Neismo
Microbial
God of the unknowing Ýarkhann
Posts: 7
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Post by Neismo on May 21, 2017 14:07:49 GMT
Hello everyone,
as you might, or might not, know a stellaris mod is in the works, taking anchor in the Thrive universe! What we essentially want to do, is convert all our TU applications over in stellaris, so we might enjoy this a tad more, when we engage in multiplayer *, and see whose species will thrive against one another. Cool, right? But, we are not done yet; and we, I, need your help to make my part of it faster done!
So, basicly, my part of the mod is to get the species' systems in the game, which is where you start + neighboring stars. Now, those of you who wants your species in the game, you would have to contact ATP Kraken, as he does the art part of the mod, but with the species, adding the extra flavor of getting the systems which fits to your species' history and/or biology. If want to add your own system, without having a custom species, feel free to do so as well! The more the better tbh!Now, those of you who are still reading, here is how it would be easy for me to get; make an application like this: GUIDELINES; For balancing, so one doesn't start in an overly OP starting system, with extremely strong neighboring systems, please follow the guidelines as follow: Amount of neighboring systems should be kept less than 7!
Amount of planets, total of those in the home-system AND neighboring system, should be no more than 24 in total!
SYSTEM NAME; STAR NAME & TYPE PLANET 1 NAME, TYPE, DISTANCE FROM SUN MOON 1 NAME, DISTANCE FROM PLANET PLANET 2 NAME, TYPE, DISTANCE FROM SUN PLANET 3 NAME, TYPE, DISTANCE FROM SUN ETC.NEIGBORING SYSTEM 1 NAME STAR NAME & TYPE PLANET 1 NAME, TYPE, DISTANCE FROM SUN ETC. NEIGBORING SYSTEM 2 NAME, STAR NAME & TYPE ETC.
To see the different planet- & star types go here ( thanks to ATP Kraken for the information) For examples, look at the replies (:
The above form would be extremely helpful for me, as it clearly states which systems, with specified planets, I should include in which order. Thanks again, Neismo
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Post by ATP Kraken on May 21, 2017 16:52:42 GMT
Nerip System- Mocuuvot starting system Star Class: G Ubt - Warm Barren, 0.45 AU from sun. (Mercury is 0.39 AU) Zweiss - Tropical Homeworld Texture 3, ~1 AU from sun. Enhar - Molten (Texture 1), moon of Zweiss. Asteroid Belt - 1.5 AU Vauort - Gas Giant (Texture 5) , 5 AU from sun. (Jupiter is 5.2 AU) Otr - Molten, inner moon of Vauort. Vuis - Frozen, outer moon of Vauort. Avrwad - Gas Giant (Texture 2) , 9.5 AU from sun. Hac - Cold Barren, moon of Avrwad.
Neighbor Systems: Standard neighbor systems, but the systems with habitable planets are named "Akar" (K Class Star) and "Zeines." (G Class Star) This requires duplication of the neighbor systems, but the names are worth it.
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Post by ATP Kraken on May 21, 2017 18:02:49 GMT
This is not a true double post, it has separate content. imgur.com/a/pDQmaThis album has the planet and star classes that we are able to use, with real life comparisons.
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Neismo
Microbial
God of the unknowing Ýarkhann
Posts: 7
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Post by Neismo on May 21, 2017 20:04:33 GMT
This is not a true double post, it has separate content. imgur.com/a/pDQmaThis album has the planet and star classes that we are able to use, with real life comparisons. Perfect, will add this to the top of this, inside the guidelines 
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Post by redhawk007 on May 22, 2017 17:02:07 GMT
System name : Vallar'Rag Star name : Vallar'Rag Star class: G
Planet name 1: Rag (Medium. Desert homeworld) Planet name 2: Vallar'Ret (Close/Closest Molten world) Planet name 3: Vallar'Tall (Medium. Jungle world) Planet name 4: Val'Kor (Far Gas giant) Moon name 1: Val'Ne (Cold barren)
Syste name: Terra'Kor'Sarra Star name: Terra'Kor'Sarra Asteroids: Korta 1 to Korta 8 (All in rings, medium and far distance)
Systen name: Terra'Sar'Sarra Star name : Terra'Sar'Sarra Planet name 1: Rag'Terra'Gerka (Dessert, Medium Distance) Moon name 1: Rag'Terra'Lav (cold barren) Planet Name 2: Rag'Terra'Kerkka (Cold, Medium distance) Moon name 2: Rag'Terra'Rallav (Cold baren
I dont know how far they are from each other in degrees as they spin around the star, so do a random number if you wish
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Neismo
Microbial
God of the unknowing Ýarkhann
Posts: 7
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Post by Neismo on May 22, 2017 18:53:41 GMT
System name : Vallar'Rag Star name : Vallar'Rag Star class: G Planet name 1: Rag (Medium. Desert homeworld) Planet name 2: Vallar'Ret (Close/Closest Molten world) Planet name 3: Vallar'Tall (Medium. Jungle world) Planet name 4: Val'Kor (Far Gas giant) Moon name 1: Val'Ne (Cold barren) Syste name: Terra'Kor'Sarra Star name: Terra'Kor'Sarra Asteroids: Korta 1 to Korta 8 Systen name: Terra'Sar'Sarra Star name : Terra'Sar'Sarra Planet name 1: Rag'Terra'Gerka (Dessert, Medium Distance) Moon name 1: Rag'Terra'Lav (cold barren) Planet Name 2: Rag'Terra'Kerkka (Cold, Medium distance) Moon name 2: Rag'Terra'Rallav (Cold baren I miss a few things (but overall, great!) Distance? Placement in relative to the other planets? (like, the planet prior to this one is directly 180 degrees, so on the other side of the sun) and the neighboring systems star classes?
