Post by mitobox on Dec 9, 2017 21:47:57 GMT
(Kazarites) mitobox - Vote: Imprison the vampires in one of the huts, then interrogate them from there (Roll: 20)
The capture of the vampires and interrogation had begun. During the interrogation they learned that the Vampires were hearing voices from the dungeon the original vampire was first met in. They also told that there were more floors to the smoke tower and that the vampires created it so that they could stay out in the open during the day. They said that the smoke tower was made a long time ago and that much like the Kazarites there was a different tribe living here. They ran into the same problem as the Kazarites with their vampire problem. They instead of truly killing the vampires off sealed the vampire’s leader into the Gloom Island Dungeon. Since the Kazarites entered the Dungeon it unsealed all the different curses and monsters that were locked inside, but they still can’t get out, but they were planning to use the Kazarites to get out. They told the Kazarites that the Vampire on the second floor was just a guard for the later floors for where their leader slumbers.
The captured vampires also told the interrogators that the Vampires had planned to go to their leader and truly unseal him and unleash him on the world. They also disclosed information on some vampire spies and vampire thralls that were in hiding. These vampire spies and thralls were killed and the intelligence on the Kazarites were cut off so the Vampires as they were couldn’t get much information on what was going on in the village. There were still some vampire thralls and spies, but they were told to hide away for now, so they wouldn’t be found out and killed off.
Stability: 1 (Stable)
Power: 1 (Tiny)
- Past Votes: go Northwest, collect food and resources, build huts, search the dungeon, look for strong-smelling plants that grow from bulbs, find more Grawlic, use leftover Grawlic and plant it, hunt for vampires, make a graveyard, Craft simple bows, scout north, explore tower, capture vampires
People: Want to set out on an expedition into the Gloom Island Dungeon and get rid of the Vampire problem forever
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2
Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon:
Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Familiars: bugs
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it.
People: Want to set out on an expedition into the Gloom Island Dungeon and get rid of the Vampire problem forever
Leadership: As of right now lead by the leader Kazar a wise leader who had started to trip to the Mist forest
Area of where the Kazarites live: a small village surrounding a lake with the island of the dungeon they found and Gloom Island
Weapons: Bow
Graveyard: Holds the deceased of family members
Gloom Dungeon:
Dungeon Monsters: Young Treant Floor 1, Vampire Floor 2
Dungeon Traps: Trap room, Arrow chest
Smoke Tower Dungeon:
Dungeon Monster: Vampire
Disease/Curses: Piercingitis: a disease spread by vampires to create more vampires, only way for this disease to be spread is if a vampire’s blood is swallowed, or gets into a cut or wound or is injected
Factions: Normal Spiecine, Vampire Spiecine
Magic: Basic healing, fireball
Familiars: bugs
Ancient relic: relics that have a large power emanating from them. Smoke Tower Relic: a relic that seems to be what creates all the fog in the area and has a small dungeon inside of it.
RP Text:
“Seriously, what makes them think they can do that?” Rorkuk questioned, his tone a mix of anger and despair. “Is the world even enough for them?” He paced around the village center in agitation.
Frich was no less disturbed. Throughout his life, he’d seen ambition at its worst; greed and envy were both sources of dissent, turning Spiecine against Spiecine. However, one thing had not changed; Spiecine were motivated by survival, but were also tempered by a sense of right, misguided or not.
But the vampires? Frich couldn’t compare their alien mindsets to any Spiecine he’d known or heard of. They couldn’t pursue power for the sake of power, could they?
“They must be after more blood,” Frich concluded. “I don’t see why else.”
Not too far away, Kirala quietly inspected a wooden arrow. She had taken the vampires’ revelations just as well as her kin, but, unlike the others, she couldn’t say she was surprised. She could tell just by looking into their dead eyes that vampires were nothing like the Spiecine they once were; as far as she was concerned, they lived - no, existed - to drain the living to the last drop. But if the Kazarites’ advancements - in archery, for example - had gotten them this far, she hoped that they could get them through this.
Meanwhile, in spite of the comforts of his hut and the company of his fellow tribesmen, Kazar, for the life of him, could not remember the last time he felt so burdened. It was worse than he had feared; not only were the vampires an ancient threat, but not even an advanced preceding tribe could end them.
Still, he concluded that if there was anything that offered a solution to the vampiric threat, it was those precursors. And, if there was anywhere to look, it was their relic tower. The walls had to say something.
Frich was no less disturbed. Throughout his life, he’d seen ambition at its worst; greed and envy were both sources of dissent, turning Spiecine against Spiecine. However, one thing had not changed; Spiecine were motivated by survival, but were also tempered by a sense of right, misguided or not.
But the vampires? Frich couldn’t compare their alien mindsets to any Spiecine he’d known or heard of. They couldn’t pursue power for the sake of power, could they?
“They must be after more blood,” Frich concluded. “I don’t see why else.”
Not too far away, Kirala quietly inspected a wooden arrow. She had taken the vampires’ revelations just as well as her kin, but, unlike the others, she couldn’t say she was surprised. She could tell just by looking into their dead eyes that vampires were nothing like the Spiecine they once were; as far as she was concerned, they lived - no, existed - to drain the living to the last drop. But if the Kazarites’ advancements - in archery, for example - had gotten them this far, she hoped that they could get them through this.
Meanwhile, in spite of the comforts of his hut and the company of his fellow tribesmen, Kazar, for the life of him, could not remember the last time he felt so burdened. It was worse than he had feared; not only were the vampires an ancient threat, but not even an advanced preceding tribe could end them.
Still, he concluded that if there was anything that offered a solution to the vampiric threat, it was those precursors. And, if there was anywhere to look, it was their relic tower. The walls had to say something.
Vote: Advance writing practices to help understand the tower hieroglyphs.
Also, I went and made the pages for each tribe up-to-date again:
thrive.wikia.com/wiki/Game:_Another_Civilization_Forum_Game