end he was killed by his own creations and would be known through the History of the Korens as the first tyrant king of their people. Fiod’s two children: These two are now in hiding from the New Order, are now contracted to the demon that their father was contracted to for a while.
Magic: Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing
New Order (ill name them this for now you can choose the name yourself if you wish): These people are a new power that had grown within the Korens after fearing what Piercingitis could do to their people. They have now outlawed Fiod’s rulings and are now hunting down his two children and people who still believe in Fiod. They also believe that the False Korens were the originators of the Korens and not the Korens themselves and believe the Fiod choose to destroy them because they were questioning his rule.
Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiod’s shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected
Vampiric Demons: These Demons were created because of Fiod’s attempts to make a more devastating monster. These Demons cannot come out during the morning but during the night will attack anyone and everything they see especially Spiecine Althio.
Demon: A demon that Fiod met, this Demon’s intentions with one of Fiod’s children is unknown
Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people.
Angels: some angels have physical forms and other angels are staying in the spirit realm to guard themselves
Realms: Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods: This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people.
Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens
Civs met: Kazarites
(Iberians) GabrielGG- Vote: Strengthen relations with the Flarc with caution (Roll: 5) The Iberians feeling intimidated by the Flarc because of the Flarc’s species being superior compared to the Spiecine choose to be careful with talking to them. The Draconites are a proud race for the most part they don’t think highly of the Spiecine Althio because they are usually always weaker than they are. The Flarc were no different other than the temperaments compared to other tribes. When the Iberians returned to the Flarc village they were captured and put inside of a jail and asked why they had come back to this village and they weren’t welcome there. The Iberian Diplomats told them that they wanted to increase their relations with the Flarc. When they said this most of the tribal members of the Flarc laughed at them and the kicked them out and told them to never return to their village ever again. If they returned, then the Flarc would attack them in full force. Stability: Stable (1) Power: Tiny (1) GabrielGG- Past Votes: go west, make farm tools, tame giant birds, tame some new animal, try to make some fermented juice (something like alcohol), create fish nets, start making traps, advance healing, move homes closer to the river, build temple, destroy temple, rebuild temple, Exorcise Demon,
People: Are angered at the Flarc and want to kill them off
Light Temple: a temple that can light up the stars to lead your tribe back to the village. The temple is also being able to keep monsters away from the village. This temple is also able to light the whole village making it, so the villagers no longer need to use lights in the village. Gives +2 when scouting or going back to the village
Religion: Esterela (Practitioners: Estrelares)
Creatures: Ztaron: Don’t really care about your tribe because of little contact since the first taming attempt, and Ursos: have been competing against your tribe for fishing spots. Recently these bears have been coming to these villages less and have searched for new Fishing areas
Magic: Fireball, Small healing, Medium healing
Items: Fever Pill
Civs Met: Flarc (Relationship: Strained)
(Alkala) Immortal_Dragon- Vote: Order the scouts to return with the chest they found so that we may try to open it (Roll: 12) Inside the chest the Alkala found a scroll that could make trees into Ents. They also found a staff that increased their power over nature magic. These two items were thought to be effective by the Alkala chief. Stability: Stable (1) Power: Tiny (1) Immortal_Dragon- Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii, create an agricultural system, create a new religion, edit the religions problems, search around
People: Are happy with the new items they had found
Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: don’t think any of your tribe
Factions: Alkala
Treasure: A scroll that can make normal trees into Ents. (Needs to be translated before you can use this scroll). Nature staff: Increases the roll-on rolls for nature by +1. Amount of Rounds you can use for: 10 rounds, each vote you use the staff for takes off a round (Be sure to tell me if you want to use the staff in your vote)
Dungeon: Forest Dungeon: Ents, and Goblins 1st floor
Religion: Alkalaiea: Alk the god of sun, beginnings, and birth. Then there is Ala the goddess of the moon, endings, and death
Crops: new Crop: seems to have some sort of healing abilities
Magic: Basic healing, fireball
Farming: Advanced their farming techniques making more food for the tribe. Using feces as their fertilizer
Military: Small militia meant right now only to prevent Nokii attacks
Civs met: None
Well 5 more rounds until a special event!!! any sort of ideas would be nice
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Post by serialkiller🌴 on Feb 17, 2018 19:42:55 GMT
Vote 1: Turn many large animals into zombies and use them as mounts for my army. Vote 2: send my army in Gabriel's direction and turn their villagers into zombies for my army (Use the staff of undead)
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Post by Immortal_Dragon on Feb 17, 2018 19:52:03 GMT
Ooh, I like this find. I like it a lot. Vote: Experiment with nature magic using the staff and the scroll.