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Post by ATP Kraken on May 23, 2017 1:12:59 GMT
Since The_Wayward_Admiral was so kind to give details on his system, I'll reiterate it here, and give him full permission to make edits so his view is reflected. System: Kel'twa Class: G Kel'twa I: Warm Barren Kel'twa II: Ocean Homeworld, ~1 AU Kel'twa IIa: Cold Barren, moon of Kel'twa II. Asteroid BeltKel'twa III: Gas Giant Kel'twa IV: Gas Giant Neighbor Systems:Default neighborsand Kel'un SystemClass: G One of the planets is Kel'un, a tomb world. The rest is up to Wayward's discretion.
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Post by Mouthwash on May 24, 2017 9:27:07 GMT
Hold on, what is the purpose of this? What will the mod change? Are you just trying to flesh out some concepts for Thrive's space stage?
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Post by StealthStyleL on May 24, 2017 10:59:32 GMT
Hi Mouthwash! Long time, no see. This is a mod within the game Stellaris, it's got nothing to to with Thrive except including made up creatures of the Thrive Community.
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Post by Mouthwash on May 24, 2017 11:50:49 GMT
It's just about putting the species art into the game?
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Post by StealthStyleL on May 24, 2017 15:01:12 GMT
Essentially, yes.
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Neismo
Microbial
God of the unknowing Ýarkhann
Posts: 7
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Post by Neismo on May 24, 2017 16:08:14 GMT
Hi Mouthwash,
StealthStyle is right; the mod has little to do with Thrive directly, but more to do with the Thrive Community. We are trying to get our TU(Thrive Universe) species, planets and whatnot into Stellaris, as a playable mod.
If you do not know the game Stellaris, basicly a grand strategy game with lots of focus on empire-building. ATP-kraken, the one who started this mod, thought it would be cool to get peoples own TU-spceies and whatnot into the game, and I decided to join up, helping make it more fleshed out and add more depth.
Hope it cleared the air (:, Neismo
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Post by Mouthwash on May 24, 2017 16:23:19 GMT
If you do not know the game Stellaris, basicly a grand strategy game with lots of focus on empire-building. I've lodged 135 hours in the game so I think that counts as knowing what it is.
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Neismo
Microbial
God of the unknowing Ýarkhann
Posts: 7
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Post by Neismo on May 24, 2017 19:18:52 GMT
If you do not know the game Stellaris, basicly a grand strategy game with lots of focus on empire-building. I've lodged 135 hours in the game so I think that counts as knowing what it is. Haha, yeah, and to top it off, that's a good solid 50 more hours than I (: now, if you feel like it, I've thought about starting a smaller multiplayer game, so if you wanna join in, please, by all means, write me a message Neismo P.S: If you would be so kind, just pm a answer or write over Discord, so this thread has focus on primarily the mod (: Thanks
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Post by limeyhoney on May 25, 2017 18:38:42 GMT
"Cas-Stell" System (Grenebolym Starting System) G-Class "Prossim-Pianet"-Warm Barren-0.7 AU "Cas-Pianet"-Continental-1.1 AU "Alter-Pianet"-Cold Barren-2.3 AU Astroid Belt-4 AU "Gigant-Pianet"-Gas Giant-5.2 AU "Vicin-Stell" System B-Class "Nuov-Pianet"-Ocean-348 AU (Just put it on the far edge of the system.)
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on May 27, 2017 18:38:18 GMT
As much I want to ask if you could put the Ionax in, their empire-style doesn't really lend itself to that style of game (they do live in giant ships after all). Maybe they could just be put in as a portrait?
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Post by ATP Kraken on May 28, 2017 12:35:11 GMT
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Post by redhawk007 on May 29, 2017 16:25:54 GMT
updated
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Post by Lanky Giraffe on May 30, 2017 12:27:31 GMT
System name: Aktar SystemStar: Aktar, Class GAktar 1: Molten, 0.11 AU from SunAktar 2: Warm Barren, 0.23 AU from SunAktar 3: Warm Barren, 0.28 AU from SunMoon 1: 3B, 0.0012 AU from Planet Moon 2: 3C, 0.00245 AU from Planet Aktar 4: Lush, high biome variation (Aktarian homeworld), 0.96 AU from Sun
Moon 1: Ak, 0.00239 Au from Planet Asteroid Belt: 1.3 AU from SunAktar 5: Frozen (Aktarian Hydrothermal power plants), 1.4 AU from SunAktar X: Red Ringed Gas Giant, 5.1 AU from Sun
Moon 1: XB, 0.00987 AU from Planet Moon 2: XC, 0.01567 AU from Planet Moon 3: XD, 0.1478 AU from Planet Moon 4: XE, 0.2239 AU from Planet Aktar Y: Purple Ringed Gas Giant, 8.1 AU from SunMoon 1: YB, 0.00561 AU from Planet Moon 2: YC, 0.00971 AU from Planet Moon 3: YD, 0.0189 AU from Planet System name: Akoo System
Star: Akoo, Class G
Akoo 1: Warm Barren, 0.79 AU from Sun Moon 1: 1B, 0.0023 AU from Planet Akoo 2: Semi-barren, some microbial life (Aktarian military stronghold and mining facility) 1.1 AU from Sun Moon 1: Facility Alpha (Akatrian weapons and equipment test facility) 0.000994 Au from Planet
Moon 2: Facility Beta, Toxic (Biological weapons test facility) 0.00239 AU from Planet Akoo 3: Cold Barren, 1.98 AU from Sun
Moon 1: 3B, 0.00456 AU from Planet Asteroid Belt: 2 AU from SunAkoo X: Blue Gas Giant, 4.3 Au from SunMoon 1: XB, 0.00674 AU from Planet System name: Akeera System
Star: Akeera, Class F
Akeera 1: Warm Barren, 1.2 AU from Sun Akeera 2: Warm Barren (Aktarian Mining Colony), 1.5 AU from Sun Akeera 3: Barren, (Aktarian Mining Colony) 1.9 AU from Sun Asteroid Belt: 2.5 AU from SunAkeera 4: Cold Barren, 7.9 Au from Sun
System name: Akrash System
Star: Akrash, Class G
Akrash 1: Warm Barren (Aktarian Mining Colony), 0.45 Au from Sun
Moon 1: 1B, 0.0034 AU from Planet Akrash 2: Temperate forests, grassland, desert (Civillian Aktarian Colony) 1.01 AU from SunMoon 1: 2B, 0.00129 AU from Planet Moon 2: 2C, 0.00341 AU from Planet Akrash X: Orange Ringed Gas Giant, 3.4 Au from SunMoon 1: XB, 0.00987 AU from Planet Moon 2: XC, 0.037 AU from Planet Moon 3: XD, 0.041 AU from Planet Akrash Y: Blue Gas Giant, 5.9 AU from Sun
Moon 1: YB, 0.0045 AU from Planet Moon 2: YC, 0.0097 AU from Planet Moon 3: YD, 0.0156 AU from Planet Moon 4: YE, 0.021 AU from Planet Akrash Z: Blue Ringed Gas Giant, 8.9 AU from Sun
Image of star distances (grey dots are stars with no planets)
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TheGraveKnight
Spacefaring
The Motivational Army is watching
Posts: 1,170
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Post by TheGraveKnight on May 30, 2017 12:58:44 GMT
Main Fleet/Planet Name: Alox Leader: Cylax Size: Large
Fleet/Planet Name: Xexel Leader: Ridus Size: Medium
Fleet/Planet Name: Vasse Leader: Madon Size: Medium
This is about as much as I know about Stellaris so someone might have to revamp this for me. Sorry.
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