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Post by mitobox on Feb 17, 2018 20:38:10 GMT
Vote 2: send my army in Gabriel's direction and turn their villagers into zombies for my army (Use the staff of undead) Don’t your guys need to know the Iberians are there in the first place to know marching there’s a good idea? That’s a long way northwest to just wander in.
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Post by serialkiller🌴 on Feb 17, 2018 21:35:47 GMT
Vote 2: send my army in Gabriel's direction and turn their villagers into zombies for my army (Use the staff of undead) Don’t your guys need to know the Iberians are there in the first place to know marching there’s a good idea? That’s a long way northwest to just wander in. they'll just walk in the right direction and look for villages and cities to pillage and murder
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Post by GabrielGG on Feb 18, 2018 17:45:30 GMT
Vote 1: start making boats for travelling through the rivers
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Post by agenttine on Feb 19, 2018 6:49:48 GMT
Oh no, I have to fix my dictatorship!
Vote 1: Bring back the two sons of Fiod so that they may take power.
Vote 2: Kill all those who doubted Fiod's power.
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Post by soundwave on Feb 25, 2018 19:53:01 GMT
mitobox please vote when you get the chance to take your time with it i can wait
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Post by mitobox on Mar 3, 2018 10:23:36 GMT
(Kazarites) mitobox - Vote: Vote: Make sturdier, thicker clothes using Strandstalk as a binding medium. (Roll: 11) This new clothing that they Kazarites had made from the use of Strandstalk helped keep themselves warmer in colder climates and improved living conditions because of the use of warmer clothing inside of the misty forest they live in. Stability: Solid (2) Power: Tiny (1) Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires
People: Satisfied with the new clothing they have because of how much better they are
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest. Kirala: One of the other leaders who leads the hunt on Vampires
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon: Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2 Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon: Monsters: Vampires Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Realms: Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods: This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people.
Contracts: the Kazarites now know how they can create contracts with Demons
Familiars: bugs
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago
Civs Met: Korens
RP TextKazar surveyed the fruits of ingenuity though the eyes of a buzzing insect. The village was filled with tribesfolk bearing intricately-crafted attire. Kazar, ever a sucker for older ways, remained clad in crude hides lacking fibers to hold them together, but he still appreciated the outcome of one Spiecine's curiosity.
Of course, Rokod was as curious as he was bored. True, translation of the predecessor tribe's writings was a straining process, not helped by the inaccurate translation templates the tribe attempted to use. However, Kazar was convinced that their frustration had just as much to do with the writing process itself. The black resin the translators used was in limited supply due to the difficulty of extraction, while animal skins were too versatile to have much left for parchment at the end of the day. No doubt the thinness of resources the translators had available did nothing to soothe their tempers.
Kazar nodded. True, all of it. But if the burden could be lessened somehow by the new plant... Vote: Attempt to make some form of paper out of pulped Strandstalk fiber. Updated Wiki Link: thrive.wikia.com/wiki/Game:_Another_Civilization_Forum_Game
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Post by soundwave on Mar 3, 2018 15:58:21 GMT
Round 21
(Fernwanderden) serialkiller🌴 - Vote 1: Turn many large animals into zombies and use them as mounts for the army (Roll: 17) Vote 2: Head Northwest in search of new civilizations (Roll: 12) Making undead large animals for the Fernwanderden was a simple feat. They created multiple zombies to be used for transport while looking Northwest. After about a week of journeying the had found a village of Draconites which were a prideful race. They had run into the Flarc, the Flarc were a more peaceful of the race of Draconites but they were more prideful. The Flarc looked down upon the Fernwanderden thinking them to be weak because they relied on undead and felt grossed out by them using undead. They told them to leave the village as soon as it was morning. Stability: Stable (1) Power: Minor (2) SerialKiller- Past Votes: go South, domesticate Stachelwanderer, make a saddle, settle down at Oasis, improve agriculture, Improve Housing, Improve Agriculture, enter dungeon, advance chemistry, advance chemistry further and create an explosive powder, Search for Metal, Start mining, save miners, tame undead dragon, enter dungeon, create undead, create undead animals, look around for more villages to the northwest
People: Don't like the Draconites species the two species have been rivaling one another for many years
Farming: Simple farming not too advance but still good
Domestication: Stachelwanderer: Find the living conditions good and like the new fruit
Plants: Parafruit
Magic: Basic healing, Fireball
Dungeon Monsters: Dungeon: most filled with undead. Lich: this Lich seems to be the dungeon master of the Dungeon. Floor 5 boss Undead Dragon. 12th floor had giant Centipedes and giant scorpions.
Dungeon Items: New weapons found in dungeon, and found some spell that cannot be read with the literature you have right now (scroll that gives a small magic barrier), mana orb, scroll unreadable for your civ right now (makes incredibly weak zombies that are weak to sunlight), Undead Dragon Orb: this has the ability to summon a dozen undead, Staff of undead (this increases rolls by 2 pertaining to undead has a limited use of three votes)
Undead: The Fernwanderden can make corpses into the undead
Civs met: Flarc (Relationship: Neutral)
(Kazarites) mitobox - Vote: Attempt to make some form of paper out of pulped Strandstalk fiber (Roll: 4) The Kazarites had tried to use the Strandstalk for use in paper but when they came to start collecting Strandstalk fibers they noticed that it was being burned. After the incident most of the stalk pile of Strandstalk they had, had almost all but burned out. The farmers suspected one another of being a vampire spy that wanted to destroy the progress of creating paper to make translations of the ancient language. A fight between the farmers broke out, Kirala was told was going on and she came to break up the fight. While she did break up the fight it created more tension among the tribe because of people suspecting one another of being a vampire or a thrall to the vampires. In the shadows the vampires were laughing at the weakness of the Kazarites at the fact they had begun to question one another. While they thought that they knew it was a narrow escape with the Kazarites trying to translate the Smoke Tower prophesy about the vampires. To ensure the Kazarites never found their weakness the Vampires who were a part of the scouts looking around the area who found Smoke Tower destroyed part of the prophesy. When Kazar and his students came they noticed part of Smoke Tower’s lettering was damaged and wondered what it was during the time they thought nothing of it. Stability: Unstable (0) Power: Minor (1) Mitobox- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires, make clothing, lead the Korens back home
People: Are even more worried about the problem with vampires
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest. Kirala: One of the other leaders who leads the hunt on Vampires
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Plants: Gloom Plant, and new plant. Strandstalk: This plant is very fibrous
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2
Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon: Monsters: Vampires
Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods: This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.
Contracts: the Kazarites now know how they can create contracts with Demons or anything at all
Familiars: bugs
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it. The vampires also created it many years ago. Mysterious text on the wall is a prophesy of how the Kazarites will kill off the vampires and their leaders. The text talked about the Vampires true weakness but because the vampires didn’t want it to be learned they ensured to destroy it because of this it is unfinished
Civs Met: Korens
(Korens) agenttine - Vote 1: Bring back the two sons of Fiod so that they may take power (Roll: 14) Vote 2: Kill all those who doubted Fiod’s power (Roll: 19) The two sons angered by the people questioning Fiod’s rule both returned to kill off those who questioned their father. The death of all rebellious people made ruling again easier than it used to be. There was no longer any opposition to their power and because of this could rule over their village again. Stability: Stable (1) Power: Minor (2) Agenttine- Past Votes: go north, improve fire magic, weaponize warmth, cull the near death into a group, turn tribe into a dictatorship, make a variation of fireball, kill anyone who questions Fiod’s rule, make a contract with a demon, spread demonic power through a new spell, create wall, advance wall with magic, send assassins after angels, send assassins and their contractors, exterminate false Korens forever, summon more demons, create a cleanse for the angels, search for more civs, experiment with vampires and demons, fix the dictatorship
People: Some people are happy that they have a strong leader again instead of the weak willed New Order
Past Leadership: Fiod: Was a major dictator of his time in the Korens, created a curse on accident that split the people apart. After many years of ruling he was finally killed by his own creations and after this caused an uprising of the people against Fiod’s children who both killed all the people who questioned them.
Leadership: Fiod’s two children: The two new rulers of the Korens
Magic: Fireball, Warmth, Cleanse, Demonic Cleanser, basic healing
New Order: Most of the New Order was killed off some survived while others were brainwashed
Contract: The demon shall take the first-born child of Fiod, and all decedents of Fiod’s shall have demon blood inside of them, Fiod created a new contract that could prevent information leakage from his people to ensure that no one could get private information from his people. The contract affecting the other people of the Korens are the same as Fiod (Should the contract be broken then they will become Feral Demons or if the demon they are contracted to dies then they become a feral demon.)
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected
Vampiric Demons: These Demons were created because of Fiod’s attempts to make a more devastating monster. These Demons cannot come out during the morning but during the night will attack anyone and everything they see especially Spiecine Althio.
Demon: A demon that Fiod met, this Demon’s intentions with one of Fiod’s children is unknown
Demons: these demons have helped the Korens finally defeat the False Korens. They plan to stay with the Korens for many generations because of the many contracts that they had made with your people.
Angels: quite of a few Angels are dead some are still in their physical form in the no
Realms: Realm of Living: This realm is where all living creatures live in and where all physical beings live Realm of the Dead: This realm holds dead spirits. Some spirits hold grudges and because of this some stay in the realm of the living either possessing dead corpses to kill the person they want revenge on or cause misfortune. Some wondering spirits from the Realm of the Dead accidently come to the realm of the living these spirits cause no troubles to the living unlike vengeful spirits. If they take over undead bodies, then they will just wonder around. Spirit Realm: Nonphysical beings live in this realm namely Demons and Angels. The Realm of Gods: This realm has all the gods within this games universe this Realm is untouchable by normal mortals, only Heroes, Clergymen, other gods, or famous people can hurt or interact with the gods.
Military: Right now, the military consists mostly of Demons and their contractors. One of the military people used mainly are Assassins used in the war to try to get a surprise on the False Korens
Civs met: Kazarites
(Iberians) GabrielGG - Vote: Make boats to travel through rivers (Roll: 15) One Iberian came up with the idea of using boats to easily travel via rivers. This idea became popular among the people and has made fishing food easier than it used to be. While traveling via river they found a small underwater cave. When one of them dived inside of it they noticed it was an underwater dungeon. The founder reported it and then a few people joined him in collecting things inside of it. When they entered inside of the dungeon they found that a lot of the dungeon was filled with goblins, skeletons, and Ursos. After killing a few of them the treasure they found was a simple shield, and fortress magic spell (this spell can nullify simple magic attacks) (cannot use right now your people don’t know how to translate it right now) Stability: Solid (2) Power: Tiny (1) GabrielGG- Past Votes: go west, make farm tools, tame giant birds, tame some new animal, try to make some fermented juice (something like alcohol), create fish nets, start making traps, advance healing, move homes closer to the river, build temple, destroy temple, rebuild temple, Exorcise Demon,
People: Are interested in the dungeon they have found and are happy with the new transportation that they now have
Light Temple: a temple that can light up the stars to lead your tribe back to the village. The temple is also being able to keep monsters away from the village. This temple is also able to light the whole village making it, so the villagers no longer need to use lights in the village. Gives +2 when scouting or going back to the village
Religion: Esterela (Practitioners: Estrelares)
Creatures: Ztaron: Don’t really care about your tribe because of little contact since the first taming attempt, and Ursos: have been competing against your tribe for fishing spots. Recently these bears have been coming to these villages less and have searched for new Fishing areas
Magic: Fireball, Small healing, Medium healing
Dungeon: Underwater Dungeon- Monsters: goblins, skeletons, and Ursos --- Treasure: simple shield, fortress magic (this spell can nullify simple magic attacks) (cannot use right now your people don’t know how to translate it right now)
Items: Fever Pill
Civs Met: Flarc (Relationship: Strained)
(Alkala) Immortal_Dragon - Vote: Experiment with nature magic using the staff and scroll (Roll: 10 +1) (True Roll: 11) (from staff being used. Uses left 9 Rounds) Almost failing to experiment with the scroll they used the staff and because of this made reading the scroll possible. The readable scroll showed that it had the ability to make a limited number of trees into Ents the Ents were weaker than natural born Ents but were a useful addition to the Alkala. Stability: Stable (1) Power: Minor (1) Immortal_Dragon- Past Votes: go east, try to domesticate the Nokii, tame Tafra, build houses, fix houses, figure out through Shamans why the Nokii hate their people, Give Fake Shamans to Nokii, send peace offering to the Nokii, create an agricultural system, create a new religion, edit the religions problems, search around
People: Are interested in the uses of nature magic
Animals: Nokii: after many incidents with the Nokii they have begun to despise your tribe and now steal stuff and sometimes attack your tribe, Tafra: don’t think any of your tribe
Factions: Alkala
Treasure: A scroll that can make normal trees into Ents (from the help of the staff the scroll was translated). Nature staff: Increases the roll-on rolls for nature by +1. Amount of Rounds you can use for: 9 rounds, each vote you use the staff for takes off a round (Be sure to tell me if you want to use the staff in your vote)
Dungeon: Forest Dungeon: Ents, and Goblins 1st floor
Religion: Alkalaiea: Alk the god of sun, beginnings, and birth. Then there is Ala the goddess of the moon, endings, and death
Crops: new Crop: seems to have some sort of healing abilities
Magic: Basic healing, fireball
Farming: Advanced their farming techniques making more food for the tribe. Using feces as their fertilizer
Military: Small militia meant right now only to prevent Nokii attacks
Civs met: None
I have added a little more lore into the Vampires and into the realms so both Agenttine and Mitobox check the realms and Vampire thing out and gl with your stuff ;P
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Post by GabrielGG on Mar 3, 2018 16:42:10 GMT
Vote: try to find a translator for the spell
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